23354 Commits

Author SHA1 Message Date
Sam Edwards
f01303a0b3 CMake: Fix exported packages on Windows 2019-01-03 06:01:57 -07:00
Sam Edwards
ad6cc0f21f CMake: Remove ALTERNATIVE_MALLOC
This apparently no longer does anything.
2019-01-03 02:30:38 -07:00
Sam Edwards
d4df1b3762 Merge branch 'master' into cmake 2019-01-02 06:09:15 -07:00
Sam Edwards
18d5c983de CMake: Make Python static library names use '.'
This is to be consistent with makepanda as of cedd4172c4e.
2019-01-02 06:08:15 -07:00
Sam Edwards
aa9a195665 CMake: Stop CMake from adding -rdynamic by default 2019-01-02 06:02:31 -07:00
Sam Edwards
6e951773a6 pipeline: (Light)ReMutexDirect should include thread.h
Thread methods are used in the respective .I files, so
an incomplete forward declaration won't suffice here.
2019-01-02 01:41:25 -07:00
rdb
c365beaf11 device: hide Steam Controller on Linux while Steam is running
When Steam runs, it mutes all input from the Steam Controller and instead registers a virtual gamepad that obeys the Big Picture controller remapping.  We want to make sure to pick that one, since the "real" Steam Controller doesn't report any events while the virtual device is active.  So we carefully consider the "real" Steam Controller "inactive" if the presence of the virtual device is detected, until the virtual device is disconnected (ie. when Steam is closed) or if it turns out that it is generating events after all, in which case it gets automatically reactivated.

This is a bit of a hack, maybe there is a cleaner way of doing this.
2019-01-02 00:56:40 +01:00
rdb
dccf8074fd android: fix compile errors in androiddisplay module 2019-01-01 22:05:26 +01:00
rdb
ac8be1a2e6 py_panda: fix int-to-enum conversion in Python 2
Fixes #498
2019-01-01 16:32:04 +01:00
rdb
4bf10925b3 samples: prevent duplicate connect assertion in device_tester.py 2019-01-01 16:31:11 +01:00
rdb
a02920bb42 device: detect XInput devices on start-up
This is needed to handle cases where XInput is being emulated, such as when running via Steam with the Steam Controller active.  Steam's shim does not send out WM_INPUT_DEVICE_CHANGE events.
2019-01-01 16:27:55 +01:00
rdb
2bde2baed2 device: a couple of fixes with Windows device input 2019-01-01 16:23:16 +01:00
rdb
c61b480a41 Revert "bam2egg: support exposed joints properly"
This reverts commit dee4cd62017853f44bb54f6e6c764ba2b18cf90f.

Fixes #237
2018-12-31 17:07:42 +01:00
rdb
6559932c7b ShaderTerrainMesh: silently reload texture if it has no RAM image
Fixes #492
2018-12-31 16:28:27 +01:00
rdb
f3ba1d317c device: support for Steam Controller on Linux
Adds lgrip and rgrip button handles, which are present on Steam Controller but also on the Oculus Touch
2018-12-31 16:10:56 +01:00
rdb
4699dfcd5b ShaderGenerator: fix toggling shadows while shader gen is on 2018-12-31 14:07:14 +01:00
rdb
83374de0ff shader: don't use GENERIC profile to compile Cg shaders
Instead, make an educated guess of what the GSG we are going to be compiling this shader for wants to use as profile.
2018-12-31 14:01:26 +01:00
rdb
9382e09b7c display: fix returning reference to temporary in shader input
This might cause issues when the transform cache is off.
2018-12-31 13:13:45 +01:00
rdb
8119547e90 device: add hacky detection of Trust GXT 24 as gamepad for now 2018-12-31 13:12:40 +01:00
rdb
0cfd86d0f4 glgsg: warn if Cg shader uses float4 vtx_normal
See #495; Cg's glslv profile does not handle a float4 vtx_normal well and causes garbage to be in the w coordinate.
2018-12-31 13:11:33 +01:00
rdb
4a7266d420 samples: float4→float3 for vtx_normal in cartoon & fireflies samples
It seems that Cg's glslv profile causes the w coordinate of the normal column to be random.

Fixes #494
Fixes #495
2018-12-31 13:09:39 +01:00
rdb
42405dff2e pnmimagetypes: fix allocation efficiency in PNG reader
Rather than making one allocation per row, it instead makes one allocation for all rows.
2018-12-30 20:13:12 +01:00
rdb
62781c154b makepanda: fix instructions to find Opus thirdparty pkg on Windows 2018-12-30 20:09:57 +01:00
rdb
73083127bf x11display: bypass compositor when switching to fullscreen mode 2018-12-30 16:59:32 +01:00
rdb
cedd4172c4 makepanda: build Python libraries statically with --static
Fixes #477
2018-12-30 16:45:27 +01:00
rdb
0a43008313 py_panda: avoid duplicate symbol issues with LINK_ALL_STATIC
Fixes #478
2018-12-30 16:42:50 +01:00
Sam Edwards
818fdbd232 interrogate: Tidy up hash_string function
The main motivation behind this change is to get rid of a
signed integer overflow that sometimes happens in the prime
multiplication step, which is (per the C++ spec) undefined
behavior. However, it's probably for the best to use only
unsigned int when the function is clearly trying to avoid
negative values.

Not that I suspect it matters much, but I have also heavily
tested that the behavior of the function is unchanged (at
least on PC hardware - signed integer overflow doesn't
behave portably) although it may now be slightly faster due
to the fact that I have removed the floating-point math.
2018-12-30 04:21:34 -07:00
Sam Edwards
3122bf3506 CMake: Fix p3device build on macOS 2018-12-29 04:52:26 -07:00
Sam Edwards
211ac763d1 CMake: Update the list of pure-Python packages under direct 2018-12-29 02:55:01 -07:00
Sam Edwards
788efb9f6d CMake: Fix build when HAVE_EGG=OFF 2018-12-29 02:51:53 -07:00
Sam Edwards
952031455c express: Remove stray reference to DConfig 2018-12-29 02:29:56 -07:00
Sam Edwards
6c5bf73141 CMake: Don't build pview/downloadertools when BUILD_PANDATOOL=OFF 2018-12-29 02:02:52 -07:00
Sam Edwards
e512ee5fa5 CMake: Update for upstream changes
The main change here is that input-overhaul landed, so this
commit adds all of those files to the CMake side.

This also reverses the dependency relationship between
p3device and p3display: the latter now requires the former.
2018-12-28 22:19:17 -07:00
Sam Edwards
3b194c75e4 Merge branch 'master' into cmake 2018-12-28 22:15:44 -07:00
Sam Edwards
66d145e2d2 CMake: Oops, fix some macOS linkage mistakes 2018-12-28 22:14:05 -07:00
Sam Edwards
4504530fd5 CMake: Also export FFmpeg/VRPN/DX9/VRPN
I forgot to add these exports before.
See bddd7c1b4b0544096aa6e301fe6a53c3d8a436c7
2018-12-28 22:14:00 -07:00
Sam Edwards
5d74411c37 display: Fix export/import macro for MouseAndKeyboard
It was moved here from device, so we should not use
EXPCL_PANDA_DEVICE anymore.
2018-12-28 20:59:14 -07:00
Sam Edwards
bc2450441d device: Fix some includes 2018-12-28 20:59:09 -07:00
rdb
f8f0180ee7 doc: add release notes for Panda 1.10.0
[skip ci]
2018-12-28 23:31:13 +01:00
rdb
31c532387e pgraph: remove unused weakKeyHashMap.h import 2018-12-28 21:36:16 +01:00
rdb
30446952cb putil: remove no-longer-used WeakKeyHashMap for now 2018-12-28 21:26:46 +01:00
rdb
7bdbbc78a3 tests: fix syntax error in setup.py, use default platforms 2018-12-28 15:36:02 +01:00
Sam Edwards
bddd7c1b4b CMake: Generate/install exported target sets 2018-12-27 17:39:22 -07:00
Sam Edwards
b20c6e801c CMake: Add an export_packages() function to export PKG::*
This is needed to support install(EXPORT)
2018-12-27 17:20:25 -07:00
rdb
ee6531abee makepackage: copy over panda3d.dist-info dir on macOS 2018-12-26 23:45:00 +01:00
rdb
ae74e2d18e makepackage: avoid packaging deploy-stub with installers 2018-12-26 23:42:39 +01:00
rdb
01915a36db Merge branch 'master' into deploy-ng 2018-12-26 23:41:50 +01:00
rdb
981c44f636 glgsg: fix misleading errors from p3d_LightSource[].shadowMap 2018-12-26 23:31:48 +01:00
rdb
b7e7986198 deploy-ng: rewrite relative dependencies in macOS dylibs 2018-12-26 23:18:17 +01:00
rdb
3a2a29a1aa deploy-ng: catch more egg2bam errors with Python 2.7 2018-12-26 22:54:19 +01:00