19325 Commits

Author SHA1 Message Date
rdb
f9b4dad6f9 Eye normals weren't being normalised when lighting was disabled 2013-02-12 14:30:38 +00:00
rdb
de92555eee we can't use strip now that we use a non-static pystub 2013-02-10 16:16:51 +00:00
rdb
f32d62cc09 no need to use -l for libraries in built/lib 2013-02-10 15:42:41 +00:00
rdb
c765d39a95 Fix from benchang for proper rpath on Mac OS X when linking maya2egg_bin 2013-02-10 15:34:19 +00:00
rdb
4bf17ae286 use target arch to locate sdks dir on windows 2013-02-09 11:43:14 +00:00
rdb
9549fe066a Also install libp3pystub.a, and improve GetLibDir slightly 2013-02-09 09:15:21 +00:00
enn0x
55b7f59509 Added support for breakable constraints. 2013-02-07 20:57:25 +00:00
rdb
65e555543a fix compile error 2013-02-07 20:37:49 +00:00
rdb
b099a82224 fix compile warning 2013-02-07 15:36:24 +00:00
rdb
57690fde8a Remove ciabot_cvs.pl 2013-02-06 12:39:10 +00:00
rdb
498badb726 fix CGprofile cast 2013-02-06 08:25:10 +00:00
rdb
6c52484f05 fix compilation for older Cg versions 2013-02-05 22:55:41 +00:00
rdb
998f8a3e8f Oops, $PYVER should be ${PYVER} 2013-02-05 20:15:48 +00:00
rdb
b04f8a5db8 Add x-wm-class and x-wm-class-name configuration variables (closes LP bug 1075555) 2013-02-05 19:45:13 +00:00
rdb
3ece78a638 Fix newlines 2013-02-05 19:43:36 +00:00
rdb
c81148a1de missing include 2013-02-05 18:50:28 +00:00
rdb
b164aaaac8 fix missing include 2013-02-05 18:36:42 +00:00
rdb
652836be04 remove unnecessary includes that will hopefully fix a compilation issue 2013-02-05 16:22:44 +00:00
rdb
1b76a13784 detect SM4 and SM5 2013-02-05 12:08:58 +00:00
rdb
554e009070 more "well-mannered" shebang 2013-02-04 17:34:51 +00:00
enn0x
8848966298 Adding helper method for tracking dirty state of BulletRigidBodyNodes. 2013-01-31 11:51:47 +00:00
Przemyslaw Iwanowski
ef0545ba41 fixed identifier name 2013-01-30 19:40:28 +00:00
Przemyslaw Iwanowski
2725a289be double declaration fixed 2013-01-30 19:38:40 +00:00
Przemyslaw Iwanowski
609d274573 set_wavoutput added to set writing audio out to a wav file 2013-01-30 19:34:56 +00:00
rdb
dbbf6ef012 fix gles compilation again 2013-01-30 17:26:44 +00:00
rdb
16f5e1b56d fix build error 2013-01-30 11:55:26 +00:00
rdb
31b9233ec6 Fix compilation with OpenGL ES 2013-01-30 11:49:58 +00:00
enn0x
927c9b8c47 Don't use Mac file format. 2013-01-29 21:37:54 +00:00
rdb
8e4f43ea34 fix gles 2 compilation error 2013-01-29 18:29:19 +00:00
rdb
b89467ec02 oops 2013-01-29 17:58:41 +00:00
rdb
731d6197d9 fix compilation errors 2013-01-29 17:47:18 +00:00
rdb
f66c8023f9 fix error 2013-01-28 19:32:41 +00:00
rdb
3a665c6e2f Locate interrogate_module correctly when cross-compiling 2013-01-27 22:01:35 +00:00
rdb
a5566d0847 Fix error in parsing --osxtarget flag 2013-01-27 21:58:01 +00:00
rdb
78c982f0c0 Detect whether the OpenGL implementation is software or handware by looking for "PixelFlinger" in GL_RENDERER 2013-01-26 20:33:40 +00:00
David Rose
2c1dcdb7b4 fix for Windows build when "." is not explicitly on the PATH 2013-01-26 02:00:49 +00:00
David Rose
cdbd54c9be PfmFile::box_filter() etc., improved forward_distort(). 2013-01-26 00:24:47 +00:00
rdb
a746344970 Many improvements to makepanda, general cleanup, hidden bugfixes, but most notably cross-compilation and Android support 2013-01-24 20:20:47 +00:00
rdb
bc85e1a4f2 More android support 2013-01-24 20:17:08 +00:00
rdb
0631441b20 Android support, part 2 (display module) 2013-01-24 18:19:54 +00:00
rdb
c26c0e6a97 Android support, part 1 2013-01-24 17:54:56 +00:00
rdb
4be0bff331 attempt to fix the build 2013-01-20 12:55:38 +00:00
rdb
0303166a35 Some ARToolKit bugfixes and cleanup (makes it work on Mac OS X) 2013-01-19 19:32:51 +00:00
rdb
29871ed63a fix crash on android 2013-01-13 14:49:30 +00:00
rdb
8b40d8f83c fix compiler warning 2013-01-13 14:48:05 +00:00
rdb
e506871383 fix typo 2013-01-12 19:01:58 +00:00
David Rose
de10a2ae4e more bitdepth fixes 2013-01-11 21:01:49 +00:00
David Rose
ab40d5456e properly deal with animated vertices in make_flat_mesh() 2013-01-11 17:43:18 +00:00
David Rose
93bd44e85e fix confusion with depth range of Lens::project() 2013-01-11 02:26:36 +00:00
David Rose
6a1beaf609 try to report the correct number of depth bits 2013-01-11 02:26:10 +00:00