3878 Commits

Author SHA1 Message Date
BenCat07
39d2a82c2d Rewrite navbot/navparser
Fix and improve capture and pathing logic

Fixes some bugs with the capture logic and makes bots able to prioritize areas properly and fixes crouch jumps
Apply 1 suggestion(s) to 1 file(s)
Combine all Capture related files into one file

attempt at remaking navbot

big improvements, we're slowly getting somewhere!

Switch from bounding box traces to double traces

lightcat changes

Many improvements. Vischeck cache, etc

Fix bug related to the Dropdown code

WIP

i dont even know what this is, just comitting so the current state is out there
Improve navigation and fix a ton of bugs

- Fix findClosestNavArea
- Apply Dropdowns properly
- Improve pathing logic to not hit walls (unless nav mesh is stupid)
- Don't try to jump with revved Minigun
Add runtime vischecking and repathing

Also make the priority system work
Update debug message to reclect center point and properly restore z

Fix a bunch of issues in the nav logic

Account for brass beast speed

Skip a crumb when possible

Fix jump height + add logic to prevent getting stuck

Add very basic navbot behaviour and improve stuck detection system

- Look at path
- Get Health
- Get Ammo
- Roam
Improve Navbot to a semi-usable level

- Universal Blacklist system
- Re-added stay near
- Avoid walking into enemy range
- Snipe Sentries
Fix some garbage prioritizing in aimbot

More Navbot changes

- Readd Autojump
- Readd best weapon logic
- Make Staynear take way less resources
- Make bot ignore free blacklist if Ubered/Invincible
Make sentry priority better

Add capping and fix water movement

Make bots escape danger and add a way to draw danger

Fix a few things (See Desc)

- Make roaming no longer path around the entire map, but instead choose nearby spots.
- Make enemy danger not include People marked as CAT/Friend (Don't bump into them either though)
- Fix inaccurate visuals on blacklist
Make snipers bots more aggressive

Fix antiaim being enabled with no pitch and yaw

this casued issues with look at path for example
Fix issues with aimbot + look at path

Tweak navbot Settings and fix followbot

Make ammo/health search take dispensers into account

Co-authored-by: TotallyNotElite <totallynotelite@gmail.com>
2020-12-28 12:46:50 +01:00
BenCat07
4f1c4bde57 Fix esp bugs 2020-11-22 19:24:40 +01:00
TotallyNotElite
4c3fcfd962 Fix: Esp performance improvements
This should cut used performance down to ~1/10 in my testing
2020-11-22 12:50:24 +01:00
BenCat07
fd74ed8445 Fix compile issue in textmode 2020-11-21 20:01:46 +01:00
TotallyNotElite
0956a82a39 Make cathook identify-neutral by default
This will make cathook only send auth packets when
1. Someone else sent one first
2. We are in textmode (we are a bot)

This was added to prevent external cheats from taking advantage of cathook's auth features without returning the favour and to prevent cathook users from landing on bot blacklists.
2020-11-20 23:31:21 +01:00
meowinghuman
baa2dbf9e3
new default dominate says (#1163)
* new default dominate says

Saw a comment asking for new dominate says, well here ya go.

* Update DominateSay.cpp

* Update DominateSay.cpp

got rid of the part that said virgin or some shit, also changed free to another and get a third.
2020-11-20 10:40:59 +01:00
TotallyNotElite
6757e9afbc
Merge pull request #1168 from nullworks/strafepred
Add strafeprediction to cathook
2020-11-19 00:10:44 +01:00
TotallyNotElite
cff2a48f9a Hacky fix for target_last not being unset when aimkey is not being hit 2020-11-18 20:36:20 +01:00
BenCat07
91733d3645 Fix disguised players being seen as cloaked 2020-11-18 18:48:44 +01:00
TotallyNotElite
e1235337f9 Remove duplicate EventLogging files 2020-11-18 18:47:19 +01:00
TotallyNotElite
39674c01cd Feat: Add strafe prediction
https://t.me/nullworks/501090
2020-11-18 17:23:46 +01:00
NotAnUser1
71a9dd9dd5
Added building condition esp (#1158)
* Added building condition esp

* Conds shouldn't get stacked when sapped

* Disabled tele is disabled

* Adjusted health esp and cond esp position

Moved health esp up to match player esp and sapped/disabled conds down, so they get printed under ammo/rocket/metal

* "required metal to next level" esp and a quick fix to teles esp

* yes uh netvars pt1

* pt2

* gets rid of unneeded numbers on tele recharge time

* remove the curly brackets

* actually, dont remove the brackets as it doesnt compile
2020-11-17 18:53:52 +01:00
G-4-M-3-R
af5049fa1f
Make Warp tab look better (#1140)
* Add files via upload

* Add files via upload
2020-11-06 13:02:54 +01:00
BenCat07
5f4626a79c Fix crash with Building changes
Dormant sentries are bad
2020-10-31 21:10:35 +01:00
BenCat07
621979bd9c Fix aiming at buildings
Render bounds stretch under the floor for some reason, and apparently those npcs do have proper hitboxes we can aim at, so do it
2020-10-31 17:37:04 +01:00
NotAnUser1
bcf774624a
Stealth spell counts as being cloaked (#1147) 2020-10-31 17:31:47 +01:00
NotAnUser1
dc91ef291f
Revving and taunting condition esp (#1144) 2020-10-28 14:27:03 +01:00
LightCat
46e139a44e
Fix truce and enable aimbot to aim at npcs (#1137)
* Fix truce and enable aimbot to aim at npcs

This simply makes aimbot able to aim at npcs and the cheat will ignore players in truce.

* Added Horseless Headless Horsemann as aimbot target

* Move truce check

* Improve NPC/Item esp

Co-authored-by: NotAnUser1 <NotAnUser1@github.com>

Co-authored-by: d3fc0n6 <7269950-d3fc0n6@users.noreply.gitlab.com>
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
2020-10-25 22:35:34 +01:00
BenCat07
6559321a4c Add first two changes of #1131 2020-10-22 11:39:00 +02:00
LightCat
4597627d9a Make clearer what 0xA is
Co-authored-by: notroboot <63302745+notroboot@users.noreply.github.com>
2020-10-22 11:39:00 +02:00
BenCat07
2fb829f918 Fix autoheal box clipping issues 2020-10-22 11:39:00 +02:00
BenCat07
a6c1a16aa6 Add Rapidfire 2020-10-22 11:39:00 +02:00
aUniqueUser
be4baf0f18
Make randoms not depend on rand() (#1135)
* Make randoms not depend on rand()

Changed UniformRandomInt and RandFloatRange to not depend on rand, because this can cause little to no randomness depending on system.
2020-10-19 22:11:07 +02:00
NotAnUser1
54aafc5d18
Improve readability 2020-10-19 14:25:12 +02:00
TotallyNotElite
d2cb3afab5 Fix: Autoitem: Use maps instead of looping thru achivement items
Remove achievement ident too
2020-10-19 14:22:01 +02:00
BenCat07
f401dec044 fix a crash with spectator aimbot 2020-10-18 16:39:16 +02:00
BenCat07
23436c0778 Add sapper as pda
Why is the sapper not using the sapper weapon class
2020-10-17 11:47:04 +02:00
BenCat07
7ecf2fee30 Fix nospread crashes (and pda being seen as hitscan weapons) 2020-10-15 19:18:28 +02:00
G-4-M-3-R
7f6c15fe4a
Feat: Put pSilent and viewmodel flipper in projectile aimbot box 2020-10-10 23:37:31 +02:00
BenCat07
24e166f610 Alot of small fixes and improvements
Closes #535, #939, #894, #996, #1117 and a crash in backtrack.

Additionally some projectile weapons have also been fixed
2020-10-10 20:54:01 +02:00
aUniqueUser
b9daa94a73
AutoItem: replaces Achievement.cpp with autocraft and autorent system. (#1119)
AutoItem.cpp: Add - auto craft and auto tent for items
2020-10-10 20:24:16 +02:00
TotallyNotElite
21a23d732d Feat: Add autoheal.look-at-path, fix some bad code, create a unified DoSlowAim 2020-10-10 19:47:18 +02:00
dotqurter
0b33495de1 Arm Chams 2020-10-10 18:40:35 +02:00
BenCat07
59a1adff3f Add Cowmangler as projectile weapon 2020-10-09 20:10:33 +02:00
TotallyNotElite
0a0f9cab46 Remove /tmp/dumps chmod 2020-10-08 21:08:28 +02:00
BenCat07
40f2d50343 Fix Datacenter selector 2020-10-02 20:55:46 +02:00
BenCat07
3d2858442f Fix crithack and nospread + clean up WeaponData usage 2020-10-02 20:55:46 +02:00
G-4-M-3-R
f84279d4e2
Remove v9 + fix the Joy emoji overlapping with Thinking (#1112)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2020-09-28 13:26:32 +02:00
G-4-M-3-R
de2008f6f3 Add files via upload 2020-09-26 11:05:56 +02:00
G-4-M-3-R
607019470f Add files via upload 2020-09-26 11:05:56 +02:00
BenCat07
b2c0fc2948 Improve textmode performance
- Fully null Material Swap buffers
- Make map loading times shorter and take less cpu time by skipping ressource checks
- Remove CViewRender::Render calls from game
- Remove a sleep(15000) that gets used on instances marked as "textmode"
2020-09-16 12:19:16 +02:00
TotallyNotElite
aed4eb2617 Fix attach-libnamed.sh 2020-09-11 22:57:59 +02:00
roboot
60437defac Improve attach scripts 2020-09-11 22:57:59 +02:00
TotallyNotElite
836f5ce3d4 Remove --progress from rsync flags
https://t.me/nullworks/430473
https://unix.stackexchange.com/questions/498125/rsync-progress-parameter-syntax-error
2020-09-10 20:40:18 +02:00
G-4-M-3-R
fc19245f9d
Seperate world and skybox nightmode (#1088)
* Update FrameStageNotify.cpp

* Update world.xml

* Update world.xml

* Update world.xml

* Add files via upload

* Add files via upload
2020-09-08 08:29:28 +02:00
BenCat07
241bef40a2 Fix missing namespace in autoviewmodel breaking unity builds 2020-09-07 06:13:49 +02:00
TheRyeGuyWhoWillNowDie
149de546e5 Fixed dependencies on gentoo
Emerge freaks out and refuses to install dependencies if -a is asked in a script
2020-09-06 20:00:13 +02:00
BenCat07
d07c1b3efd ""Fix"" locale issue caused by steam
just make the popup not appear lol
2020-09-06 19:57:43 +02:00
TotallyNotElite
181b53e69f Itemtypes.cpp: Fix crash when model is nullptr
This is the first time this happened to me
2020-09-06 16:10:36 +02:00
BenCat07
71c541af4f Add an Auto Viewmodel flipper 2020-09-05 17:37:37 +02:00