Fix and improve capture and pathing logic
Fixes some bugs with the capture logic and makes bots able to prioritize areas properly and fixes crouch jumps
Apply 1 suggestion(s) to 1 file(s)
Combine all Capture related files into one file
attempt at remaking navbot
big improvements, we're slowly getting somewhere!
Switch from bounding box traces to double traces
lightcat changes
Many improvements. Vischeck cache, etc
Fix bug related to the Dropdown code
WIP
i dont even know what this is, just comitting so the current state is out there
Improve navigation and fix a ton of bugs
- Fix findClosestNavArea
- Apply Dropdowns properly
- Improve pathing logic to not hit walls (unless nav mesh is stupid)
- Don't try to jump with revved Minigun
Add runtime vischecking and repathing
Also make the priority system work
Update debug message to reclect center point and properly restore z
Fix a bunch of issues in the nav logic
Account for brass beast speed
Skip a crumb when possible
Fix jump height + add logic to prevent getting stuck
Add very basic navbot behaviour and improve stuck detection system
- Look at path
- Get Health
- Get Ammo
- Roam
Improve Navbot to a semi-usable level
- Universal Blacklist system
- Re-added stay near
- Avoid walking into enemy range
- Snipe Sentries
Fix some garbage prioritizing in aimbot
More Navbot changes
- Readd Autojump
- Readd best weapon logic
- Make Staynear take way less resources
- Make bot ignore free blacklist if Ubered/Invincible
Make sentry priority better
Add capping and fix water movement
Make bots escape danger and add a way to draw danger
Fix a few things (See Desc)
- Make roaming no longer path around the entire map, but instead choose nearby spots.
- Make enemy danger not include People marked as CAT/Friend (Don't bump into them either though)
- Fix inaccurate visuals on blacklist
Make snipers bots more aggressive
Fix antiaim being enabled with no pitch and yaw
this casued issues with look at path for example
Fix issues with aimbot + look at path
Tweak navbot Settings and fix followbot
Make ammo/health search take dispensers into account
Co-authored-by: TotallyNotElite <totallynotelite@gmail.com>
This will make cathook only send auth packets when
1. Someone else sent one first
2. We are in textmode (we are a bot)
This was added to prevent external cheats from taking advantage of cathook's auth features without returning the favour and to prevent cathook users from landing on bot blacklists.
* new default dominate says
Saw a comment asking for new dominate says, well here ya go.
* Update DominateSay.cpp
* Update DominateSay.cpp
got rid of the part that said virgin or some shit, also changed free to another and get a third.
* Added building condition esp
* Conds shouldn't get stacked when sapped
* Disabled tele is disabled
* Adjusted health esp and cond esp position
Moved health esp up to match player esp and sapped/disabled conds down, so they get printed under ammo/rocket/metal
* "required metal to next level" esp and a quick fix to teles esp
* yes uh netvars pt1
* pt2
* gets rid of unneeded numbers on tele recharge time
* remove the curly brackets
* actually, dont remove the brackets as it doesnt compile
* Fix truce and enable aimbot to aim at npcs
This simply makes aimbot able to aim at npcs and the cheat will ignore players in truce.
* Added Horseless Headless Horsemann as aimbot target
* Move truce check
* Improve NPC/Item esp
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
Co-authored-by: d3fc0n6 <7269950-d3fc0n6@users.noreply.gitlab.com>
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
* Make randoms not depend on rand()
Changed UniformRandomInt and RandFloatRange to not depend on rand, because this can cause little to no randomness depending on system.
- Fully null Material Swap buffers
- Make map loading times shorter and take less cpu time by skipping ressource checks
- Remove CViewRender::Render calls from game
- Remove a sleep(15000) that gets used on instances marked as "textmode"