This only affects the "Key" type because of SDL
Incorrect default variables means that all keys will be unbound as soon as a config file is loaded.
This commit essentially replaces e9b9cf16b17f0f42d14e80c97a6bf2577a730228
* added, changed and corrected stuff
* Add files via upload
* reset time should only be displayed on flags
apparently carts also have a reset timer that goes to negative values
* added flask style to magic spells esp
* added "hide invisible" to prevent drawing on invis players
* oops these should be aligned
* added edibles/lunchboxes support to healthpack esp
* gets rid of unneded stuff
* changed reset time code to make it look neater
* Added more checks to auto strafer
Makes it so we don't strafe when we're noclipping, double jumping as scout or in water. This closes https://github.com/nullworks/cathook/issues/1126 and a part of https://github.com/nullworks/cathook/issues/998.
* Corrected a small typo in auto pyro
* Revert "Add files via upload"
This reverts commit f3786b527cd0e8f972091c0960e600786088febc.
* spec list attempt #2
hello does this work its my first time using gitkraken
* small sandviches, stuff off by default, only 1st person spec is colored
ye
* yes now objective esp is off by default
* Some fixes
* Update data/menu/nullifiedcat/visuals/esp.xml
* Change colours
Co-authored-by: NotAnUser <zhr9z9oc53@inscriptio.in>
Co-authored-by: TotallyNotElite <1yourexperiment@protonmail.com>
Co-authored-by: TotallyNotElite <38938720+TotallyNotElite@users.noreply.github.com>
This will make cathook only send auth packets when
1. Someone else sent one first
2. We are in textmode (we are a bot)
This was added to prevent external cheats from taking advantage of cathook's auth features without returning the favour and to prevent cathook users from landing on bot blacklists.
* new default dominate says
Saw a comment asking for new dominate says, well here ya go.
* Update DominateSay.cpp
* Update DominateSay.cpp
got rid of the part that said virgin or some shit, also changed free to another and get a third.
* Added building condition esp
* Conds shouldn't get stacked when sapped
* Disabled tele is disabled
* Adjusted health esp and cond esp position
Moved health esp up to match player esp and sapped/disabled conds down, so they get printed under ammo/rocket/metal
* "required metal to next level" esp and a quick fix to teles esp
* yes uh netvars pt1
* pt2
* gets rid of unneeded numbers on tele recharge time
* remove the curly brackets
* actually, dont remove the brackets as it doesnt compile
* Fix truce and enable aimbot to aim at npcs
This simply makes aimbot able to aim at npcs and the cheat will ignore players in truce.
* Added Horseless Headless Horsemann as aimbot target
* Move truce check
* Improve NPC/Item esp
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
Co-authored-by: d3fc0n6 <7269950-d3fc0n6@users.noreply.gitlab.com>
Co-authored-by: NotAnUser1 <NotAnUser1@github.com>
* Make randoms not depend on rand()
Changed UniformRandomInt and RandFloatRange to not depend on rand, because this can cause little to no randomness depending on system.