* Big update for French.properties (#6112)
* Big update for French.properties
- Try as much as possible to match Civ 5 french translation
- Modify some translations to better fit the UI
- Modify some translations to improve some original Civ 5 french entries which were poorly translated
- Make translations consistent through all the file
- Fix all broken translations due to bad word/key ordering
- Some quotes are now real quotes from french books (when available) rather than translated from english quotes
- Fix many typos
* Fix translation error
* Translatión: Actualización del Español (#6109)
Also deleted the extra resource icons I originally put 'xD
* Update Korean.properties (#6108)
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Japanese.properties (#6107)
* Update Indonesian.properties (#6103)
* Update Indonesian.properties
* Update Indonesian.properties
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: ArchDuque-Pancake <78449553+ArchDuque-Pancake@users.noreply.github.com>
Co-authored-by: Samsaek the Calico <saud2410@naver.com>
Co-authored-by: yuracla <89312848+yuracla@users.noreply.github.com>
Co-authored-by: kensvin <63847755+Kensvin28@users.noreply.github.com>
We should probably have a dictionary of "original string to actual string" where orFallback only actually runs if the key isn't in the dictionary yet, otherwise it returns the stored value
* Find all replaceable uniques, generate replacement text, check for compatibility, and replace!
All of the work up until now has lead up to this point - since we already know what's out and what to replace it with, we can do 90%+ of the work ourselves and spare the sanity of our modders
For an example run:
- Download your favorite mod
- Check its deprecated uniques in the options menu
- Run the autoupdater from the same menu
- See how they disappear
- Bask in the glory
* A few unreplaced uniques raised problems in some of the replacement texts
* Old unusable deprecated uniques are suddenly important again, because they can help autoupdate mods!
I'm wondering if to remove outdated mods entirely from the uniques.md, since they're going to keep accumulating
* Padding for the 'autoupdate' button
* Only display autoupdate button if there are unique to update
Also, fixed some of the revived deprecated unique's replacement text thanks to fancy new tests :)
Tech uniques autoupdate!
* Toast now pops correctly, added translation entries
* Change options mod checking to check each mod individually, part 1 - change cell to table
* Mod checker now posts each mod separately by posting a new runnable each time one has completed
* Each mod now has its own expandertab so you don't need to scroll endlessly if you have a lot of mods
* Only enable 'check against vanilla' mod checkbox after all mods have been checked
* Added unique to convert terrain to other terrain if adjacent to something
Terrain converting to other terrain when adjacent to rivers was using hardcoded stuff, so I un-hardcoded it
I thought I could use this to replace the 'coast' hardcoding, and if it wasn't for the maxCoastExtension then I could.
Modders CAN therefore add their own coast (Lava tiles and Ash tiles I dunno) but it will only be for directly close terrains.
This enables Deciv Redux to spawn huge maps.
* Also for Vanilla, which apparently had a different number of tabs than G&K for no apparent reason.
* Apparently terrain name wasn't a uniquetype yet
(cherry picked from commit 593fc257b5c2db4441f356a345b2956150bcbba2)
Get all civwide unit discount uniques once, and then filter them by-conditional only when checking each specific unit.
This saves a LOT of memory allocation and time.
A result of the investigation at #5919.