* Settler settle best tile when not escort and dangerous Tiles instead of running away
Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Now city states get mad when you steal their Lands
* new version
* change to getDiplomacyManagerOrMeet
* added text to template.properties and changed AlertPopup.kt
* Update template.properties
* with period at the end :b
* add flag now
* Made Option to declare war when a city state is bullied unavailable
* added option to change the Maximum Autosave turns stored
* remove print
* change letter
* should fix issue with building test
* update with changes
* Added UniqueType.FoundPuppetCity
with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.
* Added save promotion
* Updated for PR
* Updated with requested changes
* Removed unnecessary check
* updated PR
* Update PromotionPickerScreen.kt to save promotion cells too
* change name and added !
* updated name of variable
* updated version from unitType to BaseUnit
* updated variable name
* Added unitType to reduce the xp cost of promotions for all units in a civ
This was a unique type that the Zulu have in civ 5
* updated name
* remove UniqueTarget.FollowerBelief
* Experience from to XP
* fix ?
* XP
* change it back to Experience because it didn't want to build on git :(
* back to XP then
* update auto promotion and fix negative XP on unit
* Fix build issues and remove the XPForPromotionModifier from xpForNextPromotion and xpForNextNPromotions
* remove XPForPromotionModifier
* re added Statuses and remove duplicate comment
* remove some white space and 1 used import "com.unciv.ui.components.extensions.toPercent"
* remove unique from uniques.md
* Settler settle best tile when not escort and dangerous Tiles instead of running away
Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Now city states get mad when you steal their Lands
* new version
* change to getDiplomacyManagerOrMeet
* added text to template.properties and changed AlertPopup.kt
* Update template.properties
* with period at the end :b
* add flag now
* Made Option to declare war when a city state is bullied unavailable
* added option to change the Maximum Autosave turns stored
* remove print
* change letter
* should fix issue with building test
* update with changes
* Added UniqueType.FoundPuppetCity
with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.
* Added save promotion
* Updated for PR
* Updated with requested changes
* Removed unnecessary check
* updated PR
* Update PromotionPickerScreen.kt to save promotion cells too
* change name and added !
* updated name of variable
* Add UnitWaitButton
* Manage button visibility
* Update notifications spacers
* fix spacing when StatusButtons wrap
* "Wait" icon changed to a Watch
* Update Tutorials "Idle Units"
* Fix up small button to toggle behavior and only show when unit selected
* Update Big Button functionality
* Big Button always Next Unit
* Rename buttons to Skip
* Fix in merge
* Fix icon
* Civilopedia updates
* Merge sulai's changes. Add credits. More space on icon
* Fix civilopedia
* Rework StatusButtons as Table to get alignments right
* sulai suggested fixes
* Add Settings toggle for small button
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Co-authored-by: M. Rittweger <m.rittweger@mvolution.de>