Roman Fomin
cd9b649b80
add reverb/chorus settings for native MIDI ( #724 )
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* add reverb/chorus settings for native MIDI
* add _WIN32 guards
* reset MIDI device at initialization
2022-09-09 11:46:48 +02:00
Fabian Greffrath
e31b3d0bb0
keep a static copy of src/param.h instead of always regenerating it ( #723 )
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* keep a static copy of src/param.h instead of always regenerating it
* add ENABLE_PARAMSGEN option
2022-09-09 07:39:49 +02:00
Fabian Greffrath
ad74f830b9
set deh_set_blood_color even if blood color is reset to zero by DEH
2022-09-09 07:26:13 +02:00
Fabian Greffrath
c5bcf935f0
move G_ReloadDefaults() after DEH processing
...
This makes sure the deh_set_blood_color variable can be properly
parsed in D_SetBloodColor().
2022-09-09 07:25:32 +02:00
Fabian Greffrath
a7f35f0d84
ignore empty lumps in W_ReadLump()
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Do not even attempt to read empty lumps, because Windows' POSIX read()
implementation fails when passed a `NULL` buffer parameter, even though
the len parameter is also `0`.
2022-09-08 16:37:02 +02:00
Fabian Greffrath
f1dd74940a
update CHANGELOG
2022-09-07 08:35:28 +02:00
Fabian Greffrath
2dc7f9a96e
add rudimentary support for REKKR: Sunken Land ( #718 )
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Fixes #717
2022-09-07 08:13:03 +02:00
Roman Fomin
bc21a66ef9
fix timing demo ( #720 )
2022-09-07 13:09:53 +07:00
Fabian Greffrath
052275aedd
update CHANGELOG
2022-09-06 09:23:49 +02:00
Fabian Greffrath
eae9ac8cb9
fix typo/stupido
2022-09-05 14:36:00 +02:00
Fabian Greffrath
204dbb774f
D_DoomExeName() returns without extension
2022-09-05 12:59:13 +02:00
Roman Fomin
4bfe2d0e24
remove SDL version check for Windows 11 "freezing" issue ( #714 )
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* remove SDL version check
2022-09-04 16:52:22 +07:00
Fabian Greffrath
2cfbabb054
use M_BaseName()/M_DirName() more consistently ( #713 )
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* use M_BaseName()/M_DirName() more consistently
* win32: search for colons if path contains no slashes
* do not search for colons in M_DirName()
* comment
2022-09-04 11:43:29 +02:00
Fabian Greffrath
8d4ccf9a52
avoid demo lump name collisions ( #712 )
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* check if the demo file name gets truncated to a lump name that is already present
* only apply to demos loaded from the command line
* no need to copy string, lumpinfo[] isn't going to change anymore at this point
* lumps called DEMO* are considered safe
* correct order
* Update w_wad.c
* comments
* reverse search order
2022-09-03 13:15:29 +02:00
Fabian Greffrath
73ea00854b
disable missed backside emulation by default ( #711 )
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* render two-sided segs without second sidedef just like one-sided segs
* disable missed backside emulation by default
* fix typo
* add restart level warning to menu item
2022-09-02 17:35:20 +02:00
Fabian Greffrath
a46f18e118
implement player view/weapon bobbing (off, full, 75%) ( #710 )
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* implement player view/weapon bobbing (full, 75%, off)
* fix STRICTMODE typo
* rename cosmetic_bobfactor to bobfactor
* simplify matters, connect to the existing cosmetic_bobbing feature
* keep 1 the default value
* de-obfuscate cosmetic_bobbing == 2
2022-09-02 17:35:05 +02:00
Fabian Greffrath
d51fdc9fb2
changing emu_intercepts changes blockmapfix availability ( #708 )
2022-08-25 06:27:35 +02:00
Roman Fomin
e0ea3e3b49
simplify checks for disabling critical menu items
2022-08-22 11:50:37 +07:00
Roman Fomin
20a12dc049
blockmap bug fix by Terry Hearst ( #705 )
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* blockmap bug fix by Terry Hearst
see https://github.com/fabiangreffrath/crispy-doom/pull/723
* add exception for crashers
* add exception for intercepts overflow
* don't overwrite config parameter with -pistolstart
* rename "Significant Game Mechanics Changes"->"Compatibility-breaking Features"
Also move ENDOOM to "Display options"
2022-08-22 08:53:11 +07:00
Roman Fomin
ab217bf2ab
update SDL libraries
2022-08-21 20:06:23 +07:00
ceski
01b068e4e6
Fix Windows native MIDI level transitions ( #706 )
2022-08-21 10:47:26 +02:00
Roman Fomin
2ef303abb0
support Unity port from GOG
2022-08-20 14:35:57 +07:00
Roman Fomin
8837fc4bf7
add comments about mouse wheel binding
2022-08-20 14:30:46 +07:00
Roman Fomin
154dd45726
exclude movement from mouse wheel binding ( #703 )
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* exclude movement from mouse wheel binding
* remove unnecessary resets to 0
2022-08-19 02:34:48 +07:00
Roman Fomin
383c0b4442
add new steam dirs for Unity IWAD and Final Doom ( #702 )
2022-08-18 23:05:37 +07:00
Roman Fomin
292f7926c3
delay ev_mouseb_up
for one tic when using mouse wheel ( #701 )
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* delay `ev_mouseb_up` for one tic when using mouse wheel
* rename hold_event->delay_event, add comment
2022-08-18 20:03:11 +07:00
Roman Fomin
50cdb55793
try loading the song again if SDL_Mixer couldn't detect it
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Sometimes even minimp3 confuses MP3 with some MOD files.
2022-08-18 17:34:57 +07:00
Roman Fomin
e4db28039c
Revert "implement check for MP3's ( #700 )"
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This reverts commit 80b959915b200b36cef58162ccc68d6605ae92d4.
2022-08-18 17:29:41 +07:00
Roman Fomin
80b959915b
implement check for MP3's ( #700 )
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* implement check for MP3's
* add link to minimp3
2022-08-18 15:30:06 +07:00
Roman Fomin
991ed65ae8
fixes for netgame demos and automap ( #698 )
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* fix playback skipping and progress bar for netgame demos
Also ignore -warp for negative -skipsec.
* fix angles and interpolate other players arrows in automap
Also allow restart level/demo in deathmatch.
* simplify a bit
2022-08-15 14:16:13 +07:00
Fabian Greffrath
3152e156db
add support for wide status bars on even wider screens ( #697 )
2022-08-13 07:30:58 +02:00
Roman Fomin
ec69d27549
skip response file in M_CheckCommandLine
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I completely forgot about response file! This means no one has run woof-setup
since Woof 10.1.0
2022-08-13 00:01:01 +07:00
Fabian Greffrath
62ddb7987e
release Woof! 10.2.0
woof_10.2.0
2022-08-11 21:51:33 +02:00
Roman Fomin
aea87ebe87
disable -speed parameter for netgame
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Though custom speed works in -oldsync mode.
2022-08-11 10:55:36 +07:00
Fabian Greffrath
6b4ff8fe8c
minor wording fix
2022-08-10 20:36:58 +02:00
Roman Fomin
cd5a8990e3
update FluidSynth to 2.2.8
2022-08-11 01:12:25 +07:00
Fabian Greffrath
d6fa5e79be
update README.md ( #696 )
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* Sort Releases before Compiling.
* Mention Windows binaries.
* Refer to Changelog instead of quoting it.
* Mention some demo QoL features.
2022-08-10 16:36:01 +02:00
Roman Fomin
80fbc5e0e5
replace 32-bit MSYS build with MSVC build
2022-08-10 21:13:05 +07:00
Roman Fomin
97272ba76c
turn off singletics and timingdemo in netgame
2022-08-10 18:22:27 +07:00
Roman Fomin
e3643ab6c8
skip weapon interpolation at player spawn
2022-08-10 16:09:33 +07:00
Fabian Greffrath
90c33f7251
Update CHANGELOG.md
2022-08-10 10:02:22 +02:00
Roman Fomin
d37fc1b011
update CHANGELOG.md
2022-08-10 13:50:46 +07:00
Roman Fomin
a1c7b21909
More demo playback QOL ( #692 )
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* implement negative -skipsec
* restart level/demo key also restarts demo playback
* rename the new demo* variables to playback_*
* disable skipping demo playback in multiplayer, add checks for connected players
2022-08-10 13:50:15 +07:00
Roman Fomin
c96a0bbcac
update CHANGELOG.md
2022-08-10 13:44:45 +07:00
Roman Fomin
d3084bfc0c
always display level title in automap overlay mode ( #695 )
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* always display level title in automap overlay mode
* fix crispy_hud
* fix show player coords widget if hud_distributed
* fix player coords widget position
* move automap widgets if multiline messages are enabled
2022-08-10 12:56:44 +07:00
Roman Fomin
acdec29c96
missed recoil for MBF21 codepointers ( #694 )
2022-08-09 20:31:49 +07:00
Roman Fomin
1a1ff34159
reset weapon bobbing interpolation when changing screen size/automap leaving ( #693 )
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* reset weapon bobbing interpolation when changing sprite scale
* fix automap leaving weapon "shaking", use global pspr_interp variable
* remove redundant redeclaration
2022-08-09 01:20:28 +07:00
Roman Fomin
ddd8e180bf
clear STBAR area only when st_statusbaron
2022-08-05 17:28:55 +07:00
Roman Fomin
4adc9391f2
some PWADs have STNUM* patches of various width/height (Avactor.wad) ( #691 )
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* some PWADs have STNUM* patches of various width/height (Avactor.wad)
* redraw parts of STBAR every tick
* always redraw entire STBAR every tic
2022-08-04 22:53:42 +07:00
Roman Fomin
6137fb4143
fix of hanging decoration disappearing ( #690 )
2022-08-03 15:27:21 +07:00