* am_map.h: include m_fixed.h for the fixed_t typedef
* d_french.h: fix line continuation
* d_main.h: include doomdef.h for the skill_t typedef
* doomstat.h: remove redundant pitched_sounds declaration
* g_game.h: remove redundant G_CheckDemoStatus() declaration
remove redundant G_InitNew() declaration
remove redundant dprintf() declaration
* m_cheat.h: include doomtype.h for the ULong64 and boolean typedefs
* m_misc.h: include doomdef.h for the ss_types typedef
* p_inter.h: remove redundant god_health, idfa_armor, idfa_armor_class, idkfa_armor and idkfa_armor_class declarations
* p_pspr.h: include doomdef.h for the NUMWEAPONS definition
* p_saveg.h: include doomtype.h for the byte typedef
* p_setup.h: include doomdef.h for the skill_t typedef
* p_spec.h: remove redundant T_FireFlicker() and P_RemoveActiveCeiling() declarations
* p_tick.h: include p_mobj.h for the mobj_t typedef
* r_bsp.h: include r_defs.h for the seg_t, side_t, line_t, sector_t, etc. typedefs
* r_draw.h: remove redundant R_DrawTLColumn() declaration
* r_main.h: remove redundant viewwidth, viewheight, *fullcolormap and **colormaps declarations
* r_segs.h: include r_defs.h for the drawseg_t typedef
* r_things.h: include doomdef.h for the MAX_SCREENWIDTH definition
include m_fixed.h for the fixed_t typedef
include r_defs.h for the column_t, sector_t and vissprite_t typedefs
* s_sound.h: include p_mobj.h for the mobj_t typedef
* st_stuff.h: remove redundant ST_Responder() declaration
* wi_stuff.h: include d_player.h for the wbstartstruct_t typedef
* port most input-related code from Chocolate Doom 3.0
* implement prev/next weapon switching with the mouse wheel
* Currently hard-wired to MB4/MB5, respectively.
* use up to 8 joystick buttons
* Bind buttons 4 and 5 to strafe left/right, respectively. These
correspond to the shoulder buttons of my SNES-style gamepad.
* add the ability to clear key bindings in the menu with the DEL key
* make prev/next weapon available in the kex binding menu
* actually use the prev/next weapon key bindings
* declare the new functions as static
* comments \o/
* Include stdint.h for intptr_t types.
* Check for more headers and data types in configure.ac.
* Use a union of integer and string pointer to store config values, instead
of type-punning string pointers to integers which won't work on
64-bit systems anyway.
* Silence some "incompatible pointer types" GCC warnings, as
pointers to integer and union config_u are in fact
interchangeable.
* Fix memcpy() size parameters and pointer progression.
* Fix BMP screenshots by changing some variables from ambigious long
to corresponding int types.
* Silence the last remaining "cast pointer from/to integer of
different size" warnings.
Automake manual says:
"You can’t put a configure substitution (e.g., ‘@FOO@’ or ‘$(FOO)’
where FOO is defined via AC_SUBST) into a _SOURCES variable. The
reason for this is a bit hard to explain, but suffice to say that it
simply won’t work. Automake will give an error if you try to do this."
Well, okay.
* Call the binary by the package name.
* Add header files to sources.
* Optionally build with support for helper dogs and beta emulation
(enabled by default).
* Build with config.h instead of passing all defines on the command line.