UnknownShadow200
10b9384fb3
Merge pull request #1014 from UnknownShadow200/WinStringCleanup
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Windows: Simplify native unicode and ascii string representation handling
2023-05-15 07:41:21 +10:00
UnknownShadow200
68d8b748d2
Allow blocking sockets
2023-05-13 10:49:50 +10:00
UnknownShadow200
7c92e21ce6
Merge pull request #1012 from 360ied/keylook
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Keyboard aiming (looking around using keyboard instead of mouse)
2023-05-12 09:02:12 +10:00
UnknownShadow200
09d000fec2
Tidy up and expand readme a bit
2023-05-11 21:59:12 +10:00
360ied
c64f01b244
Don't move camera while in menus
2023-05-10 13:58:41 -04:00
360ied
7c9d57dae2
Format Look keybinds better
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- Put all 4 keybinds on one column
- Place LookLeft keybind before LookRight keybind
2023-05-10 12:26:08 -04:00
360ied
794cb857c4
Make keyboard aiming respond to mouse sens option
2023-05-08 17:34:57 -04:00
360ied
fa83c1033c
Fix keyboard aiming turning at fps-dependent speed
2023-05-08 16:53:53 -04:00
360ied
c0628d4a68
Add basic keyboard-only aiming support
2023-05-08 13:22:21 -04:00
UnknownShadow200
aefa0e93e0
3DS: Make system fonts kinda readable
2023-04-29 09:26:20 +10:00
UnknownShadow200
26cd3ebe24
3DS: Implement onscreen keyboard, and avoid flickering in launcher due to running in double buffered mode (which launcher isn't designed to do)
2023-04-29 08:17:05 +10:00
UnknownShadow200
4760d529d1
3DS: System font at least draws something legible now
2023-04-26 22:46:02 +10:00
UnknownShadow200
ac7602386e
Split up Drawer2D module into Drawer2D and SystemFonts modules
2023-04-25 16:19:47 +10:00
UnknownShadow200
02e559e520
3DS: Default to blank white texture instead of black when attempting to bind a non-existent texture
2023-04-24 18:48:41 +10:00
UnknownShadow200
6cd5801d78
Fix webclient mostly not working due to 9411b5d63f29a43dd3651b1525b6d8b714b90dbc
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I forgot that floating point suffixes weren't supported in older GLSL versions, so it would fail to compile the shader with 'floating-point suffix unsupported prior to GLSL ES 3.00
2023-04-23 23:16:21 +10:00
UnknownShadow200
cc18e0a449
Direct3D11: Use reverse depth buffer for better range precision (Thanks 123DMWM)
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This should reduce Z-fighting with very far away objects, e.g. the water/bedrock outside level with a view distance of 4096
2023-04-23 21:23:40 +10:00
UnknownShadow200
9411b5d63f
Direct3D 11/OpenGL modern: Fix fog being very slightly different compared to Direct3D 9/OpenGL backends
2023-04-23 16:35:49 +10:00
UnknownShadow200
da8ab3d979
Simplify projection matrix calculation and add more explanatory comments
2023-04-23 12:29:31 +10:00
UnknownShadow200
03ccdbbc5c
Fix rare issue where some PNGs were decoded with the wrong transparency (Thanks Goodly)
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If the bitmap used a colour type of 2 (RGB) or 0 (GRAYSCALE), and had a tRNS chunk to indicate to treat one specific RGB colour as transparent, and that specific colour wasn't block, the decoder would still incorrectly treat black as the transparent colour instead of the actual colour specified
2023-04-22 20:51:24 +10:00
Goodlyay
3e08cfc533
Merge branch 'master' of https://github.com/UnknownShadow200/ClassiCube
2023-04-22 03:12:00 -07:00
Goodlyay
d05d4829fa
Do not apply anti-mirror offset on rain for better classic accuracy
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(Thanks UnknownShadow200)
2023-04-22 03:11:56 -07:00
UnknownShadow200
a8a40c18e4
PSP: Use native PSP APIs for I/O rather than libc APIs
2023-04-22 17:02:19 +10:00
UnknownShadow200
159f0d5f56
PSP: Fix crashing if you try to bind null/missing texture
2023-04-22 13:33:16 +10:00
Goodlyay
1aa975bd6f
Tweak snow/rainfall animation
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Now the vertical speed at which snow moves is slightly randomized
Also offset the height of one of the planes to avoid unnatural mirrored effect on textures
2023-04-21 19:52:36 -07:00
Goodlyay
9fef44c07d
Improve snowfall animation
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Add a random offset to the direction that the billboards scroll to better differentiate it from rainfall and add more liveliness to the effect
2023-04-21 18:30:49 -07:00
UnknownShadow200
a53325234b
Fix last commit
2023-04-22 09:21:39 +10:00
UnknownShadow200
cfd95851d6
Move crosshairs rendering to new UI rendering way
2023-04-22 09:07:14 +10:00
UnknownShadow200
f076195472
3DS: System fonts draw something now
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Even if that something is just boxes
2023-04-21 21:37:34 +10:00
UnknownShadow200
5347d136ef
3DS: You can click stuff I guess
2023-04-21 20:44:20 +10:00
UnknownShadow200
44348c432c
3DS: Use more appropriate default directory and fix can't compile it
2023-04-21 19:58:27 +10:00
UnknownShadow200
58fefbe466
3DS: Set root directory to ClassiCube directory on sdmc device, add makefile for 3DS
2023-04-20 21:52:49 +10:00
UnknownShadow200
67d7f76376
3DS: Multiplayer connects now, fix loading screen not rendering at all
2023-04-18 21:11:23 +10:00
UnknownShadow200
5a4e4756f0
3DS: Now stuff sorta renders
2023-04-17 22:38:15 +10:00
UnknownShadow200
00b0af1a5e
3DS: Texturing WIP
2023-04-16 09:58:55 +10:00
UnknownShadow200
048ebd9aef
3DS: Something renders now
2023-04-15 22:01:09 +10:00
UnknownShadow200
6a70c40b26
macOS: Don't hardcode libcurl.dylib lookup to /usr/lib directory
2023-04-12 20:21:52 +10:00
UnknownShadow200
508020ac78
GUI: Fix FPS text in top left being significantly lower after context is recreated than actual FPS
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e.g. when resizing the game window with direct3d9 backend
2023-04-11 18:52:27 +10:00
UnknownShadow200
362fce5b0c
PSP/3DS: Less stack usage and more appropriate stack size for new threads
2023-04-11 11:52:47 +10:00
UnknownShadow200
51505f7ef3
Fix last commit
2023-04-09 13:17:10 +10:00
UnknownShadow200
8b4828fafa
3DS: it renders something now
2023-04-09 13:06:35 +10:00
UnknownShadow200
7847c5830f
Launcher: Fix if servers list initially had entries, then you clicked Refresh, and then the server list now had zero entries, the launcher crashed
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This was because LTables_Sort wasn't resetting w->rowCounts to 0 when FetchServersTask.numServers was 0, so the table rendering code would still attempt to retrieve server information from the now NULL FetchServersTask.servers point via LTable_Get
2023-04-09 11:21:04 +10:00
UnknownShadow200
574790d360
3DS: launcher now renders
2023-04-08 20:43:06 +10:00
UnknownShadow200
421bfcabcd
PSP: Fix terrain not rendering and implement texture animations
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The terrain not rendering was caused by enabling alpha test but not setting alpha reference value or mode, oops
2023-04-07 14:51:32 +10:00
UnknownShadow200
d96aba237b
PSP: Less broken rendering
2023-04-07 13:05:03 +10:00
UnknownShadow200
c07d34a5fc
PSP: Launcher now doesn't immediately crash
2023-04-06 21:08:56 +10:00
UnknownShadow200
1cd954e31c
Fix not compiling when EXTENDED_BLOCKS is turned off (Thanks rdebath, fixes #1006 )
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Also add a PSP specific platform backend
2023-04-05 22:59:08 +10:00
UnknownShadow200
e0f7e85502
PSP: it actually renders now I guess
2023-04-01 15:38:21 +11:00
UnknownShadow200
03dde88c1a
Windows: use a single struct that contains both unicode and ascii representations of string for API interop
2023-03-27 23:08:30 +11:00
UnknownShadow200
bf52adf76c
Visual Studio: Include CCIcon.rc by default, so that executables compiled using Visual Studio have an icon
2023-03-26 00:23:45 +11:00
UnknownShadow200
3783380e1a
Make it easier to compiler on IRIX ( #997 )
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Thanks ]joshyfishy22 for testing on an actual machine running IRIX
2023-03-23 22:21:46 +11:00