UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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a234af2443
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-03-25 22:59:01 +11:00 |
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UnknownShadow200
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52d471b4fd
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More work on custom models.
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2016-03-25 22:58:51 +11:00 |
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UnknownShadow200
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00f4dc134a
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Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay)
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2016-03-25 07:54:28 +11:00 |
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UnknownShadow200
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22c99b10c8
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Reduce code duplication for chibi model.
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2016-03-24 19:13:25 +11:00 |
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UnknownShadow200
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79eea2d1b7
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Quick fix for 64x64 skins again. (Thanks goodlyay)
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2016-03-24 18:43:03 +11:00 |
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UnknownShadow200
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1c219447e5
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Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay)
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2016-03-24 18:31:28 +11:00 |
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UnknownShadow200
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73ed96be7e
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Fixes for humanoid model. (Agank thanks goodlyay)
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2016-03-24 16:39:07 +11:00 |
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UnknownShadow200
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62bad71edc
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Quick fix for last commit.
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2016-03-24 16:19:09 +11:00 |
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UnknownShadow200
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f6002ffa0b
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Start work on new humanoidmodel code (Big thanks to goodlyay).
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2016-03-24 16:14:13 +11:00 |
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UnknownShadow200
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a4e66f7145
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Scrolling of mouse wheel should be swallowed by the pause and other menu screens. (Thanks Jjp137)
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2016-03-23 17:29:43 +11:00 |
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UnknownShadow200
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ae55a133ee
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Update all other models to use SetRotOrigin method.
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2016-03-22 20:41:39 +11:00 |
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UnknownShadow200
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0a7d368c53
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Move rotation origin setting to part definitions, not at draw method.
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2016-03-22 19:14:04 +11:00 |
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UnknownShadow200
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2541f7423d
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-03-19 13:38:42 +11:00 |
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UnknownShadow200
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d6e99eb4ba
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Fix using 'block' as a model name crashing the client. (Thanks goodlyay)
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2016-03-19 13:38:02 +11:00 |
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UnknownShadow200
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41a1ef7113
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Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
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2016-03-17 17:08:47 +11:00 |
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UnknownShadow200
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91b7353885
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Start work on custom models.
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2016-03-06 23:04:23 +11:00 |
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UnknownShadow200
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04ade22693
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Make Chibi's model more consistent with the other models, also make set its name height to be just above the head.
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2016-02-29 08:46:02 +11:00 |
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UnknownShadow200
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5f00aad7be
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Fix alex skin detection for non 64x64 skins.
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2016-02-22 22:14:28 +11:00 |
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UnknownShadow200
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8208935b34
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(Code by goodlyay) Added a chibi model. Thanks again goodlyay.
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2016-02-19 19:55:48 +11:00 |
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UnknownShadow200
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2cb3322c34
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Modularise Entity and Player class more.
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2016-02-16 23:58:17 +11:00 |
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UnknownShadow200
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eb3bbc168a
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Separate player logic into separate component classes.
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2016-02-16 23:37:18 +11:00 |
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UnknownShadow200
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ff64b2c23e
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Fix head yaw rotating incorrectly compared to yaw. (Thanks goodlyay)
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2016-02-09 22:23:43 +11:00 |
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UnknownShadow200
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c28e1f343f
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Default speed modifier should be 10, to match ClassiCube.
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2016-02-05 21:39:51 +11:00 |
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UnknownShadow200
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599944d943
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Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe)
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2016-01-17 16:40:14 +11:00 |
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UnknownShadow200
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363a847152
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Use animations in inventory and hotbar. (Thanks FabTheZen)
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2016-01-13 23:12:03 +11:00 |
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UnknownShadow200
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6a2514af4e
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Fix 'use classic gui' option not being shown (Thanks venom983), fix view matrix having issues when spectating someone who is looking straight up or down in classicube. (Thanks 123DontMessWitMe)
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2016-01-13 22:16:45 +11:00 |
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UnknownShadow200
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bbe3820e95
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Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut)
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2016-01-12 21:32:31 +11:00 |
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UnknownShadow200
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526fa9669c
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Properly fix rope, also draw selected texture over top of isometric blocks.
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2016-01-06 23:21:00 +11:00 |
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Venom983
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e52fb13ff8
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Rope-friendly Collision
Allows the player to successfully jump onto a rope that is three blocks high above ground level as compared to the ClassiCube client.
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2016-01-02 17:10:47 -05:00 |
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UnknownShadow200
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c0645695e2
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Fix parkour being harder than classicube.
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2016-01-02 16:12:45 +11:00 |
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UnknownShadow200
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0102471e91
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Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen).
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2015-12-30 21:42:20 +11:00 |
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UnknownShadow200
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b1bcfab887
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Fixed player model being difficult to squeeze through 8 pixel gaps (Thanks Empy), fix first keyboard press not showing up in input bar (Thanks imjonnyboy)
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2015-12-29 11:37:43 +11:00 |
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UnknownShadow200
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09757d6316
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Fix isometric blocks not respecting fullbright (Thanks Empy), fix 'stepping/walking' physics not working with custom stairs.
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2015-12-28 22:12:23 +11:00 |
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UnknownShadow200
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8410b5c796
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Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299)
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2015-12-23 21:16:28 +11:00 |
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UnknownShadow200
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6fb7e099f9
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Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand.
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2015-12-23 17:43:45 +11:00 |
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UnknownShadow200
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10c3733533
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BlockModel and block in hand can now use non-0 minX/Z and non-1 maxX/Z.
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2015-12-23 16:31:15 +11:00 |
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UnknownShadow200
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9707b083db
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Can use air block models, also make noclip sliding configurable.
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2015-12-22 07:59:32 +11:00 |
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UnknownShadow200
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a094406585
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More work on player arms animation. (Thanks goodlyay)
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2015-12-20 20:54:57 +11:00 |
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UnknownShadow200
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01e6f92b72
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Make animations closer to classic. (Thanks goodlyay)
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2015-12-20 20:38:12 +11:00 |
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UnknownShadow200
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b56edd2dad
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Add basic for old classic arms animation.
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2015-12-20 19:51:19 +11:00 |
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UnknownShadow200
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b0230dd819
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Initial work for Android.
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2015-12-16 18:16:27 +11:00 |
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UnknownShadow200
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89c2ae40f9
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Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
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2015-12-15 23:32:37 +11:00 |
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UnknownShadow200
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11b2230b63
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Animate spider legs.
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2015-12-15 17:16:53 +11:00 |
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UnknownShadow200
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2e317c4b99
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Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
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UnknownShadow200
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5987d152b1
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Respect whether a block is 'full bright' for block models.
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2015-12-01 16:58:43 +11:00 |
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UnknownShadow200
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1c5ef409ed
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Fix some of current text in top left not having font changed, hopefully improve view bobbing somewhat.
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2015-11-24 11:04:29 +11:00 |
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UnknownShadow200
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30c4384d66
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Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities.
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2015-11-24 09:17:16 +11:00 |
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UnknownShadow200
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83c8495340
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Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins.
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2015-11-23 17:04:50 +11:00 |
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UnknownShadow200
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cca0b81f20
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Treat solid white and black pixels in humanoid hats as transparent, allowed speed multiplier to be less than 1.
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2015-11-19 16:45:38 +11:00 |
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