104 Commits

Author SHA1 Message Date
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
a234af2443 Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-25 22:59:01 +11:00
UnknownShadow200
52d471b4fd More work on custom models. 2016-03-25 22:58:51 +11:00
UnknownShadow200
00f4dc134a Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay) 2016-03-25 07:54:28 +11:00
UnknownShadow200
22c99b10c8 Reduce code duplication for chibi model. 2016-03-24 19:13:25 +11:00
UnknownShadow200
79eea2d1b7 Quick fix for 64x64 skins again. (Thanks goodlyay) 2016-03-24 18:43:03 +11:00
UnknownShadow200
1c219447e5 Fix mirroring and thin arms on 64x64 skins. (Thanks goodlyay) 2016-03-24 18:31:28 +11:00
UnknownShadow200
73ed96be7e Fixes for humanoid model. (Agank thanks goodlyay) 2016-03-24 16:39:07 +11:00
UnknownShadow200
62bad71edc Quick fix for last commit. 2016-03-24 16:19:09 +11:00
UnknownShadow200
f6002ffa0b Start work on new humanoidmodel code (Big thanks to goodlyay). 2016-03-24 16:14:13 +11:00
UnknownShadow200
a4e66f7145 Scrolling of mouse wheel should be swallowed by the pause and other menu screens. (Thanks Jjp137) 2016-03-23 17:29:43 +11:00
UnknownShadow200
ae55a133ee Update all other models to use SetRotOrigin method. 2016-03-22 20:41:39 +11:00
UnknownShadow200
0a7d368c53 Move rotation origin setting to part definitions, not at draw method. 2016-03-22 19:14:04 +11:00
UnknownShadow200
2541f7423d Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-03-19 13:38:42 +11:00
UnknownShadow200
d6e99eb4ba Fix using 'block' as a model name crashing the client. (Thanks goodlyay) 2016-03-19 13:38:02 +11:00
UnknownShadow200
41a1ef7113 Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer. 2016-03-17 17:08:47 +11:00
UnknownShadow200
91b7353885 Start work on custom models. 2016-03-06 23:04:23 +11:00
UnknownShadow200
04ade22693 Make Chibi's model more consistent with the other models, also make set its name height to be just above the head. 2016-02-29 08:46:02 +11:00
UnknownShadow200
5f00aad7be Fix alex skin detection for non 64x64 skins. 2016-02-22 22:14:28 +11:00
UnknownShadow200
8208935b34 (Code by goodlyay) Added a chibi model. Thanks again goodlyay. 2016-02-19 19:55:48 +11:00
UnknownShadow200
2cb3322c34 Modularise Entity and Player class more. 2016-02-16 23:58:17 +11:00
UnknownShadow200
eb3bbc168a Separate player logic into separate component classes. 2016-02-16 23:37:18 +11:00
UnknownShadow200
ff64b2c23e Fix head yaw rotating incorrectly compared to yaw. (Thanks goodlyay) 2016-02-09 22:23:43 +11:00
UnknownShadow200
c28e1f343f Default speed modifier should be 10, to match ClassiCube. 2016-02-05 21:39:51 +11:00
UnknownShadow200
599944d943 Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe) 2016-01-17 16:40:14 +11:00
UnknownShadow200
363a847152 Use animations in inventory and hotbar. (Thanks FabTheZen) 2016-01-13 23:12:03 +11:00
UnknownShadow200
6a2514af4e Fix 'use classic gui' option not being shown (Thanks venom983), fix view matrix having issues when spectating someone who is looking straight up or down in classicube. (Thanks 123DontMessWitMe) 2016-01-13 22:16:45 +11:00
UnknownShadow200
bbe3820e95 Initial implementation of head vs body yaw roation, also use default.png in more places instead of always hardcoding arial. (Thanks Vladcosmonaut) 2016-01-12 21:32:31 +11:00
UnknownShadow200
526fa9669c Properly fix rope, also draw selected texture over top of isometric blocks. 2016-01-06 23:21:00 +11:00
Venom983
e52fb13ff8 Rope-friendly Collision
Allows the player to successfully jump onto a rope that is three blocks high above ground level as compared to the ClassiCube client.
2016-01-02 17:10:47 -05:00
UnknownShadow200
c0645695e2 Fix parkour being harder than classicube. 2016-01-02 16:12:45 +11:00
UnknownShadow200
0102471e91 Implement gas block draw type in BlockDefinitions, also allow press function keys in text input widget (Thanks FabTheZen). 2015-12-30 21:42:20 +11:00
UnknownShadow200
b1bcfab887 Fixed player model being difficult to squeeze through 8 pixel gaps (Thanks Empy), fix first keyboard press not showing up in input bar (Thanks imjonnyboy) 2015-12-29 11:37:43 +11:00
UnknownShadow200
09757d6316 Fix isometric blocks not respecting fullbright (Thanks Empy), fix 'stepping/walking' physics not working with custom stairs. 2015-12-28 22:12:23 +11:00
UnknownShadow200
8410b5c796 Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299) 2015-12-23 21:16:28 +11:00
UnknownShadow200
6fb7e099f9 Remove Height[] array and use MaxBB[].Y in its place, also fix sprites being drawn with wrong height in block in hand. 2015-12-23 17:43:45 +11:00
UnknownShadow200
10c3733533 BlockModel and block in hand can now use non-0 minX/Z and non-1 maxX/Z. 2015-12-23 16:31:15 +11:00
UnknownShadow200
9707b083db Can use air block models, also make noclip sliding configurable. 2015-12-22 07:59:32 +11:00
UnknownShadow200
a094406585 More work on player arms animation. (Thanks goodlyay) 2015-12-20 20:54:57 +11:00
UnknownShadow200
01e6f92b72 Make animations closer to classic. (Thanks goodlyay) 2015-12-20 20:38:12 +11:00
UnknownShadow200
b56edd2dad Add basic for old classic arms animation. 2015-12-20 19:51:19 +11:00
UnknownShadow200
b0230dd819 Initial work for Android. 2015-12-16 18:16:27 +11:00
UnknownShadow200
89c2ae40f9 Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. 2015-12-15 23:32:37 +11:00
UnknownShadow200
11b2230b63 Animate spider legs. 2015-12-15 17:16:53 +11:00
UnknownShadow200
2e317c4b99 Add proper sounds, fix block models, remove vertical water on map edges. 2015-12-03 20:35:40 +11:00
UnknownShadow200
5987d152b1 Respect whether a block is 'full bright' for block models. 2015-12-01 16:58:43 +11:00
UnknownShadow200
1c5ef409ed Fix some of current text in top left not having font changed, hopefully improve view bobbing somewhat. 2015-11-24 11:04:29 +11:00
UnknownShadow200
30c4384d66 Refactor block models - they rotate and use shading, also orient sprite block models correctly. Add slight bobbing up/down of in-game entities. 2015-11-24 09:17:16 +11:00
UnknownShadow200
83c8495340 Only convert full black/white pixels to transparent for fully opaque hats, use shading for skins. 2015-11-23 17:04:50 +11:00
UnknownShadow200
cca0b81f20 Treat solid white and black pixels in humanoid hats as transparent, allowed speed multiplier to be less than 1. 2015-11-19 16:45:38 +11:00