UnknownShadow200
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c861410732
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PS2: Fix optimised coloured vertex drawing
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2025-05-08 20:08:30 +10:00 |
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UnknownShadow200
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748cc820e5
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PS2: Non working slightly optimised vertex transform code
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2025-05-07 21:16:20 +10:00 |
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UnknownShadow200
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e4cbe64172
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PS2: Tidy up assembly
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2025-05-06 06:24:20 +10:00 |
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UnknownShadow200
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323f87dfe6
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PS2: Don't pointlessly set W to 1
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2025-05-04 12:17:52 +10:00 |
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UnknownShadow200
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1e414ac871
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PS2: Minorly tidy up assembly
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2025-05-04 08:10:47 +10:00 |
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UnknownShadow200
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a389afe03a
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Combine upload/draw
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2025-05-02 20:27:31 +10:00 |
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UnknownShadow200
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db9b359b8b
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Optimise vertex upload
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2025-05-02 07:16:29 +10:00 |
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UnknownShadow200
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b73d03b199
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Simplify Draw command
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2025-05-01 22:54:00 +10:00 |
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UnknownShadow200
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243af150a8
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WIP on setting RDP state via own RSP overlay
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2025-05-01 22:13:58 +10:00 |
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UnknownShadow200
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c6fd588088
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Minorly optimise T&L
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2025-05-01 06:34:07 +10:00 |
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UnknownShadow200
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06e09c3019
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Simplify RGBA calculation, saves 4 bytes per vertex upload command
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2025-04-30 21:10:29 +10:00 |
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UnknownShadow200
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34474b32aa
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Slightly simplify ST calculation
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2025-04-30 20:54:35 +10:00 |
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UnknownShadow200
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3dc7b93eff
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Simplify triangle command calculation
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2025-04-30 19:38:27 +10:00 |
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UnknownShadow200
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7db63f8570
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N64 optimised, stage 5
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2025-04-28 20:18:53 +10:00 |
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UnknownShadow200
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4dc90741d7
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N64 optimised, stage 4
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2025-04-27 13:38:39 +10:00 |
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UnknownShadow200
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1f395b9a6c
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N64 optimised, stage 3
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2025-04-27 13:29:04 +10:00 |
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UnknownShadow200
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eba646cebb
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N64 optimised, stage 2
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2025-04-27 12:58:17 +10:00 |
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Dexter Reed
|
44a0b99c76
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flatpak: Upgrade runtime to 48
|
2025-04-06 14:30:02 +01:00 |
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UnknownShadow200
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d8f5f00aac
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Saturn: Save a few cycles in Transform function
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2025-04-03 19:34:27 +11:00 |
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UnknownShadow200
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cb3383f310
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Wii U: Fix liquid fog
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2025-04-02 21:53:15 +11:00 |
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UnknownShadow200
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d423c5f715
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Wii U: fog partially works
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2025-04-02 21:31:53 +11:00 |
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UnknownShadow200
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1ba4035db6
|
Wii U: use less GPRs
|
2025-04-02 20:50:33 +11:00 |
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UnknownShadow200
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d14b21dc11
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Wii U: WIP on refactoring shaders
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2025-04-02 19:36:03 +11:00 |
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UnknownShadow200
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053ab631ee
|
PS1: Use GTE more efficiently
Don't save/load clip/Z to/from memory, overlap more calculations with GTE
|
2025-03-16 07:56:52 +11:00 |
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UnknownShadow200
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400c3b568d
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PS1: Onscreen keyboard texture works
|
2025-03-15 19:43:58 +11:00 |
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UnknownShadow200
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587dfd1eea
|
PS1: Fix paletted textures
|
2025-03-15 10:35:35 +11:00 |
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UnknownShadow200
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8ca8877339
|
PS1: Broken palette support
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2025-03-15 06:50:00 +11:00 |
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UnknownShadow200
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382d1b2901
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PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey
|
2025-03-14 20:04:12 +11:00 |
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UnknownShadow200
|
8b51e47b19
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Wii U: More work on fog
|
2025-03-14 18:51:21 +11:00 |
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UnknownShadow200
|
c731d5770c
|
Fixup .gsh files
|
2025-03-14 18:30:17 +11:00 |
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UnknownShadow200
|
5cad6edec0
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Wii U: Add missing pixel shader assembly
|
2025-03-14 17:21:42 +11:00 |
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UnknownShadow200
|
5cf11c7a27
|
Wii U: Fix cloud movement
|
2025-03-13 22:59:47 +11:00 |
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UnknownShadow200
|
576faba9a6
|
PS1: Manually handle resetting GPU and VSync
|
2025-03-13 07:40:57 +11:00 |
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UnknownShadow200
|
f18d9e0559
|
PS1: Simplify draw env context building
|
2025-03-11 18:59:20 +11:00 |
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UnknownShadow200
|
647fb43ccd
|
PS1: Fix launcher not drawing in pcsx-redux software mode
|
2025-03-11 07:37:01 +11:00 |
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UnknownShadow200
|
d76a64abc9
|
PS1: Minor optimisations
|
2025-03-10 21:14:39 +11:00 |
|
UnknownShadow200
|
9292c8952a
|
PS1: Minorly optimise code
|
2025-03-09 22:59:03 +11:00 |
|
UnknownShadow200
|
4e0f762c3c
|
PS1: Clear initial screen to grey
|
2025-03-09 18:05:03 +11:00 |
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UnknownShadow200
|
199be2f489
|
Xbox: Simplify shaders by integrating viewport multiply into matrix multiply
|
2025-03-08 23:43:24 +11:00 |
|
UnknownShadow200
|
2abe621457
|
Wii U: Optimise vertex shader
|
2025-03-08 20:48:51 +11:00 |
|
UnknownShadow200
|
ac6ca04d74
|
Wii U: WIP on cloud movement
|
2025-03-08 19:36:21 +11:00 |
|
UnknownShadow200
|
035946cfe9
|
Non working PS4
|
2025-03-08 11:19:48 +11:00 |
|
UnknownShadow200
|
49cc96b0c4
|
NDS: Fix log messages logging extra blank lines
|
2025-03-02 08:51:23 +11:00 |
|
UnknownShadow200
|
629662657f
|
X11: Query actual window depth/visual for 2D framebuffer
|
2025-02-20 07:50:50 +11:00 |
|
UnknownShadow200
|
acdcb0a793
|
GBA: Main menu loads
|
2025-02-16 10:31:45 +11:00 |
|
UnknownShadow200
|
ab47f1f5f6
|
GBA: Fix missing sqrt function
|
2025-02-16 09:15:13 +11:00 |
|
UnknownShadow200
|
57c5aa664a
|
GBA: Old non-working code
|
2025-02-16 08:34:05 +11:00 |
|
UnknownShadow200
|
78e7887c7b
|
68k build now 'runs' on 4 MB system
|
2025-02-14 21:30:31 +11:00 |
|
UnknownShadow200
|
a332ace34a
|
Solaris: Try to fix not compiling
|
2025-02-03 00:28:58 +11:00 |
|
UnknownShadow200
|
eaef976993
|
PS1: Water/Ice is rendered translucent
|
2025-02-01 09:03:06 +11:00 |
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