427 Commits

Author SHA1 Message Date
UnknownShadow200
c861410732 PS2: Fix optimised coloured vertex drawing 2025-05-08 20:08:30 +10:00
UnknownShadow200
748cc820e5 PS2: Non working slightly optimised vertex transform code 2025-05-07 21:16:20 +10:00
UnknownShadow200
e4cbe64172 PS2: Tidy up assembly 2025-05-06 06:24:20 +10:00
UnknownShadow200
323f87dfe6 PS2: Don't pointlessly set W to 1 2025-05-04 12:17:52 +10:00
UnknownShadow200
1e414ac871 PS2: Minorly tidy up assembly 2025-05-04 08:10:47 +10:00
UnknownShadow200
a389afe03a Combine upload/draw 2025-05-02 20:27:31 +10:00
UnknownShadow200
db9b359b8b Optimise vertex upload 2025-05-02 07:16:29 +10:00
UnknownShadow200
b73d03b199 Simplify Draw command 2025-05-01 22:54:00 +10:00
UnknownShadow200
243af150a8 WIP on setting RDP state via own RSP overlay 2025-05-01 22:13:58 +10:00
UnknownShadow200
c6fd588088 Minorly optimise T&L 2025-05-01 06:34:07 +10:00
UnknownShadow200
06e09c3019 Simplify RGBA calculation, saves 4 bytes per vertex upload command 2025-04-30 21:10:29 +10:00
UnknownShadow200
34474b32aa Slightly simplify ST calculation 2025-04-30 20:54:35 +10:00
UnknownShadow200
3dc7b93eff Simplify triangle command calculation 2025-04-30 19:38:27 +10:00
UnknownShadow200
7db63f8570 N64 optimised, stage 5 2025-04-28 20:18:53 +10:00
UnknownShadow200
4dc90741d7 N64 optimised, stage 4 2025-04-27 13:38:39 +10:00
UnknownShadow200
1f395b9a6c N64 optimised, stage 3 2025-04-27 13:29:04 +10:00
UnknownShadow200
eba646cebb N64 optimised, stage 2 2025-04-27 12:58:17 +10:00
Dexter Reed
44a0b99c76
flatpak: Upgrade runtime to 48 2025-04-06 14:30:02 +01:00
UnknownShadow200
d8f5f00aac Saturn: Save a few cycles in Transform function 2025-04-03 19:34:27 +11:00
UnknownShadow200
cb3383f310 Wii U: Fix liquid fog 2025-04-02 21:53:15 +11:00
UnknownShadow200
d423c5f715 Wii U: fog partially works 2025-04-02 21:31:53 +11:00
UnknownShadow200
1ba4035db6 Wii U: use less GPRs 2025-04-02 20:50:33 +11:00
UnknownShadow200
d14b21dc11 Wii U: WIP on refactoring shaders 2025-04-02 19:36:03 +11:00
UnknownShadow200
053ab631ee PS1: Use GTE more efficiently
Don't save/load clip/Z to/from memory, overlap more calculations with GTE
2025-03-16 07:56:52 +11:00
UnknownShadow200
400c3b568d PS1: Onscreen keyboard texture works 2025-03-15 19:43:58 +11:00
UnknownShadow200
587dfd1eea PS1: Fix paletted textures 2025-03-15 10:35:35 +11:00
UnknownShadow200
8ca8877339 PS1: Broken palette support 2025-03-15 06:50:00 +11:00
UnknownShadow200
382d1b2901 PS1: Implement 2D coloured polygons, support wider textures, change placeholder texture to grey 2025-03-14 20:04:12 +11:00
UnknownShadow200
8b51e47b19 Wii U: More work on fog 2025-03-14 18:51:21 +11:00
UnknownShadow200
c731d5770c Fixup .gsh files 2025-03-14 18:30:17 +11:00
UnknownShadow200
5cad6edec0 Wii U: Add missing pixel shader assembly 2025-03-14 17:21:42 +11:00
UnknownShadow200
5cf11c7a27 Wii U: Fix cloud movement 2025-03-13 22:59:47 +11:00
UnknownShadow200
576faba9a6 PS1: Manually handle resetting GPU and VSync 2025-03-13 07:40:57 +11:00
UnknownShadow200
f18d9e0559 PS1: Simplify draw env context building 2025-03-11 18:59:20 +11:00
UnknownShadow200
647fb43ccd PS1: Fix launcher not drawing in pcsx-redux software mode 2025-03-11 07:37:01 +11:00
UnknownShadow200
d76a64abc9 PS1: Minor optimisations 2025-03-10 21:14:39 +11:00
UnknownShadow200
9292c8952a PS1: Minorly optimise code 2025-03-09 22:59:03 +11:00
UnknownShadow200
4e0f762c3c PS1: Clear initial screen to grey 2025-03-09 18:05:03 +11:00
UnknownShadow200
199be2f489 Xbox: Simplify shaders by integrating viewport multiply into matrix multiply 2025-03-08 23:43:24 +11:00
UnknownShadow200
2abe621457 Wii U: Optimise vertex shader 2025-03-08 20:48:51 +11:00
UnknownShadow200
ac6ca04d74 Wii U: WIP on cloud movement 2025-03-08 19:36:21 +11:00
UnknownShadow200
035946cfe9 Non working PS4 2025-03-08 11:19:48 +11:00
UnknownShadow200
49cc96b0c4 NDS: Fix log messages logging extra blank lines 2025-03-02 08:51:23 +11:00
UnknownShadow200
629662657f X11: Query actual window depth/visual for 2D framebuffer 2025-02-20 07:50:50 +11:00
UnknownShadow200
acdcb0a793 GBA: Main menu loads 2025-02-16 10:31:45 +11:00
UnknownShadow200
ab47f1f5f6 GBA: Fix missing sqrt function 2025-02-16 09:15:13 +11:00
UnknownShadow200
57c5aa664a GBA: Old non-working code 2025-02-16 08:34:05 +11:00
UnknownShadow200
78e7887c7b 68k build now 'runs' on 4 MB system 2025-02-14 21:30:31 +11:00
UnknownShadow200
a332ace34a Solaris: Try to fix not compiling 2025-02-03 00:28:58 +11:00
UnknownShadow200
eaef976993 PS1: Water/Ice is rendered translucent 2025-02-01 09:03:06 +11:00