UnknownShadow200
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f5e508ceb1
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allow you to hold block ID 255 in inventory
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2017-12-07 20:02:48 +11:00 |
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UnknownShadow200
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b2cacf6dc0
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Fix incorrect rendering when chunk had over 65,536 vertices. (Thanks Empy)
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2017-12-07 19:24:53 +11:00 |
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UnknownShadow200
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1bcf89b212
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fix matrices not being initalised to Identity in d3d9 backend of C client
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2017-12-07 18:06:54 +11:00 |
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UnknownShadow200
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fe8580aea8
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Port entity shadow component to C.
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2017-12-05 17:35:43 +11:00 |
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UnknownShadow200
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1fcdeabb98
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CPE two way ping replies should still be sent back when loading map
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2017-12-04 16:32:15 +11:00 |
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UnknownShadow200
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db7d148a44
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More work on porting EntityList to C, split up Entity.c into Entity.c and EntityComponent.c
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2017-12-04 16:20:16 +11:00 |
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UnknownShadow200
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3bed91af85
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horspeed= sets base horizontal speed, instead of max horizontal speed now.
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2017-12-01 09:47:31 +11:00 |
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UnknownShadow200
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91a3ff21b5
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Fix being pushed after being /tp ed to by someone (Thanks goodlyay)
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2017-11-30 08:39:47 +11:00 |
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UnknownShadow200
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71a21714a0
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Port InventoryScreen to C.
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2017-11-29 10:58:52 +11:00 |
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UnknownShadow200
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6812ba97ab
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Finish implementing StringsBuffer_Add for C client.
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2017-11-29 09:25:07 +11:00 |
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UnknownShadow200
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e1da165c2a
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Port Hotkeys to C.
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2017-11-29 08:55:16 +11:00 |
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UnknownShadow200
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0e3dcf4aff
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fix custom lighting plugin crashing
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2017-11-26 21:40:19 +11:00 |
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UnknownShadow200
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04659de1e2
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readd Vector3.ToString()
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2017-11-26 16:52:58 +11:00 |
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UnknownShadow200
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83d21d1daf
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 18:33:09 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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ac971a1c5b
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Fix arm not rendering properly with non power of two skin (thanks masoncb)
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2017-11-23 09:32:23 +11:00 |
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UnknownShadow200
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caf6de6792
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Fix block break animation only beginning to play after switching back to first person camera, if block was broken with third person camera. (Thanks Cybertoon)
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2017-11-22 22:25:57 +11:00 |
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Goodlyay
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b4cebaca0f
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Sprite offset doesn't change on Y axis now.
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2017-11-21 15:12:36 -08:00 |
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UnknownShadow200
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b24d843723
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Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second)
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2017-11-20 16:07:52 +11:00 |
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UnknownShadow200
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3cdcad8974
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Forgot missing offsetType <= 7 in last commit
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2017-11-20 15:51:44 +11:00 |
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UnknownShadow200
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dc3d176b1b
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Implement sprite offseting (Thanks goodlyay)
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2017-11-20 15:41:17 +11:00 |
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UnknownShadow200
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7dccf90f18
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Combine Event.h/Events.h
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2017-11-19 04:12:59 +11:00 |
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UnknownShadow200
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c5c2e51b6f
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More consistent C constant naming
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2017-11-18 00:19:55 +11:00 |
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UnknownShadow200
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2539ac3f6f
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Port TextAtlas to C.
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2017-11-18 00:06:14 +11:00 |
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UnknownShadow200
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ff404d314f
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Work some more on C StringsBuffer
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2017-11-17 23:39:56 +11:00 |
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UnknownShadow200
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4bb28925b7
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Fix crash when pressing R while map was loading
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2017-11-17 22:50:49 +11:00 |
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UnknownShadow200
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fa187170cb
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Combine Block.c/DefaultSet.c, rename all BlockId to BLOCK
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2017-11-17 14:09:49 +11:00 |
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UnknownShadow200
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ac356859e5
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Introduce a little bit of variation in block break particle sizes. (still not right sizes and random)
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2017-11-17 00:05:10 +11:00 |
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UnknownShadow200
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a457166aae
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Block place sounds shouldn't play in classic mode. (Thanks cybertoon)
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2017-11-16 23:59:00 +11:00 |
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UnknownShadow200
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43d7b35231
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Particle size is less hardcoded.
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2017-11-16 23:56:01 +11:00 |
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UnknownShadow200
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945fa5d2ba
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Jump height is now saved to options and so persists across sessions.
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2017-11-15 00:52:09 +11:00 |
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UnknownShadow200
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e2cd62aeb0
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Fix manually deleting terrain.png, not properly recreating it
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2017-11-14 01:37:29 +11:00 |
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UnknownShadow200
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d40145643b
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Release 0.99.9.8
0.99.9.8
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2017-11-14 00:52:00 +11:00 |
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UnknownShadow200
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064c7a2514
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Release 0.99.9.7
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2017-11-13 16:36:45 +11:00 |
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UnknownShadow200
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b30d19d7f7
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Don't always pointlessly recreate all chat log textures when you press enter/escape. (Thanks Cheessee)
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2017-11-13 15:53:57 +11:00 |
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UnknownShadow200
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cd3713d47b
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force build bot rebuild
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2017-11-13 10:02:53 +11:00 |
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UnknownShadow200
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b51b73c6d5
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Release 0.99.9.6
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2017-11-13 02:04:52 +11:00 |
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UnknownShadow200
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4d23053559
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Scale before rotation for models
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2017-11-12 22:59:08 +11:00 |
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UnknownShadow200
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8c7e047268
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Use new terrain patch, and original textures from snow/sandstone/pillar from 1.6.2 jar
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2017-11-12 19:48:33 +11:00 |
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UnknownShadow200
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128920589b
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Rewrite C options to use StringsBuffer instead
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2017-11-12 13:54:48 +11:00 |
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UnknownShadow200
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b2ba84fb6a
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Fix lava offset (oops)
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2017-11-11 13:31:24 +11:00 |
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UnknownShadow200
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cb2bce7e4c
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If you specify a custom resolution by doing /client resolution, that resolution is saved and used for subsequent sessions
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2017-11-11 12:26:51 +11:00 |
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UnknownShadow200
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bd3b131e3d
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Add /client resolution command.
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2017-11-10 22:49:36 +11:00 |
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UnknownShadow200
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e0572c6df2
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Fix alt+tab switching hotbar index. (Thanks AndrewPH)
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2017-11-10 18:32:11 +11:00 |
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UnknownShadow200
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399601ea94
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Lava/Water offset is no longer hardcoded. If a block has lava/water collide and translucent draw, is is treated as having liquid offset.
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2017-11-10 16:09:59 +11:00 |
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UnknownShadow200
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3765070702
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Make default resolution of the game 854x480 to match original classic.
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2017-11-09 22:42:46 +11:00 |
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UnknownShadow200
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bee5da56a5
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You can still type chat input when F1 is mode on, like original classicube client. Fixes #248.
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2017-11-08 16:19:35 +11:00 |
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UnknownShadow200
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813ea75a4b
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Remove some redundant font creations in launcher, fix few more C compile errors
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2017-11-07 16:18:51 +11:00 |
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UnknownShadow200
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2f3fa76c6e
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Fix a few compile errors
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2017-11-06 00:00:53 +11:00 |
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