UnknownShadow200
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b352f1c7c9
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Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
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2016-05-08 13:31:31 +10:00 |
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UnknownShadow200
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c4834cc392
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Inline performance hotspots.
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2016-04-26 23:08:28 +10:00 |
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UnknownShadow200
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b9368a8a62
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Make GenerateLevel menu description widgets match indention.
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2016-04-19 11:54:46 +10:00 |
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UnknownShadow200
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e51aefe4d7
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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0866009fef
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Alt+Scrolling in inventory should scroll hotbar instead (Thanks FabTheZen), closes #161.
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2016-04-08 12:16:30 +10:00 |
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UnknownShadow200
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3865bc6888
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Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
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2016-03-29 20:45:52 +11:00 |
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UnknownShadow200
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a78205c45a
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
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UnknownShadow200
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1bf5c9e68f
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Super quick fix for OpenGL backend crashing on start.
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2016-02-18 23:14:28 +11:00 |
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UnknownShadow200
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17b695845a
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Fix entity shadows on Direct3D9 backend. (Thanks goodlyay)
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2016-02-18 23:13:19 +11:00 |
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UnknownShadow200
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bfe9e287c6
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Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober)
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2016-02-05 00:10:01 +11:00 |
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UnknownShadow200
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7427d399c5
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
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UnknownShadow200
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0f87b7feb5
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Specify whether the FastBitmap instance is readonly or not. (Mainly for android)
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2016-01-21 21:19:23 +11:00 |
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UnknownShadow200
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be005c791f
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Abstract away platform specific window/input handling.
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2016-01-21 21:09:41 +11:00 |
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UnknownShadow200
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b79de4c457
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Create and implement the CpeTextColours extension.
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2016-01-10 21:05:46 +11:00 |
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UnknownShadow200
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101cbc5f06
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Add more methods for android, add platform class to abstract away some platform differences.
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2016-01-07 22:29:40 +11:00 |
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UnknownShadow200
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dacd6e4f44
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Use MinBB/MaxBB in place of +0/+1, except for mesh builder.
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2015-12-15 13:36:49 +11:00 |
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UnknownShadow200
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c8061b64fd
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Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget.
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2015-11-08 16:32:08 +11:00 |
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UnknownShadow200
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8130d91fc3
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Bold selected name, some minor cleanup.
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2015-11-04 20:36:01 +11:00 |
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UnknownShadow200
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928ab17ec2
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More comments.
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2015-11-03 16:26:15 +11:00 |
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UnknownShadow200
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42e86be6f0
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Fix crashing when rainy but not drawing any vertices on nVidia cards, use default.png font for player names.
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2015-11-02 17:29:56 +11:00 |
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UnknownShadow200
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c2bd4c7971
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Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table.
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2015-10-29 20:41:18 +11:00 |
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UnknownShadow200
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bc92278291
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More comments in IGraphicsAPI.
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2015-10-29 06:58:11 +11:00 |
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UnknownShadow200
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59aa0a1c07
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Remove console window from default builds.
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2015-10-27 07:08:46 +11:00 |
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UnknownShadow200
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6f8a4be44d
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Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup.
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2015-10-26 20:51:55 +11:00 |
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UnknownShadow200
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f63d1e35e1
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Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done
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2015-10-26 19:55:16 +11:00 |
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UnknownShadow200
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e83957c685
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More code commenting and cleanup.
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2015-10-25 20:34:47 +11:00 |
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UnknownShadow200
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534294f646
|
More comments, separate heightmap calculation.
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2015-10-25 08:32:17 +11:00 |
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UnknownShadow200
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7cf129963d
|
More comments, new launcher works on linux.
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2015-10-21 18:30:18 +11:00 |
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UnknownShadow200
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b39d2764bc
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More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100.
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2015-10-13 16:59:21 +11:00 |
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UnknownShadow200
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59990d2899
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More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden.
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2015-10-11 20:22:20 +11:00 |
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UnknownShadow200
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f99a01cba9
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Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken.
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2015-10-10 10:17:13 +11:00 |
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UnknownShadow200
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1f54263749
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Fix sprites not being full bright if they should, overhaul fps screen to also display current position and hack states. FPS can be hidden with option 'Show FPS' now.
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2015-10-08 19:39:27 +11:00 |
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UnknownShadow200
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d084385215
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Fix 2D gui being affected by fog when in lava, optimise IsometricBlockDrawer by avoiding redundant calculations.
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2015-10-08 16:47:53 +11:00 |
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UnknownShadow200
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b000dcd543
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Add functionality for isometric block drawing for gui, simplify and arrange graphics api info, add warning for intel graphics cards users that they should use Direct3D build because of the lousy OpenGL implementation.
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2015-10-06 20:15:48 +11:00 |
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UnknownShadow200
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87ffa1e5fe
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Fix Direct3D9 build crashing if another application took and exited exclusive fullscreen, potentially fix crash in SetBlock packet.
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2015-10-03 08:25:28 +10:00 |
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UnknownShadow200
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1740631f17
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Simplify linux backend, use core vbo functions if running >= 1.5 opengl.
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2015-10-01 18:10:22 +10:00 |
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UnknownShadow200
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0979c0597e
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Fix translucent blocks, fix clipboard crashing the client.
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2015-09-30 13:49:37 +10:00 |
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UnknownShadow200
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9e9a739932
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Fix Direct3D9 build clipping when standing next to a block, blocks should not be placed over players. (Thanks Empy)
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2015-09-30 09:10:55 +10:00 |
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UnknownShadow200
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976db7a487
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Some cleanup, simplify readme.
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2015-09-30 08:33:35 +10:00 |
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UnknownShadow200
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fe1d808025
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Fix crashing when pressing button in OptionsScreen, save and load default view distance, other minor gui touchups.
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2015-09-24 19:39:51 +10:00 |
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UnknownShadow200
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938cb13182
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Initial work on new client gui.
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2015-09-24 09:51:55 +10:00 |
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UnknownShadow200
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c756094023
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Fix issue with non 32bpp skins crashing the client.
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2015-09-19 19:39:12 +10:00 |
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UnknownShadow200
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e35850c535
|
That was an extremely silly mistake.
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2015-09-15 20:22:34 +10:00 |
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UnknownShadow200
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6974513adc
|
That was an extremely silly mistake.
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2015-09-15 20:19:12 +10:00 |
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UnknownShadow200
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2096a554f3
|
Fix compliation on Mono not working on normal .NET 4.
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2015-09-15 20:16:52 +10:00 |
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UnknownShadow200
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9d907b333b
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Add support for 16 bpp back buffers in Direct3D9 api (untested), more work on .dat format.
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2015-09-15 20:02:46 +10:00 |
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UnknownShadow200
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d4a5bf9fff
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Make function keys reassignable, change view distance binding to default as F, make function keys only apply when a screen does not have input locked.
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2015-09-13 19:06:27 +10:00 |
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UnknownShadow200
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5433643e48
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Fix blendfuncs initialisation, oops.
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2015-09-09 18:57:21 +10:00 |
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UnknownShadow200
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2920b3afb5
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Hopefully address problem raised in comments in #61, thanks Mono.
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2015-09-09 18:25:29 +10:00 |
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