UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
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UnknownShadow200
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ac65ac2ee9
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Client: Roughly approximate block density fog in fast mode.
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2016-09-15 17:00:51 +10:00 |
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UnknownShadow200
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2ca63e97d1
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Client: Use better fog colour when in fast render mode.
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2016-09-15 16:40:09 +10:00 |
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UnknownShadow200
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67f98eb825
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Client: Don't show water/lava on vertical bit of borders (thanks tornato). Also offset horizon blocks properly.
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2016-09-15 15:11:27 +10:00 |
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UnknownShadow200
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f399c838f2
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Client: Keep track of edge level in mesh builder.
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2016-09-15 10:56:32 +10:00 |
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UnknownShadow200
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d837e52724
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Better indentation
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2016-08-30 12:49:24 +10:00 |
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UnknownShadow200
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777d3a829b
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Do backface determination and distance calculation for chunks in a single pass.
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2016-08-23 14:43:48 +10:00 |
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UnknownShadow200
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202b6a99aa
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Microoptimise block redraw methods, makes things slightly faster when changing millions of blocks.
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2016-08-17 14:08:43 +10:00 |
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UnknownShadow200
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466bd531cd
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Avoid unnecessary memory allocation in BlockDefinitionChanged.
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2016-08-16 14:26:44 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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38be2f192e
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Make ticking tasks code more extensible.
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2016-08-06 15:06:20 +10:00 |
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UnknownShadow200
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ae5f379438
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Fix client crash when using normalfast mode and on Intel OpenGL build.
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2016-08-06 09:15:54 +10:00 |
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UnknownShadow200
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c283494e4b
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Fix changing shadow colour not rebuilding map bedrock sides (which uses shadow colour), thanks goodlyay.
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2016-07-31 21:13:29 +10:00 |
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UnknownShadow200
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cbfcc01bbf
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Optimise weather rendering, part 1.
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2016-07-18 18:21:37 +10:00 |
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UnknownShadow200
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7be81bea37
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Fix most of remaining compilation errors on android project type.
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2016-07-14 11:29:54 +10:00 |
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UnknownShadow200
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a9b3c0876e
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Fix last commit.
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2016-07-12 20:15:19 +10:00 |
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UnknownShadow200
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8c292d92e3
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Use packed ints instead of 4 byte fields in vertex structs.
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2016-07-10 11:23:20 +10:00 |
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UnknownShadow200
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4281dead19
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Allow switching between normal / smooth lighting mesh building at runtime.
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2016-07-09 16:10:32 +10:00 |
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UnknownShadow200
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f39f83cd22
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Start work on modularising mesh builder class, so we can support both normal and smooth lighting backends.
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2016-07-09 15:30:39 +10:00 |
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UnknownShadow200
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9b45596107
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Release 0.99.2 again. (Fix last commit, I am too tired)
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2016-07-09 00:18:50 +10:00 |
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UnknownShadow200
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d26f2a39b5
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Release 0.99.2. Dig animation still isn't quite right, annoyingly.
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2016-07-08 23:53:51 +10:00 |
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UnknownShadow200
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b93b9c6070
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Get dig animation mostly right. (Much much thanks to goodlyay and his gifs)
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2016-07-08 23:30:08 +10:00 |
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UnknownShadow200
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f227bbfbbf
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Modularise animation part of held block into a separate file.
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2016-07-08 22:06:35 +10:00 |
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UnknownShadow200
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2a233d9b11
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Fix z-fighting and picking issues with water/lava.
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2016-07-08 14:47:00 +10:00 |
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UnknownShadow200
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118f134b8f
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Implement top-face water culling like classic.
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2016-07-07 17:42:26 +10:00 |
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UnknownShadow200
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1578bac6bc
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Make held block and dig animations more accurate.
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2016-07-07 15:21:51 +10:00 |
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UnknownShadow200
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ad720d69dd
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Fix rare crash when placing block at top of map. (Thanks kinjacidaleen)
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2016-07-05 20:34:05 +10:00 |
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UnknownShadow200
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3291c47b9f
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Fix last commit.
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2016-06-28 16:55:36 +10:00 |
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UnknownShadow200
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d2c6820dec
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Do much more optimised chunk rendering, this can double FPS on very large worlds (512^3 or 1024^3) which have many empty chunks.
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2016-06-28 13:29:42 +10:00 |
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UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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UnknownShadow200
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5b5b76f185
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Fix skybox not being affected by view bobbing.
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2016-06-26 09:03:54 +10:00 |
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UnknownShadow200
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29696560be
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Fix changing a colour code not changing colour in chat, only extended input widget.
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2016-06-25 23:04:25 +10:00 |
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UnknownShadow200
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0fae1bab87
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Fix depth testing for held block.
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2016-06-25 21:02:20 +10:00 |
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UnknownShadow200
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d3a0cb69c7
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Use rewrited view bobbing by goodlyay. (Much much thanks)
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2016-06-25 16:13:45 +10:00 |
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UnknownShadow200
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f960043a08
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Colour held block, more work on dig anim.
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2016-06-25 13:48:12 +10:00 |
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UnknownShadow200
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81a8fb3de5
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Make view bobbing anim better.
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2016-06-24 23:34:49 +10:00 |
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UnknownShadow200
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23f5be9370
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More work on dig anim.
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2016-06-24 22:30:09 +10:00 |
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UnknownShadow200
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913e3570b5
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Adjust held block for block height and initial work on dig anim.
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2016-06-24 22:01:21 +10:00 |
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UnknownShadow200
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8bdbefb5b2
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Fix swing anim and held block moving.
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2016-06-24 21:28:00 +10:00 |
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UnknownShadow200
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ed6e4463c1
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First part of heldblock rewrite. (Thanks goodlyay)
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2016-06-24 20:53:22 +10:00 |
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UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
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UnknownShadow200
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635aa4d348
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Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending.
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2016-06-22 18:50:47 +10:00 |
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UnknownShadow200
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46095f6db9
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Use methods compatible with OpenTK 1.0 API.
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2016-06-21 08:34:27 +10:00 |
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UnknownShadow200
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52d25c081a
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Make lava draw translucent, optimise button widget rendering by only creating a texture size of text and then offseting to correct coords, instead of making one big texture equal to desired button size.
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2016-06-18 23:11:06 +10:00 |
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UnknownShadow200
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fc688b53d2
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Vertex counter now only counts vertices actually submitted to the GPU for drawing. (Thanks Empy)
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2016-06-15 21:39:51 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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e1d9b979cb
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Make water/lava be offset down by 1.5 pixels to match original classic.
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2016-06-11 17:15:29 +10:00 |
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UnknownShadow200
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b2c642b8af
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Remove Block enum.
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2016-06-11 15:29:45 +10:00 |
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UnknownShadow200
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585bde4454
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Do not toggle depthwrite on/off in weather renderer unless necessary.
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2016-06-08 15:16:31 +10:00 |
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UnknownShadow200
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1158193ad1
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Fix selected block outline not showing when looking through map edge water.
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2016-06-08 15:04:17 +10:00 |
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