UnknownShadow200
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d06110f571
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Make selected block lines smaller (Thanks Coliop).
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2016-06-08 13:54:46 +10:00 |
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UnknownShadow200
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303812a0df
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Minimise number of chunks that need to be recalculated on a lighting change.
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2016-06-06 21:45:28 +10:00 |
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UnknownShadow200
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75486ad445
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Fix issues with lighting on chunk horizontal borders, fixes #162. (Thanks goodlyay)
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2016-06-05 00:40:15 +10:00 |
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UnknownShadow200
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fa36e7f8af
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Slightly better rendering of weather, still needs to fix some special cases though.
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2016-05-29 22:26:50 +10:00 |
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UnknownShadow200
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c4f1f69cbd
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Use a single tab list code base for both CPE ExtPlayerList and original tab list behaviour.
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2016-05-29 21:37:38 +10:00 |
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UnknownShadow200
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4c0b6ea1d6
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Use safer method of incrementing pointers.
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2016-05-25 22:16:38 +10:00 |
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UnknownShadow200
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fba550f3c2
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Use generic BlockChanged event instead of hardcoding behaviour in PickingHandler.
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2016-05-21 15:06:38 +10:00 |
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UnknownShadow200
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fe6dccc944
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Reduce shadow alpha slightly (Thanks goodlyay).
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2016-05-16 15:22:28 +10:00 |
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UnknownShadow200
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c6d087f3e8
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Quick fix for rain/snow.
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2016-05-15 22:33:19 +10:00 |
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UnknownShadow200
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babf253b59
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Add resources list class for launcher.
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2016-05-15 19:31:37 +10:00 |
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UnknownShadow200
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664fb536c5
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Implement rain/snow mirroring. (Thanks goodlyay)
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2016-05-15 17:34:11 +10:00 |
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UnknownShadow200
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ae50dbd614
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Remember that switching to another map does not raise EnvVarChanged event, fixes colour applied to skybox not being reset. (Thanks goodlyay)
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2016-05-15 16:52:21 +10:00 |
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UnknownShadow200
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f05fba36de
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Can change skybox colour (Thanks goodlyay).
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2016-05-15 13:17:07 +10:00 |
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UnknownShadow200
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3546d165df
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Fix skybox rendering in forward third person mode. (Thanks 123DMWM)
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2016-05-15 13:06:32 +10:00 |
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UnknownShadow200
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ea7b4d743d
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Fix orientation of top/bottom faces (thanks goodlyay), closes #186.
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2016-05-14 21:23:06 +10:00 |
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UnknownShadow200
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66e9329eb4
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Read skybox.png from the texture pack if given.
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2016-05-14 20:51:26 +10:00 |
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UnknownShadow200
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8f8ae2f36f
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Initial work on texture packs.
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2016-05-14 20:37:07 +10:00 |
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UnknownShadow200
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109e5fc1a8
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Render rain/snow in correct order.
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2016-05-13 19:49:39 +10:00 |
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UnknownShadow200
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8417a42973
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Fix rain/snow not fading out on Direct3D 9 backend.
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2016-05-13 19:36:52 +10:00 |
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UnknownShadow200
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5498c5e4fa
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Use icons.png crosshairs if given, partially addresses #187.
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2016-05-12 16:56:13 +10:00 |
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UnknownShadow200
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e05c1a14ed
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More work on EnvMapAppearance v3.
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2016-05-12 16:13:08 +10:00 |
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UnknownShadow200
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4401823fab
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Rain speed / Snow speed / Weather falloff are not hardcoded.
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2016-05-12 09:34:00 +10:00 |
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UnknownShadow200
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2717458067
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Move everything to WorldEnv class.
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2016-05-11 19:29:59 +10:00 |
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UnknownShadow200
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0ab4014001
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Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces.
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2016-05-11 17:50:32 +10:00 |
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UnknownShadow200
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ec050aaefc
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Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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b352f1c7c9
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Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay)
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2016-05-08 13:31:31 +10:00 |
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UnknownShadow200
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4d8b0fc3d8
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Use bitflags instead of booleans for hidden so it can better fit in cache.
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2016-05-06 13:43:25 +10:00 |
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UnknownShadow200
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0c84116f93
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Do not reallocate ChunkInfo on Refresh(), reduces temp memory allocations.
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2016-05-01 22:01:11 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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c80781045d
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Skip drawing sprite groups we can never see.
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2016-04-28 09:09:22 +10:00 |
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UnknownShadow200
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781692963b
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Fix issue when a chunk has exactly 65536 sprite vertices.
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2016-04-28 08:37:13 +10:00 |
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UnknownShadow200
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2bb67cd2f1
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More usage of IGameComponent, modularise OnLoad.
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2016-04-27 17:06:55 +10:00 |
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UnknownShadow200
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730d472da7
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Quick fix for last commit
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2016-04-27 14:42:43 +10:00 |
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UnknownShadow200
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7f2cd4191b
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Make ChunkUpdater code more concise.
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2016-04-27 11:51:07 +10:00 |
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UnknownShadow200
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fc4028f013
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
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UnknownShadow200
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0cc3d97ff6
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Fix rain (Thanks goodlyay)
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2016-04-24 13:55:36 +10:00 |
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UnknownShadow200
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669c88c4d0
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Make various classes derive from IGameComponent for easier extensibility.
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2016-04-23 12:08:57 +10:00 |
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UnknownShadow200
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9f933ac1d6
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Make normal and classic mode buttons consistent.
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2016-04-22 08:39:29 +10:00 |
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UnknownShadow200
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4dff63a70f
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Fix previous commit to work with view bobbing. (Thanks BPzeBanshee)
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2016-04-20 17:54:46 +10:00 |
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UnknownShadow200
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e6fd65a61f
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Fix block change animation switching block too late. (Thanks goodlyay)
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2016-04-20 17:31:50 +10:00 |
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UnknownShadow200
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0920837bcb
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Fix client crashing when switching to a texture pack with less used 1D atlases. (Thanks MrGoober)
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2016-04-20 16:04:12 +10:00 |
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UnknownShadow200
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02d861b275
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Quick fix for commit 8956cc5abdd346b6f3f71549abe37ff3f3a63689
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2016-04-20 11:40:07 +10:00 |
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UnknownShadow200
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a8cd79abcd
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Fix client crashing after clicking 'chat scale', then 'use font', then 'chat scale' again.
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2016-04-20 09:48:23 +10:00 |
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UnknownShadow200
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8956cc5abd
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Modularise MapRenderer class.
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2016-04-20 08:41:22 +10:00 |
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UnknownShadow200
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10ca60c2d6
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Fix rare crash when terrain.png changes to a different size partway through the map loading.
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2016-04-20 08:16:05 +10:00 |
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UnknownShadow200
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b1a6e87d92
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Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
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2016-04-20 07:37:30 +10:00 |
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UnknownShadow200
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69a0b146b6
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
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UnknownShadow200
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93c35029a3
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Make zoom fov only active when key binding is held down, to match optifine. (Thanks 123DontMessWitMe)
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2016-04-14 07:38:25 +10:00 |
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UnknownShadow200
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4dca01a619
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Optimise map rendering - we keep track of which 1D texture atlases actually have any chunks in the world using them at all (in addition to the test on visible chunks), thus we can skip entire rows.
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2016-04-13 17:40:09 +10:00 |
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