UnknownShadow200
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fdd620aba6
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Combine some headers, part 2
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2018-03-27 13:58:00 +11:00 |
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UnknownShadow200
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30937e92f5
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little bit less hardcoding
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2018-03-20 16:54:48 +11:00 |
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UnknownShadow200
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12e274af77
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Port Commands to C. (also use caseless equals more often)
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2018-03-13 08:04:52 +11:00 |
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UnknownShadow200
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0c0072025c
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Start porting CommandList to C
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2018-03-12 17:43:54 +11:00 |
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UnknownShadow200
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8692f7693a
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Redo StringBuffer to not need 'ref index' everywhere
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2018-01-18 18:29:10 +11:00 |
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UnknownShadow200
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83d21d1daf
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 18:33:09 +11:00 |
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UnknownShadow200
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bd04b98508
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Revert "Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)"
This reverts commit 1e46e4ad96c3399fc4fb857d60613826f7cc06eb.
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2017-11-25 18:30:41 +11:00 |
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UnknownShadow200
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1e46e4ad96
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Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer)
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2017-11-25 15:47:04 +11:00 |
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UnknownShadow200
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cb2bce7e4c
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If you specify a custom resolution by doing /client resolution, that resolution is saved and used for subsequent sessions
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2017-11-11 12:26:51 +11:00 |
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UnknownShadow200
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bd3b131e3d
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Add /client resolution command.
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2017-11-10 22:49:36 +11:00 |
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UnknownShadow200
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6113c4c270
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Fix /client tp [invalid coords] tping you to 0,0,0
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2017-09-17 23:41:31 +10:00 |
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UnknownShadow200
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c23ba90c1f
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Make BlockInfo class static and break all plugins in the process.
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2017-08-14 09:33:21 +10:00 |
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UnknownShadow200
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2717460d0b
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Implement more of ChunkUpdater in C, remove a few redundant bits of code.
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2017-06-16 15:02:13 +10:00 |
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UnknownShadow200
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c87309176a
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Remove an obsolete bit of code
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2017-05-15 20:54:06 +10:00 |
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UnknownShadow200
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734f27a9b9
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less reliant on Block.Invalid
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2017-05-05 20:17:12 +10:00 |
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UnknownShadow200
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96c9222c65
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Fix sitting model with two-layer skins (Thanks Daeslender) and fix sitting model not being in /client models list (Thanks Brett)
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2017-04-14 08:02:01 +10:00 |
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UnknownShadow200
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8f81cb6d9a
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add /client teleport
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2017-03-04 22:24:59 +11:00 |
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UnknownShadow200
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dd0b497136
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Initial work on inventory that supports multiple hotbars.
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2017-03-01 15:54:52 +11:00 |
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UnknownShadow200
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eca7dd5e3b
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0.01% less hardcoding
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2017-02-28 08:45:04 +11:00 |
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UnknownShadow200
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005d0cebe2
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
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UnknownShadow200
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a16eaca72d
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Fix last few issues
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2017-02-16 16:54:27 +11:00 |
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UnknownShadow200
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c92ebcac6c
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Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
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2017-02-16 16:31:17 +11:00 |
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UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
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UnknownShadow200
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c35692a8c6
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fix singleplayer cuboid
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2017-01-23 15:06:27 +11:00 |
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UnknownShadow200
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cc54c6bc80
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Initial work on survival test
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2017-01-20 09:43:44 +11:00 |
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UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
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UnknownShadow200
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b785c3e2b7
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core: /client cuboid now takes block names
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2016-12-07 21:27:12 +11:00 |
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UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
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UnknownShadow200
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33aff91cf3
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Client: Fix /client without any args (Thanks Fam0r)
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2016-10-18 19:45:14 +11:00 |
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UnknownShadow200
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3078d63667
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Style: Use less modern syntactic shortcuts.
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2016-10-17 23:22:06 +11:00 |
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UnknownShadow200
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f0047be63c
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Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures
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2016-10-17 17:15:24 +11:00 |
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UnknownShadow200
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d24a929267
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Core: Allow building up to 16 chunks per frame.
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2016-10-17 16:42:38 +11:00 |
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UnknownShadow200
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ac1a6442a7
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
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UnknownShadow200
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0ab5ef4434
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
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UnknownShadow200
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a8f7e2b0a7
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In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid)
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2016-09-09 09:07:27 +10:00 |
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UnknownShadow200
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6b2651b8fb
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Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations.
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2016-08-15 20:00:57 +10:00 |
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UnknownShadow200
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8c52ada595
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Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer.
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2016-08-15 18:33:37 +10:00 |
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UnknownShadow200
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ff4b1eb723
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Avoid foreach wherever possible.
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2016-08-15 12:57:25 +10:00 |
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UnknownShadow200
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b2d0737b18
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RenderType command should save between sessions. (Thanks classic1234)
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2016-06-26 22:36:49 +10:00 |
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UnknownShadow200
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6a12fc721c
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Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
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UnknownShadow200
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d6266ed61e
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Normalise line endings to end this madness. (Thanks Jjp137)
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2016-06-11 17:56:37 +10:00 |
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UnknownShadow200
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be28a782f5
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Don't show CPE blocks unless the server supports them.
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2016-05-16 18:04:42 +10:00 |
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UnknownShadow200
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60111bcbf2
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Add /cuboid command for singleplayer. (Thanks MrGoober)
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2016-05-09 08:38:59 +10:00 |
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UnknownShadow200
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442d72bd6b
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More usage of IGameComponent
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2016-05-08 18:53:52 +10:00 |
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UnknownShadow200
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1e3fad5930
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Make all game components handle new map / new map loaded.
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2016-05-01 11:23:38 +10:00 |
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UnknownShadow200
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fc4028f013
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
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UnknownShadow200
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669c88c4d0
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Make various classes derive from IGameComponent for easier extensibility.
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2016-04-23 12:08:57 +10:00 |
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UnknownShadow200
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9f933ac1d6
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Make normal and classic mode buttons consistent.
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2016-04-22 08:39:29 +10:00 |
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UnknownShadow200
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c050ae7a9e
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Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
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2016-04-11 09:55:02 +10:00 |
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UnknownShadow200
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7a2e5d6049
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
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