## Descriptions
This pull request adds inline SBBs feature which allows blueprints to be
used directly (without SBB zon file) as child in other SBB files.
Blueprint used this way must not any child blocks on it's own.
To ensure that the feature works correctly some of the now redundant SBB
zon files were removed.
Current implementation generates SBB at runtime for each of the
blueprints that has 0 child blocks and doesn't have an SBB with same ID.
In the future the implementation could be changed to create SBBs on
demand, to avoid wasting memory on blueprints which are not used or use
SBB with different name, that is not critical tho (really small gains)
and requires #1499
## Links
Resolves: #1403
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Co-authored-by: IntegratedQuantum <43880493+IntegratedQuantum@users.noreply.github.com>
* Added Blueprints and SBBs for oak and birch trees
* Whoops! Added .zig to .zon
* Format Change (agh)
* Fixes to generators
* Changed nulls and put trees in Tree folder
* Removed Treefixes
* Update leaf_1.zig.zon
* Omitted chances
* 5 years
* Changed the two oak roots I had neglected
* Format all the zon assets to prepare for running the the format check with our zig fmt
* Update ci.yml
* Remove zon files from the old formatter
* Add a formatting violation to test the CI
* Undo the check
This is my first contribution to Cubyz. There were too many cacti spawning in the desert. I adjusted the rates so they would appear more infrequently and make the desert look more natural.
* Add hibiscus, trumpet lily, dandelions, tweak daffodil, and give flowers planar rotation
* Add item textures for new flowers
* Add new flowers to biomes
* Desert
* Change 1
* Changes 2
* Update ferrock_mountains.zig.zon
* Some Issues Addressed
* Added vegetation to savannah
* Increased radius of desert and ferrock mountains
* Exposed stone more!
* Updated Prairie
* Did the thing
* Addressed issues
* Butte Fix
* Move Cactus
* No Widow
* Get rid of it
* Put savannah into its own folder
* As you wish
* Update prairie.zig.zon
* Update elevated.zig.zon
* Add files via upload
* Move the files because I love github
* ACTUALLY replace the files. I love github
* Changed it to 50k
* Folder for void biomes + other changes
Made torches rarer,
Fixed void caverns generating too high,
Made the fog lighter,
Added a root crystals biome (it's a bit rare, I haven't seen it generate, but hypothetically it should be there)
* Removed air patches
* Various Void Changes
Made void spawn lower,
Made void root torches more common,
Changed fog color
* Fixed Fog Color and Made Fog Thicker
* Made the void 1500 blocks tall
* Added caves parameter to Void
* Removed stoneblock replacement
A negative radius is interpreted as adding terrain instead of removing terrain.
This is used in the new void_roots biome and fixes#725
Until #231 is implemented I give this biome the entire area below -50000.
Could also help with #547 once the biomes in question are transitioned to the new stalagmite structures, instead of using the old, dedicated generator.
* Fix biome structure chance, Ice and Frost
* Make grassland consistent with other changes
* Revert glacier stoneBlock
* Warm Ocean stoneBlock is now sandstone
* 1/3 forest trees are birch