2231 Commits

Author SHA1 Message Date
Anders Jenbo
b8e7c8f774
Fix uninitialized ddpfPixelFormat in VTable0x44 (#563) 2025-07-09 05:40:24 +00:00
Christian Semmler
4dc8bfc0ac
Add full screen support (#560) 2025-07-09 00:17:20 +02:00
Christian Semmler
37c6abe3b5
Disable offscreen canvases in case of no WebGL support (#559) 2025-07-08 21:43:34 +02:00
Helloyunho
2761d9985a
Create .app when building/packing macOS (#555) 2025-07-08 19:09:11 +02:00
Anders Jenbo
da2a06ed2b
Use minimal test for SDL_GPU on macOS (#552) 2025-07-08 05:16:48 +02:00
Korbo
6aeeb520c4
3DS CIA support (#542) 2025-07-08 01:45:49 +02:00
Anders Jenbo
33f3bb29cf
Clear screen when resizing (#551) 2025-07-07 23:23:58 +00:00
Anders Jenbo
f8cc5b9651
Use FBO in WebGL (#547) 2025-07-08 00:48:00 +02:00
Anders Jenbo
7045607c6c
Remove fake transition (#550) 2025-07-08 00:47:49 +02:00
Anders Jenbo
c6b94dabcf
Align FakeMosaicTransition with MosaicTransition (#545)
The palette is a bit off but I have no strong urge to fix it
2025-07-07 04:59:44 +02:00
Helloyunho
b82cfc4b36
Recheck through gamepads when gamepad is added or removed (#546)
* 🩹 fix: recheck through gamepads when gamepad is added or removed

* 🚑️ fix: oops i forgot to put lego1_export
2025-07-07 02:36:37 +00:00
Anders Jenbo
bb86ee3172
Fix clear screen on buffered deevices (#544) 2025-07-07 03:40:53 +02:00
Anders Jenbo
6df6ae407c
Fix transition on software rendere (#543) 2025-07-07 02:43:25 +02:00
Helloyunho
d95946abfe
🔨 fix: use custom certificate (#540) 2025-07-07 00:40:30 +02:00
Christian Semmler
1ee2f45e7c
Merge remote-tracking branch 'isle/master' 2025-07-06 08:29:53 -07:00
Anders Jenbo
9e14aac98a
Implement real transition for 3DS (#538) 2025-07-06 15:00:39 +00:00
Christian Semmler
54832590da
Update README.md [skip ci] 2025-07-06 07:30:37 -07:00
Helloyunho
04bcfde38b
Add Xbox One/Series X|S port (#526)
* chore: update README.md

*  feat: got the audio working

* 🔧 feat: add appxmanifest

* 🩹 fix: remove opengl stuff

* ⚗️ feat: add button support

* ⚗️ chore: try to make less modification from upstream

* 🩹 fix: doesnt compile

*  feat: forcibly draw cursor and map right joystick to cursor

* 🩹 fix: remap joystick

* 🎨 fix: formatting

* 🎨 fix: cmakelists formatting

* 🩹 fix: 3ds build

* 👷 feat: add xbox one ci build

* 💚 fix: github hates xbox series naming

* 💚 fix: dont run cpack for xbox one, vs does that for you

* 💚 fix: xbox one need to use vs as generator

* 💚 fix: please

* 💚 fix: it could be msix not bundle

* 💚 fix: try recursive directory search when upload release

* 🔨 feat: support cpack

* 👷 feat: better packaging

* 💚 fix: ignore if mv fails

* 🔧 feat: add mouse sensitivity config

* 🔥 chore: dont need you

* ⚗️ chore: use d3d11

*  feat: hardware acceleration!!

* 🚸 chore: change default cd path so user can easily copy the assets to xbox

* 🧑‍💻 chore: improve reusability

* 🚨 fix: formatting error

* 🚸 chore: draw cursor by default

* 🎨 chore: cmakelists formatting

* chore: match with upstream

* chore: more matching with upstream

* chore: don't need you

* 🩹 fix: apply changes

* 🔥 fix: we don't need controller map anymore

* 🩹 fix: use isle style include guard

* 🩹 fix: last newline fix

* 👷 chore: use cpack

* 💚 fix: try to fix ci

* 💚 fix: i tried my best...
2025-07-06 07:28:00 -07:00
Helloyunho
dbff98f354
🩹 fix: click trigger spam clicks (#537) 2025-07-06 15:22:21 +02:00
Anders Jenbo
fd0b6bcaca
Some quick dpad mouse control (#533) 2025-07-06 05:45:27 +00:00
Anders Jenbo
58338fecfc
Faster and cleaner mosaic transition (#530) 2025-07-06 05:17:06 +00:00
Anders Jenbo
1b8f662090
Correctly init p_povPosition (#531) 2025-07-06 07:12:20 +02:00
Anders Jenbo
004b88e02e
Start virtual mouse at center of screen (#532) 2025-07-06 07:06:14 +02:00
Fabian Neundorf
8ffe7b776a
Clear unknowns in LegoControlManager (#1607) 2025-07-05 18:23:00 -07:00
Fabian Neundorf
d3aecadb07
Clear unknown in LegoModelPresenter (#1608) 2025-07-05 16:55:59 -07:00
Anders Jenbo
6b446d242f
SDL_GPU: Fix transitions on scenes with 2D overlay (#529) 2025-07-05 22:01:21 +00:00
BagelSketches
9862705232
Added building config.exe with qt dlls on msvc 64-bit builds (#520) 2025-07-05 21:33:19 +02:00
Helloyunho
80514e2af7
Support gamepad (#527) 2025-07-05 21:27:24 +02:00
Anders Jenbo
761dc31ac0
Render buttons as sprites (#488) 2025-07-05 07:39:51 +02:00
Anders Jenbo
b2156c94bf
Fix uninitialized presenter (#525) 2025-07-05 05:21:32 +02:00
Anders Jenbo
af9f7cd791
3DS: Account for sprite scaling when resizing UI (#503) 2025-07-05 01:48:13 +02:00
Christian Semmler
1c0588727e
Merge remote-tracking branch 'isle/master' 2025-07-04 12:59:02 -07:00
Fabian Neundorf
5544640b22
Clear unknowns in MxControlPresenter (#1606) 2025-07-04 21:53:50 +02:00
Anders Jenbo
77c832c237
Use sprites to render things on screen (#478) 2025-07-04 21:27:01 +02:00
Anders Jenbo
af045eefed
Add fake mosaic to config tool (#522) 2025-07-04 17:41:18 +02:00
Anders Jenbo
0d2cbd50d5
Fake mosaic transition (#516) 2025-07-04 14:48:01 +02:00
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size (#518) 2025-07-04 14:47:24 +02:00
Anders Jenbo
5e62e7e39f
Remove unused rendering function (#517) 2025-07-04 05:32:35 +02:00
Anders Jenbo
92a96282b3
Fix tabbign in and out of fullscreen (#514) 2025-07-04 04:48:09 +02:00
Steven
4167c55c05
Added changing the transition type to the config tool (#511) 2025-07-04 04:41:22 +02:00
MasterTimeThief
df3d144ed9
Renamed more functions and variables in Car Build sections (#1605)
* Renamed variables and functions related to the Car Build sections

* Car Build variable renaming - fixed issues and added enum `ShelfState`

* Fixed some spacing in `legocarbuildpresenter.h`

* Fixed tab spacing

* Changed `m_shelfState` back to `MxU16`

* Cleared up `InitBuildPlatform`

* Fixed comments

* Renamed more functions and variables in Car Build sections

* Named `SelectPartFromMousePosition`

* Updated spacing formatting in `LegoCarBuild`
2025-07-04 02:23:07 +02:00
Christian Semmler
f1b22ee025
Allow Web port to be playable in Firefox Private (#513) 2025-07-04 01:28:45 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL (#506) 2025-07-03 22:20:31 +00:00
Fabian Neundorf
16c76c96f2
Clear time started unknown in MxDSAction (#1604)
This should not be confused with `GetStartTime()`, as that represents the time offset from the SI file.
2025-07-03 23:56:48 +02:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL (#508) 2025-07-03 22:04:21 +02:00
Anders Jenbo
1ae9933bd5
Drop old cursor code (#509) 2025-07-03 22:04:13 +02:00
Anders Jenbo
44d1ad13fe
Set dwDDFX using flag (#1603) 2025-07-03 21:57:47 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size (#507) 2025-07-03 21:56:58 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen (#505) 2025-07-03 20:12:55 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00