jonschz
edae5f58ec
Remove getters/setters that (likely) don't exist ( #1583 )
...
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-23 20:58:16 +02:00
MS
1701117e6f
Improve MeshBuilderImpl::CreateMesh
( #1584 )
...
* CreateMesh
* Effective match for Clone()
2025-06-23 10:24:13 -04:00
jonschz
1677193635
Add reference to isle-portable
to README ( #1579 )
...
* Add reference to `isle-portable` to README
* Fix uppercase
* Address review comments
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-23 12:32:19 +02:00
Christian Semmler
8195d2b251
Update legogamestate.cpp ( #1582 )
2025-06-22 18:48:09 +02:00
Christian Semmler
0a50915312
Fix implicit signed char-ness ( #1581 )
2025-06-22 17:55:36 +02:00
Fabian Neundorf
2595537c4c
Clear unknowns in LegoAnimActorEntry
and LegoAnimKey
( #1580 )
2025-06-22 05:34:29 -07:00
jonschz
16db496832
Match LegoGameState::History::WriteScoreHistory()
, clear unknowns ( #1576 )
...
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-22 08:22:25 +02:00
Fabian Neundorf
e3fc6fd135
Use enum from LegoActor
to map between string and id ( #1577 )
2025-06-21 15:32:30 -07:00
jonschz
f64af166c8
Add BETA10 addresses for LegoROI
and others ( #1569 )
...
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-21 07:52:24 +02:00
Florian Kaiser
72eb194424
Clear unknowns in LegoAnimPresenter
and related classes ( #1565 )
...
* Clear unknowns in `LegoAnimPresenter` and related classes
* Update LEGO1/lego/legoomni/include/legoanimpresenter.h
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
2025-06-21 01:24:32 +02:00
jonschz
4691b0253c
Fix BETA10 linker settings ( #1572 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-20 06:53:42 +02:00
Fabian Neundorf
f9e34c46e3
Clear unknowns in PizzeriaState
, Pizza
and PizzaMissionState
( #1574 )
2025-06-20 00:38:31 +02:00
Fabian Neundorf
6159d23cde
Clear unknowns in Radio
and RadioState
( #1573 )
2025-06-19 23:52:02 +02:00
Fabian Neundorf
cf32607933
Clear unknown in ViewROI
and ViewManager
( #1571 )
2025-06-18 07:06:43 -07:00
jonschz
94300afb6c
Add minimal documentation for ALPHA, README cleanup ( #1570 )
...
* Add minimal documentation for ALPHA
* README cleanup
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-17 23:10:00 +02:00
Christian Semmler
f48e947552
BETA only assertion in Act3Ammo::Create ( #1568 )
2025-06-17 19:33:14 +02:00
Fabian Neundorf
0b46acab54
Name m_unk0x21
as GetUseAlias
in LegoMesh
( #1567 )
2025-06-17 18:42:59 +02:00
Fabian Neundorf
fd3f08f4c4
Clear unknowns in LegoBuildingInfo
and LegoBuildingManager
( #1566 )
...
* Clear unknowns in `LegoBuildingInfo` and `LegoBuildingManager`
* Name remaining unknown in `LegoBuildingManager`
2025-06-16 23:08:17 +02:00
Fabian Neundorf
16ccb0e06e
Name locations after exiting buildings/vehicles ( #1564 )
...
* Hospital
* Infocenter
* Garage
* Police
* Jetski Build
* Racecar Build
* Any vehicle
2025-06-15 19:31:19 +02:00
Fabian Neundorf
aeac9f787e
Gasstation ( #1560 )
...
* Clear unknowns in `GasStation` and `GasStationState`
* Make global variable in gasstation unique
* Apply same name to global variable in hospital.cpp
2025-06-15 08:48:54 -07:00
jonschz
86f35f5aba
Remove reccmp README duplication ( #1563 )
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Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-15 12:55:54 +02:00
Fabian Neundorf
26978f5484
Name LegoLOD::FUN_100aae20
( #1562 )
2025-06-14 19:56:46 +02:00
Christian Semmler
e321385803
BETA matches in ViewManager
( #1559 )
...
* BETA matches
* Fix
* Fix `ViewManager::Update`
2025-06-13 04:14:28 +02:00
Fabian Neundorf
7b619d5544
Clear unknowns in LegoPlantManager
( #1557 )
2025-06-12 09:33:32 -07:00
jonschz
596ebde9d3
Add BETA10 assertions in LegoPathController ( #1555 )
...
* Add BETA10 assertions in LegoPathController
* formatting
---------
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
2025-06-12 08:52:56 +02:00
MasterTimeThief
9aa8dbfc46
Clear unknowns in 'LegoCarBuild' and 'LegoCarBuildPresenter' ( #1542 )
...
* Renamed variables and functions related to the Car Build sections
* Car Build variable renaming - fixed issues and added enum `ShelfState`
* Fixed some spacing in `legocarbuildpresenter.h`
* Fixed tab spacing
* Changed `m_shelfState` back to `MxU16`
* Cleared up `InitBuildPlatform`
* Fixed comments
2025-06-11 23:37:50 +02:00
Fabian Neundorf
3b3fe276c4
Clear unknowns in LegoPhoneme
( #1556 )
2025-06-11 23:29:23 +02:00
Anonymous Maarten
bc481cc1c5
assert(0) in LegoCarRaceActor::VTable0x1c is beta10-only ( #1553 )
2025-06-11 03:17:24 +02:00
Fabian Neundorf
99ff92e49e
Use enum for states in PoliceState
( #1552 )
2025-06-10 16:07:10 -07:00
Fabian Neundorf
180d4949da
Clear unknowns in PoliceState
( #1551 )
2025-06-10 11:51:21 -07:00
Christian Semmler
8cdc8fbc05
Name LegoAnimationManager::m_unk0x41c
( #1550 )
2025-06-10 01:17:34 +02:00
MS
f334eae667
Fix #1548 ( #1549 )
2025-06-08 21:38:36 -04:00
Fabian Neundorf
82f1ce8814
Clear unknowns/numbers in Hospital
and HospitalState
( #1545 )
...
* Define state variables in `HospitalState`
* Cleared unknown for flashing leds in `Hospital`
* Misc name changes in `Hospital`
* Name states in `Hospital`
2025-06-08 15:57:38 -07:00
Florian Kaiser
36c1093c88
Clear unknowns in LegoPathBoundary
, LegoWEEdge
, LegoWEGEdge
and LegoPathController
( #1546 )
2025-06-08 11:04:58 -07:00
Florian Kaiser
06af7d25c6
Rename g_wdbOffset
to g_wdbSkipGlobalPartsOffset
for clarity ( #1547 )
2025-06-08 08:04:06 -07:00
Fabian Neundorf
7471852e9d
Named unknown function in LegoTextureInfo
( #1544 )
2025-06-07 18:04:55 +02:00
Christian Semmler
d714bf62f1
Improve LegoPathActor::VTable0x84
BETA match ( #1543 )
2025-06-06 23:22:46 +02:00
Fabian Neundorf
ac4d3b2490
Name for bounding box in ROI ( #1541 )
...
* Name for bounding box in ROI
* Use snake_case for member
2025-06-06 11:47:45 -07:00
Fabian Neundorf
9134dd791c
Name boolean field in Mesh ( #1540 )
2025-06-04 23:30:06 +02:00
Fabian Neundorf
d272054d5a
Clear unknowns in legocharactermanager ( #1539 )
2025-06-04 23:29:41 +02:00
Fabian Neundorf
d7d3a47cd2
Add names to LegoActorInfo.Part ( #1538 )
...
Each part consists of two "blocks" where every block has a list of
indices which reference into a list of names and the actual index used
for the list of indices.
By doing that, it is possible to reuse the list of name for every actor
and instead have a "sublist" through the indices list.
2025-06-03 18:11:01 -07:00
Fabian Neundorf
b4fb9f3a15
Better name for LegoActorLOD's flags ( #1537 )
2025-06-02 14:21:12 -07:00
Christian Semmler
f48dd8c912
Update legogamestate.cpp ( #1535 )
2025-06-01 18:46:14 +02:00
Anonymous Maarten
ac971f8c15
Assertion in MxTransitionManager::StartTransition is beta10-only ( #1534 )
...
This fixes an assertion error when:
1. Start the game
2 Skip intro (probably optional)
3. Turn left to the elevator room
4. Enter the elevator
5. Press the (I) button
2025-05-31 02:33:28 +02:00
Anonymous Maarten
941bc6ffa9
Fix UBSAN entering the petrol station car building minigame ( #1533 )
2025-05-31 02:19:11 +02:00
Anonymous Maarten
e813a12a4a
Fix notification/presenter casts ( #1532 )
...
* LegoCarBuild: cast c_notificationType0 to MxNotificationParam
* MxBackgroundAuioManager gets a MxWavePresenter
2025-05-30 21:43:33 +02:00
Fabian Neundorf
d0f4725f0f
Fill in unknown color string descriptions ( #1531 )
2025-05-30 21:12:49 +02:00
Christian Semmler
168bd4b26c
Fix LegoTreeNode*
construction ( #1530 )
...
* Fix LegoTreeNode* construction
* Fix
2025-05-29 23:41:57 +02:00
Anders Jenbo
211d409992
Apply RAND_MAX to legoanimationmanager.cpp ( #1528 )
2025-05-29 06:52:15 -07:00
Anders Jenbo
6e0b580b86
Correct delete[] in legocarbuildpresenter.cpp ( #1529 )
2025-05-29 06:51:42 -07:00