David Rose
6fe61ef5c1
whoops, we still need to write out an empty table
2008-09-12 00:49:52 +00:00
Darren Ranalli
a2997cd277
removed exceptionLogged decorators, data logging now covered by ExceptionVarDump
2008-09-11 23:44:51 +00:00
David Rose
95ce87293d
mark dirty on read()
2008-09-11 23:17:35 +00:00
David Rose
efad95a5ea
bring ffmpeg, opencv into new interface
2008-09-11 23:16:15 +00:00
David Rose
3bd0d132b3
better thread-handling in textures
2008-09-11 22:47:31 +00:00
David Rose
7e2c036927
fix from forum user peciScx
2008-09-11 17:11:06 +00:00
David Rose
75b5e032f0
rename SIMPLE_THREADS_NO_IMPLICIT_YIELD
2008-09-11 01:37:12 +00:00
David Rose
62bc43d13a
better nl stuff, rename SIMPLE_THREADS_NO_IMPLICIT_YIELD
2008-09-11 01:37:00 +00:00
David Rose
d71d7a0fdb
avoid async texload race condition
2008-09-11 01:02:11 +00:00
David Rose
f57d2b07da
fix paste error in wrap mode
2008-09-10 19:07:17 +00:00
rdb
db77e3e4ca
Fix for bug in texture_type
2008-09-10 18:37:16 +00:00
David Rose
8214dca456
async-load-delay for textures too
2008-09-10 02:17:26 +00:00
aignacio_sf
615d92440f
Improve buffer viewer display:
...
Buffer views no longer go off screen except when there are way too many buffers (since the min buffer frame size is now 5 pixels).
Fix a case where too many buffers being displayed results in a divide by zero.
2008-09-10 02:08:16 +00:00
David Rose
dc3173c1fb
take out pandastream for now
2008-09-10 01:44:27 +00:00
David Rose
360ac27188
support ios::app on win32
2008-09-10 00:40:18 +00:00
David Rose
a99736ede9
fix win32 bug
2008-09-09 22:24:25 +00:00
David Rose
67c24c33e8
eol conversion
2008-09-09 21:12:41 +00:00
Darren Ranalli
35a643c737
by default don't do exception variable dump in __dev__
2008-09-09 20:54:06 +00:00
David Rose
c8ded35040
comment typo
2008-09-09 01:10:16 +00:00
David Rose
5e838f0406
raise errors properly
2008-09-09 00:52:05 +00:00
David Rose
0e5cc07f83
pandaFileStream
2008-09-09 00:13:09 +00:00
David Rose
964c76f2e0
pandaFileStream
2008-09-09 00:06:47 +00:00
Darren Ranalli
902634f5dd
better handling of already-visited objects; show them but don't traverse through them
2008-09-08 23:26:29 +00:00
David Rose
c5957be27b
pseudo-threaded network reads and writes
2008-09-08 19:39:43 +00:00
Darren Ranalli
c312d30eb8
added accessor methods for task duration warning threshold
2008-09-06 00:09:12 +00:00
David Rose
f1e618f02c
fix bug in alpha blending on vertex colors
2008-09-05 23:09:35 +00:00
Darren Ranalli
a53d2db6f7
limits on recursion depth
2008-09-05 21:58:27 +00:00
David Rose
7f90ceebfb
don't crash
2008-09-05 21:20:57 +00:00
Darren Ranalli
7583ac4861
print stacktrace before variable dump in case the process crashes while creating variable dump
2008-09-05 20:46:09 +00:00
Darren Ranalli
36b6f93353
safeRepr prints class name before calling repr on C++ objects
2008-09-05 20:44:26 +00:00
David Rose
9bc056eac3
normalize light direction
2008-09-05 18:00:16 +00:00
David Rose
dfd8c1c7f2
revert accidental checkin
2008-09-05 01:28:24 +00:00
David Rose
9dbf584092
fix thrashing bug
2008-09-05 01:12:04 +00:00
David Rose
c0b1f01a70
integrate with new adaptive lru
2008-09-05 00:35:06 +00:00
David Rose
bd4486aadf
revert accidental checkin of debug stuff
2008-09-05 00:27:57 +00:00
Darren Ranalli
6926ff6ae7
more robust traceback iteration
2008-09-05 00:04:23 +00:00
Darren Ranalli
2c806a3ffe
include globals and builtins, print variables within each frame in sorted order
2008-09-04 23:54:00 +00:00
David Rose
cc3c4aac5c
remove debug, oops
2008-09-04 22:18:39 +00:00
David Rose
d6eef63f61
update_texture()
2008-09-04 22:16:02 +00:00
David Rose
e499287e8c
RescaleNormalAttrib
2008-09-04 22:12:38 +00:00
Darren Ranalli
535d898e66
changed task duration warning config, default threshold to 40
2008-09-04 21:53:15 +00:00
David Rose
79050b0db3
avoid assert
2008-09-04 21:45:21 +00:00
David Rose
9c1361f02a
missing include
2008-09-04 21:29:56 +00:00
David Rose
684810cbdd
AdaptiveLru
2008-09-04 21:26:38 +00:00
Darren Ranalli
645b20849b
print all possible referenced variables based on code object's names list
2008-09-04 20:45:44 +00:00
M. Ian Graham
321c3a4be1
Moved askForObjectFieldsByString into the proper class
2008-09-04 19:49:56 +00:00
rdb
b41cebe1b5
Fixed bug with normals
2008-09-04 14:22:15 +00:00
aignacio_sf
f508157c52
Add "glgsg->update_texture(tc, true);" for new cubemap only case.
2008-09-04 01:44:25 +00:00
aignacio_sf
34c5c69ede
Optimize cubemap render to texture.
...
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
2008-09-04 01:26:47 +00:00
Darren Ranalli
37c9bcdb56
display instance variables one level deep
2008-09-04 00:44:26 +00:00