enn0x
7fef72afee
Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420
2012-10-14 11:39:30 +00:00
rdb
6b0bf98d0e
fix some minor bugs, and remove unsupported double-precision glUniform functions
2012-10-12 17:12:32 +00:00
rdb
879540aec4
Fix incorrect centering formula
2012-10-10 07:41:07 +00:00
David Rose
850a301352
a couple more new issues with pdeploy
2012-10-09 17:08:43 +00:00
David Rose
b9ba7b1b2e
whoops, win64 -> win_amd64
2012-10-09 16:43:26 +00:00
enn0x
5d6d2d850c
bullet with double precision
2012-10-05 20:57:20 +00:00
rdb
88be50f8da
disable 64-bit osx building for now
2012-10-04 15:09:21 +00:00
rdb
dc18908d3c
OpenSSL needs user32.dll and gdi32.dll nowadays
2012-10-04 10:00:11 +00:00
David Rose
0b585cff0b
add get_systems()
2012-10-03 21:58:48 +00:00
rdb
c9fa929659
Fix compile error for older versions of maya
2012-10-03 20:21:23 +00:00
rdb
b53de998c9
Fix compile error introduced by zhaohuang's commit
2012-10-03 20:08:15 +00:00
rdb
24aaac9e22
fix install_name_tool being called on the wrong libraries
2012-10-03 10:21:15 +00:00
David Rose
88ef2618eb
use win_amd64 instead of win64, and win_i386 instead of win32
2012-10-02 00:00:50 +00:00
David Rose
5de361dfd4
a bit more robustification
2012-10-01 22:40:27 +00:00
David Rose
cf8d1ac8cd
preserve named GeomNodes
2012-10-01 21:54:54 +00:00
David Rose
0a72ac45c5
fix some issues with platform matching
2012-10-01 20:47:11 +00:00
David Rose
da9ee4c165
use win_amd64 instead of win64, and win_i386 instead of win32
2012-10-01 18:24:13 +00:00
David Rose
a098df8670
fix win32 link issue
2012-10-01 17:59:36 +00:00
Zhao Huang
bc900d2555
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
Hence, why distortion the sample is failing under Dx9.
This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.
Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang
a6993457cc
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.
Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose
563f8bec7d
new build error
2012-10-01 02:46:53 +00:00
David Rose
8e3e89b5b3
fix build circularity issue
2012-10-01 00:40:56 +00:00
David Rose
25870f099f
missing include
2012-09-28 20:59:39 +00:00
David Rose
9461cf2ea9
malloc.h is windows-only
2012-09-28 20:57:55 +00:00
enn0x
62ffe69dbc
Providing a single method for attaching/removing objects from a world.
2012-09-28 20:47:15 +00:00
David Rose
a737ebcc90
per_platform flag, giving better compatibility with old p3d files
2012-09-28 20:26:22 +00:00
enn0x
526159f961
A few asserts for better error localisation.
2012-09-28 20:20:05 +00:00
David Rose
16c0690edb
notify-integrate
2012-09-28 16:46:28 +00:00
rdb
06b3438d72
Add Maya 2013
2012-09-28 09:38:15 +00:00
rdb
af9ec6eb3c
Fix for bug #1057903 based on benchang's patch
2012-09-28 09:36:38 +00:00
David Rose
53e999259d
build on mac
2012-09-27 23:23:41 +00:00
David Rose
0662ea7958
multiplatform support for plugin loader: run 32-bit or 64-bit version; whichever one is provided.
2012-09-27 23:00:23 +00:00
David Rose
0fa4376f8a
pnmImage::flip()
2012-09-26 21:55:43 +00:00
David Rose
0c85073625
check Display Colors
2012-09-26 17:45:44 +00:00
David Rose
306bb1ff42
add set_vis_blend()
2012-09-26 17:44:45 +00:00
David Rose
7c830b277f
forward_distort, reverse_distort
2012-09-22 00:48:31 +00:00
David Rose
f0c6f3fb45
fix PfmFile::extrude()
2012-09-21 21:36:35 +00:00
David Rose
3df5abf110
fix stdfloat_double goof
2012-09-20 19:04:25 +00:00
David Rose
22534c9a07
wip: extrude()
2012-09-20 00:43:33 +00:00
David Rose
c88c480b6f
expose more "environment" variables on Windows
2012-09-17 19:29:06 +00:00
David Rose
4563c1e68e
win64 into PROGRAMFILES64
2012-09-17 16:11:33 +00:00
David Rose
c4154ab908
fix bug with PfmFile::flip()
2012-09-14 22:22:39 +00:00
David Rose
74a20d0305
add pdeploy -O
2012-09-13 22:57:53 +00:00
David Rose
449554465d
fix bug with vis_inverse() and vis_2d()
2012-09-12 19:33:18 +00:00
David Rose
0fb866ced8
comment out bbox expansion
2012-09-11 17:58:23 +00:00
David Rose
ede16a5287
fix Thread::force_yield() on win7
2012-09-07 16:35:24 +00:00
rdb
30e2c680e7
keep .nsi file if nsis failed
2012-09-05 07:21:26 +00:00
David Rose
f7353b79e7
add -C to egg2obj
2012-09-04 16:58:49 +00:00
rdb
d995a97ca1
fix pfm-bba compile issue
2012-09-02 08:38:19 +00:00
David Rose
656d7242cb
pfm-bba for makepanda
2012-09-01 00:13:31 +00:00