treeform
fcc8ee33b6
My shader system operates on many types of maps: color(RGB), alpha,
...
bump, lumma, specular, nomral(UVW), damage, team color ... That are
all stored in different formats of packed and unpacked ways.
Not all objects have all of the maps. If an object has color and spec
map i can easy pack it into red,green,blue,spec texture.
If a object has color,lumma,specular,normal map again i can pack it
most effective in 2 textures (rgbl + suvw).
I needed a way to repack them easily. At first i coded the function
in python and it was pretty slow. So I rewrote it in c++.
2008-12-22 23:43:08 +00:00
Darren Ranalli
b36dc682a3
pulled garbage collect frequency reduction code from 1_0_14
2008-12-22 21:46:00 +00:00
David Rose
aa5bebac85
defer importing ProfileSession
2008-12-22 19:17:18 +00:00
rdb
bdc229dbab
Forgot FCollada on linux
2008-12-22 11:45:28 +00:00
rdb
a1a1bf69b7
Support for newer versions of FCollada
2008-12-22 11:05:59 +00:00
rdb
1101c43b01
Add FCollada
2008-12-22 07:35:15 +00:00
rdb
7e1496141f
Added Collada converter
2008-12-22 07:29:11 +00:00
rdb
5616517d99
Add FCollada
2008-12-22 07:24:58 +00:00
rdb
9a8652252a
Add FCollada
2008-12-22 07:19:43 +00:00
rdb
1154fb7daa
Added init_type for MeshDrawer
2008-12-22 06:55:58 +00:00
treeform
bdfa9c64e3
added some more functions to the mesh drawer class.
2008-12-21 23:14:28 +00:00
treeform
3a14549dd7
added some docs as per request
...
http://panda3d.org/phpbb2/viewtopic.php?t=5324
2008-12-21 19:16:24 +00:00
rdb
98d970ed2c
to dos format
2008-12-21 19:14:19 +00:00
rdb
6d4d8f8ea9
Added code from treeform
2008-12-21 18:13:54 +00:00
David Rose
6c16f96c94
fix texture reloads b/t opengl and directx
2008-12-20 02:23:06 +00:00
David Rose
ec66c3cb10
fix reload
2008-12-19 23:25:15 +00:00
Darren Ranalli
0fb988e6d3
default gc to DEBUG_SAVEALL, added delOnly option to GarbageReport, to deal with garbage collect CPU spikes
2008-12-19 21:54:47 +00:00
David Rose
0798221a5b
fix flashing-white lod fades
2008-12-19 00:04:06 +00:00
David Rose
99b0236c1c
fix bam reader
2008-12-19 00:03:46 +00:00
David Rose
71e44de612
prevent deadlock without threading support
2008-12-18 23:17:49 +00:00
David Rose
53c77b0565
*** empty log message ***
2008-12-18 22:44:44 +00:00
Asad M. Zaman
89a8c9032a
controlJoints should be model nodes anyway
2008-12-18 21:44:21 +00:00
rdb
ffc708a0f1
Generic ODE improvements, and added OdeUtil.collide()
2008-12-18 20:15:02 +00:00
David Rose
e24e5c478c
fix A_left width calculation
2008-12-18 20:00:20 +00:00
rdb
38467b6eed
Fix confusing typo
2008-12-18 18:17:28 +00:00
David Rose
4d39d16a69
default mayChange = True
2008-12-17 14:55:03 +00:00
rdb
4056a40c53
documented the class
2008-12-17 13:25:15 +00:00
Zachary Pavlov
109864928d
typo
2008-12-17 09:18:56 +00:00
rdb
f1a342e88b
Depend on python-profiler
2008-12-17 07:13:52 +00:00
David Rose
4e931c0922
applyFreezeMatrix
2008-12-17 02:28:27 +00:00
David Rose
02352ab5e6
smoother lod fading
2008-12-17 00:08:37 +00:00
David Rose
55a789293a
minor optimization features for async flatten
2008-12-16 19:48:28 +00:00
David Rose
993fb111de
thread-safe messenger
2008-12-16 19:47:42 +00:00
David Rose
c3d1efc07d
yield more aggressively during flatten
2008-12-16 19:46:55 +00:00
David Rose
3a1e10e4e8
minor whitespace fix
2008-12-16 19:46:39 +00:00
David Rose
f3106c89e2
setLODAnimation
2008-12-15 22:44:33 +00:00
rdb
cafd7c93f9
Made it work on linux
2008-12-15 21:30:50 +00:00
rdb
6132cec34e
RPM requires python
2008-12-15 21:12:25 +00:00
Chris Brunner
9c9630a905
tool for batch capturing screenshots of models
2008-12-13 03:00:26 +00:00
David Rose
28e082c7ea
more tweaks to depth bits
2008-12-13 01:29:17 +00:00
Zachary Pavlov
af435acd5c
allow cull callback disabling
2008-12-12 01:15:01 +00:00
rdb
b4fdf5cc46
Remove very-annoying and pointless warning
2008-12-11 20:13:36 +00:00
rdb
a7df865ca5
Ability to suppress pipe info
2008-12-11 15:53:00 +00:00
rdb
d14ebd80aa
Documented this file
2008-12-11 09:18:33 +00:00
rdb
b7e7d35a5a
Enable fmod for all platforms
2008-12-11 07:56:40 +00:00
David Rose
81fbb04fbf
depth offset
2008-12-11 02:29:09 +00:00
David Rose
472e203d67
visit multitexture during prepare_scene() too
2008-12-10 21:37:56 +00:00
David Rose
4d09989995
fix prepare_scene
2008-12-10 21:37:08 +00:00
David Rose
e31be8e3f0
fix flatten crash
2008-12-10 21:17:00 +00:00
David Rose
8417ef11a7
better multitex properties
2008-12-10 19:20:28 +00:00