5071 Commits

Author SHA1 Message Date
David Rose
ea84366328 windows stupidity 2003-01-29 20:43:30 +00:00
David Rose
0f5255b827 maya requires explicit libraries, even on Unix 2003-01-29 20:41:26 +00:00
David Rose
f6963b5cf2 input/output, other refinements 2003-01-29 20:40:28 +00:00
David Rose
f0b13035cc httpbackup 2003-01-29 20:40:10 +00:00
Jon Parise
61a41165bf Jon Parise's further modifications to join 2003-01-29 18:09:18 +00:00
Jon Parise
409665cdbf Jon Parise adds commands to ppremake 2003-01-29 15:29:07 +00:00
Jon Parise
c273c065f5 Jon Parise adds $[join] 2003-01-29 15:27:43 +00:00
Jon Parise
4c0ae9793d Jon Parise adds $[makeguid] 2003-01-29 15:24:39 +00:00
Dave Schuyler
328ba938c0 changed get_time() 2003-01-29 04:14:22 +00:00
David Rose
31ebf3bd31 cache control 2003-01-29 02:00:22 +00:00
David Rose
d5e2f5e596 filter bad WM_SETFOCUS message 2003-01-28 23:37:49 +00:00
David Rose
6b80b2db79 create gsg first, then window 2003-01-28 16:49:40 +00:00
David Rose
b63e567d49 egg object types in maya2egg 2003-01-27 22:57:03 +00:00
David Rose
465c6aecff includes 2003-01-27 22:56:37 +00:00
David Rose
3d63983b5c remove legacy code: graphics engine now owns window pointers, not pipe 2003-01-27 17:38:31 +00:00
David Rose
747f7b97dc comment 2003-01-27 17:37:59 +00:00
David Rose
8f5a17a8cd incorrect inline param 2003-01-24 23:29:03 +00:00
David Rose
4b528585e4 remove legacy gsg factory code 2003-01-24 23:19:42 +00:00
David Rose
46d570f4ce add billboard model type 2003-01-24 19:48:00 +00:00
David Rose
29e9fe84ec support multiple objecttypes 2003-01-24 19:13:28 +00:00
David Rose
720ca3db24 support multiple ObjectType flags 2003-01-24 18:56:38 +00:00
David Rose
a6bfc2a8a9 apply_animation_parameters 2003-01-24 17:17:14 +00:00
David Rose
6a749d658a support doubleSided 2003-01-24 01:16:16 +00:00
David Rose
1e334b3a03 force_update, etc. 2003-01-24 00:52:05 +00:00
David Rose
50eb99ed62 more verbose binding 2003-01-24 00:51:49 +00:00
David Rose
c07ff46206 maya animation 2003-01-24 00:50:45 +00:00
cxgeorge
4579327cbe hack around ppremake generated dep problem 2003-01-24 00:43:13 +00:00
cxgeorge
e942c15331 hardcode version 2003-01-24 00:15:23 +00:00
David Rose
6df1adfa90 support invert_uvs 2003-01-23 23:36:20 +00:00
David Rose
ab60bc5782 more verbose debug output 2003-01-23 21:13:31 +00:00
David Rose
00fe97f879 OpenMayaAnim 2003-01-23 18:48:19 +00:00
David Rose
b4203252e2 more on animated models 2003-01-23 18:45:40 +00:00
David Rose
623c59ee8f better reporting of unexpected vertex dimensionality 2003-01-23 18:42:45 +00:00
David Rose
55e5ee50ea anim models from maya2egg 2003-01-23 18:18:07 +00:00
David Rose
d06a170b07 slow down cpu usage when window minimized 2003-01-23 18:01:14 +00:00
David Rose
8db75fced0 clean up _pfnTrackMouseEvent (CMU reported crash) 2003-01-23 17:43:40 +00:00
David Rose
324eb3c262 add external_index 2003-01-23 17:23:17 +00:00
David Rose
915908675d workaround for pick_best_screenres 2003-01-23 16:02:33 +00:00
David Rose
bb08b21168 make mayacopy be a script on Unix too 2003-01-23 15:15:18 +00:00
cxgeorge
e1508a1938 new dlls 2003-01-23 02:17:27 +00:00
David Rose
8b9c2ae9c6 explicit sync_frame and flip_frame 2003-01-22 19:54:56 +00:00
David Rose
8c6e59f6a9 tiff bug 2003-01-22 19:20:42 +00:00
David Rose
251e272a93 add time.h 2003-01-22 01:58:59 +00:00
David Rose
2cc9dbf7a1 add ac_pose 2003-01-21 23:58:45 +00:00
David Rose
41828cfea9 beginning animation stuff in maya 2003-01-21 23:26:29 +00:00
David Rose
3496d7fedc be more forgiving with || and && in #if expressions 2003-01-21 19:29:31 +00:00
David Rose
570deb3822 typo 2003-01-21 16:57:14 +00:00
David Rose
ffe2d598a9 comment 2003-01-21 16:56:35 +00:00
David Rose
9411fd0af0 wstring is now guaranteed by dtoolbase 2003-01-21 16:50:25 +00:00
David Rose
36bec1e8d7 test wstring 2003-01-21 16:48:45 +00:00