yairm210
5b5495397f
4.16.19
4.16.19
2025-06-23 23:23:47 +03:00
Yair Morgenstern
91bda736ff
Version rollout ( #13506 )
...
* Bump version and create initial changelog entry
* Update French.properties (#13505 )
* Fixed wrongly translated line (#13502 )
* Update Italian.properties (#13501 )
* Update Ukrainian translation (#13499 )
* Update Brazilian_Portuguese.properties (#13498 )
* Update Indonesian.properties (#13487 )
* update croatian translation (#13486 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Crsi <47722349+CrsiX@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
2025-06-23 23:20:30 +03:00
EmperorPinguin
b4bc02839f
Update CivilianUnitAutomation.kt ( #13503 )
2025-06-23 23:18:48 +03:00
Rob Loach
d18b78d5f4
Fix number popup with commas in the number ( #13495 )
...
* Fix trade gold popup with locale code
* Be verbose and rename the function to toIntOrNullTranslated()
2025-06-23 23:18:25 +03:00
EmperorPinguin
50de8e65c6
AI: update getStatDifferenceFromBuilding ( #13492 )
...
* Update
* Update ConstructionAutomation.kt
2025-06-23 23:18:15 +03:00
Rob Loach
9cce7b21bd
Add Gain control over [positiveAmount] tiles [cityFilter]
Triggerable ( #13489 )
...
* Add 'Expand the border [cityFilter]' Unique
* Update OneTimeExpandBorder
* Add quantifier
* Clean up the code
* Rename and add a test
* Update docs
2025-06-23 23:18:06 +03:00
SomeTroglodyte
fe10b96837
Improve ruleset validator ( #13488 )
...
* Mini-refactor: YearsPerTurn can be immutable, support destructuring
* Fixing pass over RulesetValidator
* Make builtin Ruleset clones keep their name and isBaseRuleset
* Prevent repeated cloning in Ruleset.load (borderline optimization)
* Teach AtlasPreview to load complex Rulesets
* Fix filtering Unique check
* Fix ModRequires on base rulesets check
* Add absolutely minimal ModConstants checking
2025-06-23 23:17:57 +03:00
yairm210
435e5805f9
Optimized getMovementToTilesAtPosition tilesToIgnore to a bitset instead of a hashset, saving 7.4% of next turn calculation time!
2025-06-22 20:10:26 +03:00
Yair Morgenstern
be8935439c
chore: Updated kotlin compiler JVM target ( #13490 )
...
* chore: Updated kotlin compiler JVM target
* .
2025-06-22 11:06:03 +03:00
yairm210
895be43d2f
4.16.18
4.16.18
2025-06-22 00:03:04 +03:00
yairm210
6390383b15
Resolved #13472 - Sprites do not change to base color when moving
2025-06-21 23:59:29 +03:00
Yair Morgenstern
b299813214
Version rollout ( #13485 )
...
* Bump version and create initial changelog entry
* Update Korean.properties (#13480 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Japanese.properties (#13476 )
* Update French.properties (#13474 )
* Update German translation (#13471 )
* Update Brazilian_Portuguese.properties (#13467 )
* Update Italian.properties (#13464 )
* update croatian translation (#13463 )
* Update Indonesian.properties (#13462 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Charmtese <saud2410@naver.com>
Co-authored-by: cknight828 <128895471+cknight828@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: mape6 <mape6@posteo.de>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
2025-06-21 23:59:20 +03:00
Rob Loach
37037b3c41
Add [relativeAmount]% [resourceFilter] resource production
Unique ( #13468 )
...
* Add unique [relativeAmount]% [resourceFilter] resource production
* Add up the percentage modifiers
* Revert "Add up the percentage modifiers"
This reverts commit f8dc3f35a5dfc45526e29b3b98906a05b9fa2ea5.
* Update tests
* Use additive percent
* Switch to additive
* Update documentation around production
* Apply the [relativeAmount] changes first, then double them if needed
* Add deprecation notice on 'Quantity of strategic resources produced'
* Update deprecation version
* Update core/src/com/unciv/logic/civilization/Civilization.kt
* Deprecate the Double quantity of [resource] production
2025-06-21 23:51:47 +03:00
SomeTroglodyte
61182a1b07
Refactor RulesetValidator into two files ( #13458 )
...
* Refactor RulesetValidator into three files
* Unit tests need to use the factory too
* Switch refactor RulesetValidator to a 2-class model
2025-06-21 23:51:31 +03:00
metablaster
911c26e5d6
Fix broken chart in victory status ( #13454 )
...
* fix broken chart
* update comment and minor optimization
* rename misleading variable
2025-06-21 23:50:00 +03:00
yairm210
1ff10700b9
chore: Generic'd demand alerts
2025-06-21 23:27:02 +03:00
yairm210
a0a6fc670d
console: Can set game turn
2025-06-20 17:52:15 +03:00
yairm210
a82906bc5f
Resolved #13473 - barbarian workers no longer construct improvements if they land on them
2025-06-19 17:39:44 +03:00
yairm210
bfff0ec23a
modding(validation): Catch empty altases.json file
2025-06-18 18:38:40 +03:00
yairm210
3d3fc302c6
Add stacktrace to ruleset validation exceptions
2025-06-18 18:23:03 +03:00
yairm210
5fdaa1a052
4.16.17-patch1
4.16.17-patch1
2025-06-18 06:13:49 +00:00
hackedpassword
bdbce2e297
Edge restructure update ( #13470 )
...
* HexaRealm edges restructure
* Resolved missing assets
2025-06-18 09:13:40 +03:00
yairm210
adb7b2eaee
chore: research agreements -> Research Agreements, as per #13439
2025-06-17 19:29:15 +03:00
yairm210
aaf4167ad7
Allow autoupdates for uniques with the same parameter appearing twice - e.g. 'from [amount] to [amount]'
2025-06-17 18:51:15 +03:00
yairm210
6952ce04ac
Allow autoupdates for uniques with the same parameter appearing twice - e.g. 'from [amount] to [amount]'
2025-06-17 18:50:39 +03:00
yairm210
44e6827728
Allowed stat reserve to get happiness
2025-06-17 18:06:23 +03:00
yairm210
6bb0ddd2ca
4.16.17
4.16.17
2025-06-17 16:50:31 +03:00
yairm210
4c637374a1
Increased font size so it's less blurry on large screens
...
At 2048x2048 this should be enough for 400 characters
Hope this doesn't cause problems for e.g. chinese -_-
2025-06-17 16:49:52 +03:00
Yair Morgenstern
302004e3aa
Version rollout ( #13461 )
...
* Bump version and create initial changelog entry
* Typo error in Italian (#13435 ) (#13460 )
* Update French.properties (#13459 )
* Update Brazilian_Portuguese.properties (#13456 )
* Update Indonesian.properties (#13449 )
* Update Korean.properties (#13448 )
* edit Korean.properties
* Update Korean.properties
* Update Croatian translation (#13446 )
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: info-david <contact@infodavid.org>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Charmtese <saud2410@naver.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
2025-06-17 16:44:00 +03:00
EmperorPinguin
aefbeae6bc
Autoplay: don't assign citizens according to AI Personality ( #13453 )
...
* Update Automation.kt
* Update core/src/com/unciv/logic/automation/Automation.kt
---------
Co-authored-by: Yair Morgenstern <yairm210@hotmail.com>
2025-06-17 16:09:56 +03:00
yairm210
3515445bf8
Resolved #13451 - 'connect road' works when railroads don't exist in the ruleset
2025-06-17 16:09:13 +03:00
yairm210
b01e1df24d
Bug 1/2 of #13451 - 'connect road' acknowledges availability uniques on road/railroad
2025-06-17 16:07:04 +03:00
EmperorPinguin
41fd4ff649
Update MapSize.kt ( #13455 )
2025-06-17 15:44:34 +03:00
EmperorPinguin
ab50d5010c
AI: remove thingsToFocusOnForVictory ( #13457 )
...
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update build.gradle.kts
* Update gradle-wrapper.properties
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update CityLocationTileRanker.kt
* AI changes for humans
* Fix puppet focus
* Update Automation.kt
* Puppet focus
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Stats.kt
* Update CityTurnManager.kt
* Remove specialist science modifier
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligionAutomation.kt
* Worker prioritization
Workers are valuable in expand cities.
* Update ConstructionAutomation.kt
Food always important, it's rarely good to skip e.g. granary if we're on 6 pop.
* Update ConstructionAutomation.kt
Should achieve about the same with less lines of code.
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update Policies.json
* Update Policies.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update Policies.json
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Rename Crop Yield to Growth
* Update worker usage
* Update UnitAutomation.kt
* Tutorials update
* Update Tutorials.json
* Fix spelling error
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* Update Tutorials.json
* AI tech and policy choices
* Update Techs.json
* Update Policies.json
* Update ConstructionAutomation.kt
* Update UnitPromotions.json
* Update
* Update Policies.json
* Update Tutorials.json
* ReligionAutomation bugfix
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update ReligionAutomation.kt
* Update AI city settling and science game
* Update ReligionAutomation.kt
* Maybe revert this now the belief picking has improved
* Update ReligionAutomation.kt
* Remove some if-statements
* Update Automation.kt
* Update Automation.kt
* Update ConsoleLauncher.kt
* Update
* Update Automation.kt
* Update TileImprovements.json
* Update AI trading
* Update TradeAutomation.kt
* Update CityLocationTileRanker.kt
* Update Automation.kt
* Update Automation.kt
* Update TradeEvaluation.kt
* Update CityLocationTileRanker.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Update Automation.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CityLocationTileRanker.kt
* Update CivilianUnitAutomation.kt
* Update Automation.kt
* Update
* Update CivilianUnitAutomation.kt
* Revert changes
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update CivilianUnitAutomation.kt
* Update CivilianUnitAutomation.kt
* Update MotivationToAttackAutomation.kt
* Update MotivationToAttackAutomation.kt
* Update CivilianUnitAutomation.kt
* Update ReligiousUnitAutomation.kt
* Update CivilianUnitAutomation.kt
* Update Automation.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update ConstructionAutomation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update Automation.kt
* Update CivilianUnitAutomation.kt
* Update ConstructionAutomation.kt
* revert changes
* Update Automation.kt
* revert changes
* revert changes
* Update Automation.kt
* Update Automation.kt
* Update
* Update
2025-06-17 15:44:24 +03:00
yairm210
5ae80700ff
chore: docstring what needs to be done to add a new demand
2025-06-17 15:41:22 +03:00
yairm210
2ba8ef12b8
Generic'd promises table
2025-06-17 15:36:48 +03:00
yairm210
f3ecfae9b6
Generic'd demands table for demands
2025-06-17 14:38:03 +03:00
yairm210
259cbdee46
Generic'd "revert to zero" for demands
2025-06-17 13:20:28 +03:00
yairm210
3eac804b18
Generic'd 'fulfilled demand promise' modifier
2025-06-17 13:17:57 +03:00
yairm210
dee883340d
More generic-ing for demands
2025-06-17 13:12:29 +03:00
yairm210
daceb87f7f
Added Demand enum, with initial use for deduplicating code
2025-06-17 12:59:58 +03:00
yairm210
5754c6c9d5
4.16.16
4.16.16
2025-06-15 12:45:43 +03:00
Yair Morgenstern
8cc9947c8c
Version rollout ( #13444 )
...
* Bump version and create initial changelog entry
* Update Ukrainian translation (#13441 )
* Update Korean.properties (#13440 )
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Korean.properties
* Update Italian.properties (#13433 )
* Update Brazilian_Portuguese.properties (#13431 )
* Update Indonesian.properties (#13430 )
* Update French.properties (#13428 )
* Update Croatian translation (#13427 )
* Update Croatian translation
* corrections
* update instructions
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: Kostiantyn Ko <mormat.iam@gmail.com>
Co-authored-by: Charmtese <saud2410@naver.com>
Co-authored-by: Giuseppe D'Addio <41149920+Smashfanful@users.noreply.github.com>
Co-authored-by: Vitor Gabriel <59321138+Ranbut@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
Co-authored-by: Ouaz <Ouaz@users.noreply.github.com>
Co-authored-by: metablaster <44481081+metablaster@users.noreply.github.com>
2025-06-15 12:27:51 +03:00
hackedpassword
c1562912ac
HexaRealm edges restructure ( #13445 )
2025-06-15 12:27:40 +03:00
metablaster
a17bbd9041
update missing world screen image annotation ( #13429 )
2025-06-15 11:24:55 +03:00
Rob Loach
5190604466
Allow using [relativeAmount]% Gold from Great Merchant trade missions
on units ( #13436 )
...
* Apply [relativeAmount]% Gold from Great Merchant trade missions to units
* Use checkCivInfoUniques for trade mission modifier
* Fix typo
2025-06-15 11:24:07 +03:00
metablaster
79fb4b4d59
Table and colors for diplomatic relations between human players in diplomacy screen. ( #13437 )
...
* change politics diagram line colors
* defensive pact color only for major civs
* update comment
* remove unneeded line
* color DoF between human players in diagram
* human relationship table and colors
* fix spelling typo
* fix colors consistency in table
2025-06-15 11:23:57 +03:00
metablaster
a35de18455
Fix automated units not auto upgrading when enabled in options ( #13434 )
...
* fix automated ranged units not heading to enemy city
* fix distance from city typo
* Address points made in PR
* priotirize tiles without retaliation
* remove dangerous tiles logic
* resolve review with alternative approach
* faster exit if no sight
* automated units auto upgrade if enabled
* simplified condition
2025-06-15 11:23:48 +03:00
metablaster
af377058ba
Fix broken translations ( #13432 )
...
* fix broken translation
* apply suggested change
* fix untraslated string in load game screen
2025-06-15 11:23:36 +03:00
Rob Loach
f3511f99f4
Fix Civilopedia requiredBuilding links for Wonders ( #13442 )
2025-06-15 11:23:25 +03:00