* Added animations to unit action menu
* Revert "Added animations to unit action menu"
This reverts commit 4d29699e1e2526e3ea0c0bcf81a3a4779320569d.
* Added "Experimental" section to settings
* Removed a useless button from the Options tab.
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Co-authored-by: K-OA <klishynoleh@gmail.com>
* Fix mod zip download responses without content-disposition header
* Redirection support and more error handling for mod download
* Better parsing of content-disposition header and improved zip structure checks
* Templates and linting
* New wiki entry
* Review hint and some cleanup
* Refactor redirect-following into separate method
* Refactor CountingInputStream
* Re-enable progress display for mods downloaded normally from the list
* Github workflows folder counts as good for zip structure
* Better battle menu
* Cleaned the code
* More descriptive variable name
* Added animations to unit action menu
* Revert "Added animations to unit action menu"
This reverts commit 4d29699e1e2526e3ea0c0bcf81a3a4779320569d.
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Co-authored-by: K-OA <klishynoleh@gmail.com>
* Settler settle best tile when not escort and dangerous Tiles instead of running away
Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Now city states get mad when you steal their Lands
* new version
* change to getDiplomacyManagerOrMeet
* added text to template.properties and changed AlertPopup.kt
* Update template.properties
* with period at the end :b
* add flag now
* Made Option to declare war when a city state is bullied unavailable
* added option to change the Maximum Autosave turns stored
* remove print
* change letter
* should fix issue with building test
* update with changes
* Added UniqueType.FoundPuppetCity
with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.
* Added save promotion
* Updated for PR
* Updated with requested changes
* Removed unnecessary check
* updated PR
* Update PromotionPickerScreen.kt to save promotion cells too
* change name and added !
* updated name of variable
* updated version from unitType to BaseUnit
* updated variable name
* Added unitType to reduce the xp cost of promotions for all units in a civ
This was a unique type that the Zulu have in civ 5
* updated name
* remove UniqueTarget.FollowerBelief
* Experience from to XP
* fix ?
* XP
* change it back to Experience because it didn't want to build on git :(
* back to XP then
* update auto promotion and fix negative XP on unit
* Fix build issues and remove the XPForPromotionModifier from xpForNextPromotion and xpForNextNPromotions
* remove XPForPromotionModifier
* re added Statuses and remove duplicate comment
* remove some white space and 1 used import "com.unciv.ui.components.extensions.toPercent"
* remove unique from uniques.md
* update
* update to auto promotion.
* Change comments
* fix misspelling.
* now removed auto promotion from city when moved
* Now applying auto promotion in a using promotion tree Node
* Remove sorted function and fix negative properly.
* Settler settle best tile when not escort and dangerous Tiles instead of running away
Settler unit will now settle on best tile in dangerous Tiles without escort instead of running away.
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Update WorkerAutomation.kt
* Update SpecificUnitAutomation.kt
* Now city states get mad when you steal their Lands
* new version
* change to getDiplomacyManagerOrMeet
* added text to template.properties and changed AlertPopup.kt
* Update template.properties
* with period at the end :b
* add flag now
* Made Option to declare war when a city state is bullied unavailable
* added option to change the Maximum Autosave turns stored
* remove print
* change letter
* should fix issue with building test
* update with changes
* Added UniqueType.FoundPuppetCity
with "Founds a new puppet city" in "uniques" of an unit in Units.json.
Making it so you can now settle a puppet city.
* Added save promotion
* Updated for PR
* Updated with requested changes
* Removed unnecessary check
* updated PR
* Update PromotionPickerScreen.kt to save promotion cells too
* change name and added !
* updated name of variable
* updated version from unitType to BaseUnit
* updated variable name
* Added unitType to reduce the xp cost of promotions for all units in a civ
This was a unique type that the Zulu have in civ 5
* updated name
* remove UniqueTarget.FollowerBelief
* Experience from to XP
* fix ?
* XP
* change it back to Experience because it didn't want to build on git :(
* back to XP then
* update auto promotion and fix negative XP on unit
* Fix build issues and remove the XPForPromotionModifier from xpForNextPromotion and xpForNextNPromotions
* remove XPForPromotionModifier
* re added Statuses and remove duplicate comment
* remove some white space and 1 used import "com.unciv.ui.components.extensions.toPercent"
* remove unique from uniques.md
* Add back XPForPromotionModifier in it own branch
* change it to private
* commit new changes
* fix build error
* updated the maths