97 Commits

Author SHA1 Message Date
UnknownShadow200
64cb13d0a6 Gfx: DeleteVb should reset the id too. 2016-10-01 17:45:17 +10:00
UnknownShadow200
da8ebc61b1 Fix last compile errors for android backend. 2016-09-11 12:45:23 +10:00
UnknownShadow200
38be2f192e Make ticking tasks code more extensible. 2016-08-06 15:06:20 +10:00
UnknownShadow200
db86bee196 Fix error screen losing colour after context is lost. 2016-07-16 23:30:57 +10:00
UnknownShadow200
0da70b91eb Use android-compatible 'is 32bpp bitmap' test. 2016-07-14 00:15:25 +10:00
UnknownShadow200
719d741a9b More fixups for android backend. 2016-07-13 22:48:28 +10:00
UnknownShadow200
02fc19e1e7 Fixup OpenGLES api for IGraphicsApi changes. 2016-07-13 22:26:43 +10:00
UnknownShadow200
ea12b5a428 Also add very simple dynamic lighting. 2016-07-12 19:54:34 +10:00
UnknownShadow200
8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200
333d7cef53 Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen) 2016-07-08 12:29:55 +10:00
UnknownShadow200
f960043a08 Colour held block, more work on dig anim. 2016-06-25 13:48:12 +10:00
UnknownShadow200
635aa4d348 Fix map border blocks not being at correct height, draw translucent blocks before map water when underwater for proper alpha blending. 2016-06-22 18:50:47 +10:00
UnknownShadow200
11f2695771 Make bottom right text group same location as normal chat group, reduce code duplication. 2016-06-20 20:21:07 +10:00
UnknownShadow200
d6266ed61e Normalise line endings to end this madness. (Thanks Jjp137) 2016-06-11 17:56:37 +10:00
UnknownShadow200
b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200
1ab620559b Fix key bindings not working due to mono compiler issue with enum initalisers. 2016-06-10 17:17:10 +10:00
UnknownShadow200
f15f0134c1 Use the original classic inventory table colours. 2016-05-26 17:03:05 +10:00
UnknownShadow200
4c0b6ea1d6 Use safer method of incrementing pointers. 2016-05-25 22:16:38 +10:00
UnknownShadow200
b352f1c7c9 Fog calculation should use camera position instead of entity's head position, fixes #191. (Thanks goodlyay) 2016-05-08 13:31:31 +10:00
UnknownShadow200
c4834cc392 Inline performance hotspots. 2016-04-26 23:08:28 +10:00
UnknownShadow200
b9368a8a62 Make GenerateLevel menu description widgets match indention. 2016-04-19 11:54:46 +10:00
UnknownShadow200
e51aefe4d7 Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
UnknownShadow200
69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200
0866009fef Alt+Scrolling in inventory should scroll hotbar instead (Thanks FabTheZen), closes #161. 2016-04-08 12:16:30 +10:00
UnknownShadow200
3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200
a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200
1bf5c9e68f Super quick fix for OpenGL backend crashing on start. 2016-02-18 23:14:28 +11:00
UnknownShadow200
17b695845a Fix entity shadows on Direct3D9 backend. (Thanks goodlyay) 2016-02-18 23:13:19 +11:00
UnknownShadow200
bfe9e287c6 Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober) 2016-02-05 00:10:01 +11:00
UnknownShadow200
7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
UnknownShadow200
0f87b7feb5 Specify whether the FastBitmap instance is readonly or not. (Mainly for android) 2016-01-21 21:19:23 +11:00
UnknownShadow200
be005c791f Abstract away platform specific window/input handling. 2016-01-21 21:09:41 +11:00
UnknownShadow200
b79de4c457 Create and implement the CpeTextColours extension. 2016-01-10 21:05:46 +11:00
UnknownShadow200
101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200
dacd6e4f44 Use MinBB/MaxBB in place of +0/+1, except for mesh builder. 2015-12-15 13:36:49 +11:00
UnknownShadow200
c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200
8130d91fc3 Bold selected name, some minor cleanup. 2015-11-04 20:36:01 +11:00
UnknownShadow200
928ab17ec2 More comments. 2015-11-03 16:26:15 +11:00
UnknownShadow200
42e86be6f0 Fix crashing when rainy but not drawing any vertices on nVidia cards, use default.png font for player names. 2015-11-02 17:29:56 +11:00
UnknownShadow200
c2bd4c7971 Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table. 2015-10-29 20:41:18 +11:00
UnknownShadow200
bc92278291 More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
UnknownShadow200
59aa0a1c07 Remove console window from default builds. 2015-10-27 07:08:46 +11:00
UnknownShadow200
6f8a4be44d Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup. 2015-10-26 20:51:55 +11:00
UnknownShadow200
f63d1e35e1 Begin to phase out usage of LogX/Y/Z calls, see issue #108 for why this is being done 2015-10-26 19:55:16 +11:00
UnknownShadow200
e83957c685 More code commenting and cleanup. 2015-10-25 20:34:47 +11:00
UnknownShadow200
534294f646 More comments, separate heightmap calculation. 2015-10-25 08:32:17 +11:00
UnknownShadow200
7cf129963d More comments, new launcher works on linux. 2015-10-21 18:30:18 +11:00
UnknownShadow200
b39d2764bc More work on occlusion culling (still doesn't work properly in same cases), fix issues with HoldThis packet, fixes #100. 2015-10-13 16:59:21 +11:00
UnknownShadow200
59990d2899 More comments, improve gui: Autohide chat when input bar isn't in use, hide selection box when gui is hidden. 2015-10-11 20:22:20 +11:00
UnknownShadow200
f99a01cba9 Refactor physics some more, also fix bug with terrain atlas sometimes causing crash. More work on occlusion, still broken. 2015-10-10 10:17:13 +11:00