UnknownShadow200
|
67395247f2
|
Initial work on EnvMapAppearance version 3.
|
2016-05-12 09:40:02 +10:00 |
|
UnknownShadow200
|
244a1a8e6d
|
Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober).
|
2016-05-11 22:05:25 +10:00 |
|
UnknownShadow200
|
2717458067
|
Move everything to WorldEnv class.
|
2016-05-11 19:29:59 +10:00 |
|
UnknownShadow200
|
37273895dc
|
Properly reset CPE state on server reconnection.
|
2016-05-09 23:35:44 +10:00 |
|
UnknownShadow200
|
723585661a
|
Make Animations a game component, make TexturePackExtractor less hardcoded.
|
2016-05-08 23:05:56 +10:00 |
|
UnknownShadow200
|
442d72bd6b
|
More usage of IGameComponent
|
2016-05-08 18:53:52 +10:00 |
|
UnknownShadow200
|
f5878f70a3
|
Create .lvl and .fcm level exporter.
|
2016-05-08 15:39:49 +10:00 |
|
UnknownShadow200
|
faa8165b63
|
Fix client crashing when a LevelInit packet is received, but a Handshake packet was not received beforehand. (Thanks Lemmmy)
|
2016-05-07 07:26:01 +10:00 |
|
UnknownShadow200
|
4d8b0fc3d8
|
Use bitflags instead of booleans for hidden so it can better fit in cache.
|
2016-05-06 13:43:25 +10:00 |
|
UnknownShadow200
|
f63ca316d7
|
Reject invalid terrain.png (non square, non power of 2) instead of crashing. (Thanks 123DMWM)
|
2016-05-06 13:19:11 +10:00 |
|
UnknownShadow200
|
5b8cf2b1c3
|
Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180.
|
2016-05-02 16:51:40 +10:00 |
|
UnknownShadow200
|
1e3fad5930
|
Make all game components handle new map / new map loaded.
|
2016-05-01 11:23:38 +10:00 |
|
UnknownShadow200
|
2bb67cd2f1
|
More usage of IGameComponent, modularise OnLoad.
|
2016-04-27 17:06:55 +10:00 |
|
UnknownShadow200
|
d50476e760
|
Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
|
2016-04-26 11:42:08 +10:00 |
|
UnknownShadow200
|
fc4028f013
|
Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
|
2016-04-24 23:13:29 +10:00 |
|
UnknownShadow200
|
f3ed4d4c40
|
Make NetworkProcessor less hardcoded and more extensible.
|
2016-04-24 22:57:15 +10:00 |
|
UnknownShadow200
|
7d1e716eb4
|
Use ChatText methods everywhere now, except for titles.
|
2016-04-19 12:18:25 +10:00 |
|
UnknownShadow200
|
7803c582e3
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-04-13 21:32:21 +10:00 |
|
UnknownShadow200
|
ce2efa5ba9
|
Properly fix workaround for D3 server bug. (Thanks Evander)
|
2016-04-13 21:30:14 +10:00 |
|
UnknownShadow200
|
c050ae7a9e
|
Add very basic .lvl importer (need to fallback physics blocks, no support for custom blocks), also tidy up some of the interfaces.
|
2016-04-11 09:55:02 +10:00 |
|
UnknownShadow200
|
ea997f2eae
|
Fix animations being cleared when joining another world with the same texture pack. (Thanks 123DontMessWitMe)
|
2016-04-05 21:36:54 +10:00 |
|
UnknownShadow200
|
35fa930ece
|
Fix texture pack/terrain.png not changing anymore when loaded from texcache, also 'always yes/no' should not be shown in the 'sure you want to visit url' dialog.
|
2016-04-03 15:17:57 +10:00 |
|
UnknownShadow200
|
d012d7dd0a
|
Only refresh map borders when sides level changes, only refresh entire map when the texture pack is different to the last one. (Thanks FabTheZen)
|
2016-04-03 08:31:11 +10:00 |
|
UnknownShadow200
|
634b3213c3
|
Modularise LocalPlayer.Physics into separate PhysicsComponent.
|
2016-03-31 21:25:25 +11:00 |
|
UnknownShadow200
|
3865bc6888
|
Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe)
|
2016-03-29 20:45:52 +11:00 |
|
UnknownShadow200
|
d86f599a5d
|
Modifiable liquids should affect all translucent blocks, translucent blocks should show as such in the block in hand, also fix seaming visibilities between translucent blocks on the outside of the map and inside it.
|
2016-03-29 20:32:09 +11:00 |
|
UnknownShadow200
|
7a2e5d6049
|
Organise most things into namespaces.
|
2016-03-27 09:33:51 +11:00 |
|
UnknownShadow200
|
d8e8d32340
|
Show progress bar for fetching resources in the launcher.
|
2016-03-26 20:04:13 +11:00 |
|
UnknownShadow200
|
a78205c45a
|
Add copyright notices to every source file.
|
2016-03-26 13:51:42 +11:00 |
|
UnknownShadow200
|
df4db4cc51
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-03-26 13:28:47 +11:00 |
|
UnknownShadow200
|
cfb50e2621
|
Server can now change colour of player's own entity name tag, but not the actual name in the name tag.
|
2016-03-26 13:28:12 +11:00 |
|
UnknownShadow200
|
3df2a4165f
|
Quick fix for last commit borking chat.
|
2016-03-26 00:26:59 +11:00 |
|
UnknownShadow200
|
a234af2443
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-03-25 22:59:01 +11:00 |
|
UnknownShadow200
|
52d471b4fd
|
More work on custom models.
|
2016-03-25 22:58:51 +11:00 |
|
UnknownShadow200
|
00f4dc134a
|
Initial work on a 'select mode' menu for the launcher, also fix mirroring of left side for 64x32 skins. (Thanks goodlyay)
|
2016-03-25 07:54:28 +11:00 |
|
UnknownShadow200
|
7af045f9a9
|
Text input now properly wraps colour codes across multiple lines. (Thanks xnotx123)
|
2016-03-24 13:11:26 +11:00 |
|
UnknownShadow200
|
d70851a1b9
|
Pure classic mode should not intefere with normal mode settings. (Thanks FabTheZen)
|
2016-03-23 23:28:23 +11:00 |
|
UnknownShadow200
|
41a1ef7113
|
Client uses your account name and skin from the main menu in singleplayer, also add a /client model command to change model in singleplayer.
|
2016-03-17 17:08:47 +11:00 |
|
UnknownShadow200
|
348fe21635
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-03-15 14:02:10 +11:00 |
|
UnknownShadow200
|
99969ab941
|
Invalid block update messages show only show in console when desired for debugging purposes (define DEBUG_BLOCKS for this). (Thanks Jjp137)
|
2016-03-15 14:01:48 +11:00 |
|
UnknownShadow200
|
183dc98eb7
|
Fix ^user.detail=X strings not showing properly when MessageTypes is enabled, closes #143. (Thanks rasmusolle)
|
2016-03-10 07:24:33 +11:00 |
|
UnknownShadow200
|
91b7353885
|
Start work on custom models.
|
2016-03-06 23:04:23 +11:00 |
|
UnknownShadow200
|
c5b2ff1efe
|
Implement multi-line link wrapping.
|
2016-03-03 21:46:21 +11:00 |
|
UnknownShadow200
|
76361f440d
|
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
|
2016-03-03 07:11:42 +11:00 |
|
UnknownShadow200
|
77e52bb592
|
Fix for critical bug with BulkBlockUpdate packet handling. (Thanks 123DMWM)
|
2016-03-03 07:10:14 +11:00 |
|
UnknownShadow200
|
b859739cb7
|
Show texture pack download status in top right corner.
|
2016-03-02 13:37:45 +11:00 |
|
UnknownShadow200
|
672ebf696d
|
Super quick fix for last commit not compiling.
|
2016-02-29 14:44:53 +11:00 |
|
UnknownShadow200
|
d16ba9bfc6
|
Optimise network reading - only need to move memory after all pending packets are processed, not after each field.
|
2016-02-29 14:43:31 +11:00 |
|
UnknownShadow200
|
04ade22693
|
Make Chibi's model more consistent with the other models, also make set its name height to be just above the head.
|
2016-02-29 08:46:02 +11:00 |
|
UnknownShadow200
|
3e05ba60de
|
Make jump height calculation more precise and only show three significant figures (Thanks MrGoober), also always show generate/load options but disabled in multiplayer.
|
2016-02-27 08:54:37 +11:00 |
|