1700 Commits

Author SHA1 Message Date
Bixilon
5a9acd3c3e
fix wrong water speed 2021-06-28 22:01:23 +02:00
Bixilon
9ba0610e8e
wip water movement 2021-06-28 21:15:08 +02:00
Bixilon
911820947f
block pushing 2021-06-28 00:31:38 +02:00
Bixilon
7982b19577
don't collide with blocks in own hit box 2021-06-27 23:12:29 +02:00
Bixilon
ddcf3fd7f5
fix fluid digging, improve fluid velocity 2021-06-27 22:59:35 +02:00
Bixilon
9ebaeb6eb0
improve fluid pushing, proper aabb::blockPositions 2021-06-27 22:22:32 +02:00
Bixilon
02f458cff5
even better fov multiplier 2021-06-27 19:08:30 +02:00
Bixilon
a9280eef30
improve entity hit box rendering 2021-06-27 17:19:12 +02:00
Bixilon
bd160145ec
even better fov multiplier 2021-06-26 00:19:41 +02:00
Bixilon
e94c95c2a8
bigger fov multiplier 2021-06-24 19:25:45 +02:00
Bixilon
b6e46a3913
apply correct client velocity for other entities (like falling block, item) 2021-06-23 20:55:16 +02:00
Bixilon
26b21d3404
entity raycast hit: add entity id and uuid 2021-06-23 19:35:44 +02:00
Bixilon
efa4a0cf1b
item dropping 2021-06-22 18:04:51 +02:00
Bixilon
caf75b323b
wip: fluid, entity, block raycasting 2021-06-22 00:02:48 +02:00
Bixilon
8271827750
fix haste speed multiplier 2021-06-21 22:23:44 +02:00
Bixilon
84c5a4d39a
fluid submerged state, check block break water submerged state 2021-06-21 22:22:00 +02:00
Bixilon
b603439d44
shaders: animation include 2021-06-21 00:05:27 +02:00
Bixilon
cbe0f95343
gpu vendors 2021-06-21 00:00:14 +02:00
Bixilon
f03c49fbcc
wip: fluid pushing 2021-06-20 23:14:23 +02:00
Bixilon
85c965048f
vendor specific opengl stuff, show vram usage 2021-06-20 19:23:08 +02:00
Bixilon
0576f1920f
render system: abstract polygon mode 2021-06-20 14:03:04 +02:00
Bixilon
2c900298aa
abstract render system: pixel types, screenshot saving 2021-06-20 13:43:40 +02:00
Bixilon
694e5a9489
improve CancelableEvents 2021-06-20 13:34:19 +02:00
Bixilon
8907adb032
fully abstract glfw window 2021-06-20 13:23:21 +02:00
Bixilon
b7fa34dc24
wip: abstract glfw window 2021-06-20 00:08:42 +02:00
Bixilon
7ff391f703
improve transparency: post drawing 2021-06-19 22:29:30 +02:00
Bixilon
5a991b45b8
wip: abstract opengl render system 2021-06-19 21:30:24 +02:00
Bixilon
9e3d3a409f
wip: blocks with force waterloggeed properties (e.g. kelp) 2021-06-19 19:56:09 +02:00
Bixilon
c00dbb101b
rendering: animations: fix debug texture bug with mesa drivers 2021-06-19 13:03:45 +02:00
Bixilon
2ca3e66ac7
improve some fluid stuff 2021-06-19 12:13:18 +02:00
Bixilon
fab0f7d7a4
fluids: lava particles 2021-06-19 12:05:12 +02:00
Bixilon
1cdc0b03bf
fluids: dynamic velocity multiplier 2021-06-18 23:07:48 +02:00
Bixilon
0d07ae8d42
improve fluids: merge still and flowing fluid 2021-06-18 22:51:34 +02:00
Bixilon
53cedfb158
1.17.1-pre1 2021-06-18 22:14:51 +02:00
Bixilon
ae54b17efd
stuff 2021-06-18 20:03:54 +02:00
Bixilon
ee7ab6bb06
particles: underwater 2021-06-17 22:07:52 +02:00
Bixilon
e538871e1b
fluid tags, check if entity is in water 2021-06-17 20:55:32 +02:00
Bixilon
3c8a8dd630
registries: BlockStateRegistry 2021-06-16 22:53:32 +02:00
Bixilon
bd10ea951f
util: use more generics 2021-06-16 22:04:25 +02:00
Bixilon
da4b243c1e
particles: RedstoneTorchBlock 2021-06-16 21:34:02 +02:00
Bixilon
7c83342333
bump pixlyer, improve fluid classes 2021-06-16 20:44:18 +02:00
Bixilon
cac7d44bb0
particles: bubble 2021-06-16 18:13:00 +02:00
Bixilon
0ad64f9913
remove freenode chat note 2021-06-15 18:27:19 +02:00
Bixilon
c0a121eab5
honey collisions 2021-06-14 23:19:44 +02:00
Bixilon
60078b4e91
readme: update target version 2021-06-14 22:20:59 +02:00
Bixilon
e9a6f63f85
block pushing 2021-06-13 19:35:41 +02:00
Bixilon
5d926aa623
collisions: remove current block if stuck in block 2021-06-13 18:32:17 +02:00
Bixilon
301d3da729
chunk border renderer 2021-06-13 15:53:02 +02:00
Bixilon
1a249f0fcd
shader: vendor defines 2021-06-13 13:47:40 +02:00
Bixilon
b6c1e56c3a
!: rename mappings package to registries 2021-06-12 22:50:18 +02:00