Bixilon
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5a9acd3c3e
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fix wrong water speed
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2021-06-28 22:01:23 +02:00 |
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Bixilon
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9ba0610e8e
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wip water movement
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2021-06-28 21:15:08 +02:00 |
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Bixilon
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911820947f
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block pushing
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2021-06-28 00:31:38 +02:00 |
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Bixilon
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7982b19577
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don't collide with blocks in own hit box
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2021-06-27 23:12:29 +02:00 |
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Bixilon
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ddcf3fd7f5
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fix fluid digging, improve fluid velocity
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2021-06-27 22:59:35 +02:00 |
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Bixilon
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9ebaeb6eb0
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improve fluid pushing, proper aabb::blockPositions
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2021-06-27 22:22:32 +02:00 |
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Bixilon
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02f458cff5
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even better fov multiplier
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2021-06-27 19:08:30 +02:00 |
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Bixilon
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a9280eef30
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improve entity hit box rendering
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2021-06-27 17:19:12 +02:00 |
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Bixilon
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bd160145ec
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even better fov multiplier
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2021-06-26 00:19:41 +02:00 |
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Bixilon
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e94c95c2a8
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bigger fov multiplier
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2021-06-24 19:25:45 +02:00 |
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Bixilon
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b6e46a3913
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apply correct client velocity for other entities (like falling block, item)
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2021-06-23 20:55:16 +02:00 |
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Bixilon
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26b21d3404
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entity raycast hit: add entity id and uuid
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2021-06-23 19:35:44 +02:00 |
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Bixilon
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efa4a0cf1b
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item dropping
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2021-06-22 18:04:51 +02:00 |
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Bixilon
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caf75b323b
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wip: fluid, entity, block raycasting
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2021-06-22 00:02:48 +02:00 |
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Bixilon
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8271827750
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fix haste speed multiplier
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2021-06-21 22:23:44 +02:00 |
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Bixilon
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84c5a4d39a
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fluid submerged state, check block break water submerged state
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2021-06-21 22:22:00 +02:00 |
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Bixilon
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b603439d44
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shaders: animation include
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2021-06-21 00:05:27 +02:00 |
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Bixilon
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cbe0f95343
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gpu vendors
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2021-06-21 00:00:14 +02:00 |
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Bixilon
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f03c49fbcc
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wip: fluid pushing
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2021-06-20 23:14:23 +02:00 |
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Bixilon
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85c965048f
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vendor specific opengl stuff, show vram usage
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2021-06-20 19:23:08 +02:00 |
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Bixilon
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0576f1920f
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render system: abstract polygon mode
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2021-06-20 14:03:04 +02:00 |
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Bixilon
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2c900298aa
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abstract render system: pixel types, screenshot saving
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2021-06-20 13:43:40 +02:00 |
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Bixilon
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694e5a9489
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improve CancelableEvents
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2021-06-20 13:34:19 +02:00 |
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Bixilon
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8907adb032
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fully abstract glfw window
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2021-06-20 13:23:21 +02:00 |
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Bixilon
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b7fa34dc24
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wip: abstract glfw window
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2021-06-20 00:08:42 +02:00 |
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Bixilon
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7ff391f703
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improve transparency: post drawing
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2021-06-19 22:29:30 +02:00 |
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Bixilon
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5a991b45b8
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wip: abstract opengl render system
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2021-06-19 21:30:24 +02:00 |
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Bixilon
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9e3d3a409f
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wip: blocks with force waterloggeed properties (e.g. kelp )
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2021-06-19 19:56:09 +02:00 |
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Bixilon
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c00dbb101b
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rendering: animations: fix debug texture bug with mesa drivers
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2021-06-19 13:03:45 +02:00 |
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Bixilon
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2ca3e66ac7
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improve some fluid stuff
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2021-06-19 12:13:18 +02:00 |
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Bixilon
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fab0f7d7a4
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fluids: lava particles
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2021-06-19 12:05:12 +02:00 |
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Bixilon
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1cdc0b03bf
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fluids: dynamic velocity multiplier
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2021-06-18 23:07:48 +02:00 |
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Bixilon
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0d07ae8d42
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improve fluids: merge still and flowing fluid
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2021-06-18 22:51:34 +02:00 |
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Bixilon
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53cedfb158
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1.17.1-pre1
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2021-06-18 22:14:51 +02:00 |
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Bixilon
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ae54b17efd
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stuff
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2021-06-18 20:03:54 +02:00 |
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Bixilon
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ee7ab6bb06
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particles: underwater
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2021-06-17 22:07:52 +02:00 |
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Bixilon
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e538871e1b
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fluid tags, check if entity is in water
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2021-06-17 20:55:32 +02:00 |
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Bixilon
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3c8a8dd630
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registries: BlockStateRegistry
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2021-06-16 22:53:32 +02:00 |
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Bixilon
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bd10ea951f
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util: use more generics
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2021-06-16 22:04:25 +02:00 |
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Bixilon
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da4b243c1e
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particles: RedstoneTorchBlock
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2021-06-16 21:34:02 +02:00 |
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Bixilon
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7c83342333
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bump pixlyer, improve fluid classes
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2021-06-16 20:44:18 +02:00 |
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Bixilon
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cac7d44bb0
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particles: bubble
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2021-06-16 18:13:00 +02:00 |
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Bixilon
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0ad64f9913
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remove freenode chat note
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2021-06-15 18:27:19 +02:00 |
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Bixilon
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c0a121eab5
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honey collisions
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2021-06-14 23:19:44 +02:00 |
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Bixilon
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60078b4e91
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readme: update target version
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2021-06-14 22:20:59 +02:00 |
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Bixilon
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e9a6f63f85
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block pushing
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2021-06-13 19:35:41 +02:00 |
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Bixilon
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5d926aa623
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collisions: remove current block if stuck in block
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2021-06-13 18:32:17 +02:00 |
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Bixilon
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301d3da729
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chunk border renderer
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2021-06-13 15:53:02 +02:00 |
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Bixilon
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1a249f0fcd
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shader: vendor defines
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2021-06-13 13:47:40 +02:00 |
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Bixilon
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b6c1e56c3a
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!: rename mappings package to registries
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2021-06-12 22:50:18 +02:00 |
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