Swung0x48
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932762c5b3
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[Chore] (version): bump version to 1.2.6
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2025-07-13 20:54:07 +08:00 |
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BZLZHH
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4444be9ee1
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[Fix] (Config): Fix compiling error for iOS.
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2025-07-13 19:41:49 +08:00 |
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BZLZHH
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6f5bc9ee81
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[Feat] (Config): Add AngleDepthClearFixMode option.
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2025-07-13 19:38:15 +08:00 |
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BZLZHH
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d16d87fd26
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[Fix] (GL): Force depth clear when glClear is called with depth=1.0 on ANGLE.
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2025-07-13 17:35:38 +08:00 |
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BZLZHH
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4bcd4d0dee
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[Improvement] (Config): Make Adreno gpu enable ANGLE when using DisableIfPossible.
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2025-07-13 14:20:56 +08:00 |
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BZLZHH
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336a6b8e09
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[Improvement] (Config): Do not detect vk1.3.
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2025-07-13 14:18:41 +08:00 |
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BZLZHH
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164862ee09
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[Refactor] (Config): Improve code.
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2025-07-13 14:17:49 +08:00 |
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BZLZHH
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bb1c9eb2a2
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[Improvement] (Texture): Better GL_DEPTH_COMPONENT handling.
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2025-07-13 12:59:22 +08:00 |
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BZLZHH
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75ddfe4100
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[Improvement] (Shader/GLSL): Better function injections.
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2025-07-12 22:41:57 +08:00 |
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BZLZHH
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98d4d51427
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[Chore] (Shader/GLSL): Remove the preConvertedGlsl feature, which is useless.
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2025-07-12 22:14:39 +08:00 |
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BZLZHH
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46d60c9cad
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[Chore] (gitignore): Ignore Visual Studio directory and output directory.
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2025-07-10 11:26:41 +08:00 |
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Swung0x48
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1905ea507d
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[Fix] (buffer.cpp): add missing buffer type in get_binding_query
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2025-06-20 10:36:00 +08:00 |
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Swung
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a291c58483
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Merge pull request #19 from alexytomi/dev-es
[Fix](texture.cpp): Jankily add implicit format conversion in glTexIm…
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2025-06-18 21:02:51 +08:00 |
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alexytomi
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d9567159ee
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[Fix](texture.cpp): Jankily add implicit format conversion in glTexImage2D
Fixes https://github.com/C1OUS3R/Undertale/issues/23 hopefully
TODO: Move this into internal_convert
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2025-06-18 15:05:03 +08:00 |
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Swung0x48
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f4e957d3c0
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[Fix] (glsl_for_es.cpp): make sure define always after #version
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2025-06-03 22:32:32 +08:00 |
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Swung0x48
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d4dfb56423
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[Fix] (glsl_for_es.cpp): inject textureQueryLod emulation only when GL_EXT_texture_query_lod is not available
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2025-06-03 22:08:01 +08:00 |
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BZLZHH
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180298da09
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[Docs] (README): Improve expression.
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2025-06-02 11:58:44 +08:00 |
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018eb03343
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Merge pull request #18 from alexytomi/dev-es
[Fix] (gpu_utils): Fix undefined behaviour introduced by 5e46d9e
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2025-06-01 13:58:17 +08:00 |
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alexytomi
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10e6895cbd
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[Fix] (gpu_utils): Fix undefined behaviour introduced by 5e46d9e26a
This makes (at least without ANGLE) it work on Android Studio's AVD :D
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2025-06-01 13:54:45 +08:00 |
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BZLZHH
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db7f06fc73
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[Docs] (README): Remove redundant space characters.
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2025-06-01 12:34:03 +08:00 |
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BZLZHH
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24b7c4c725
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[Feat] (Shader): Add MobileGlues macro injection in GLSL preprocessor.
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2025-06-01 11:19:03 +08:00 |
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BZLZHH
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e5c5bb81ea
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[Chore] (Version): Bump version to 1.2.6.Dev.
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2025-06-01 11:17:28 +08:00 |
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Swung0x48
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ba25a1e448
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[Fix] (glsl_for_es.cpp): inject real simple version of textureQueryLod()
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2025-06-01 10:33:17 +08:00 |
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BZLZHH
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211776038b
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[Chore] (GLSLConverter): Remove junk code.
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2025-06-01 09:23:27 +08:00 |
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BZLZHH
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d8d2ede253
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[Fix] (Getter): Improve the detection methods for ANGLE.
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2025-06-01 00:49:00 +08:00 |
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BZLZHH
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42c78fae17
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[Feat] (iOS): Replace MetalANGLE with libGLESv2 and libEGL.
https://github.com/khanhduytran0/ANGLEGLKit
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2025-06-01 00:36:03 +08:00 |
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BZLZHH
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718d5fa290
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[Docs] (README): Update required GLES version.
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2025-05-25 09:27:15 +08:00 |
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BZLZHH
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5c076e1ae2
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[Improvement] (GLX/Lookup): Remove some junk code.
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2025-05-25 08:17:35 +08:00 |
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BZLZHH
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d512d4ca26
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[Improvement] (Getter): Remove some junk code.
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2025-05-25 08:17:09 +08:00 |
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BZLZHH
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0b41cd6a38
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[Fix] (MultiDraw): Declare original glDraw funcs.
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2025-05-17 18:13:14 +08:00 |
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BZLZHH
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8d1179d232
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[Fix] (GLX/Lookup): Implement custom multidraw func for iOS.
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2025-05-17 17:59:32 +08:00 |
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BZLZHH
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7179e591c2
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[Chore] (External): Add MetalANGLE.
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2025-05-17 17:50:22 +08:00 |
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BZLZHH
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c3b6f8b9d3
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[Chore] (Libraries): Add 3rd libs for iOS.
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2025-05-17 17:48:52 +08:00 |
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BZLZHH
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52ccceac62
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[Feat] (All): Support iOS.
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2025-05-17 17:40:53 +08:00 |
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BZLZHH
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8cf190e54c
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Merge pull request #14 from youfeng11/dev-es
更新SDK到35
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2025-05-03 02:14:50 +08:00 |
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由风
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a39ecd746f
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[Chore] Update SDK
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2025-05-03 00:43:29 +08:00 |
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BZLZHH
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4796424dff
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[Improvement] (getter.cpp): Fix wrong variable names.
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2025-05-02 11:43:35 +08:00 |
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Swung0x48
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9702972330
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[Optimization] (multidraw, compute): send firstIndex/baseVertex directly to compute shader
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2025-04-30 13:32:38 +08:00 |
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Swung0x48
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2497bdbaf4
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[Fix] (CMakeLists.txt): dont hard code Release in CMakeLists
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2025-04-30 12:41:41 +08:00 |
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Swung0x48
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5e46d9e26a
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[Fix] (settings): fix some wild pointer bugs
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2025-04-29 09:27:06 +08:00 |
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Swung0x48
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8727ed43fd
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[Fix] (multidraw, compute): get rid of barrier bit that doesn't need
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2025-04-25 23:17:42 +08:00 |
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Swung0x48
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079fcaa06b
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[Optimization] (multidraw, compute): miniature draw command ssbo
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2025-04-24 20:37:29 +08:00 |
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Swung0x48
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da9d3952c0
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[Fix] (buildsystem): get rid of fpe stuff
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2025-04-24 13:20:08 +08:00 |
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Swung0x48
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854b8c3089
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[Chore] (multidraw: compute): get rid of more junk
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2025-04-24 13:17:13 +08:00 |
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Swung0x48
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a5af2ed084
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[submodule]: add xxhash
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2025-04-24 13:15:16 +08:00 |
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Swung0x48
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ee520176ac
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[Chore] (multidraw: compute): get rid of junk
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2025-04-24 13:11:51 +08:00 |
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Swung0x48
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69f2797376
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[Fix] (multidraw: compute): finally working bisect
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2025-04-24 12:51:21 +08:00 |
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Swung0x48
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15cb85835f
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[Chore] (log): LOG_D_N
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2025-04-24 12:13:51 +08:00 |
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Swung0x48
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e3c7bab0af
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[Optimization] (multidraw: compute): why bisect still not working???
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2025-04-24 10:03:39 +08:00 |
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Swung0x48
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a0bcd91257
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[Optimization] (multidraw: compute): not quite right bisect
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2025-04-23 10:41:40 +08:00 |
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