* Bump version and create initial changelog entry
* Update Brazilian_Portuguese.properties (#13666)
Translation of some words in the context of Civ V, spelling correction of accentuation and correction for word aesthetics (for example: Nuclear physics --> Nuclear Physics).
* Vietnamese patch #4 (#13650)
* Update Vietnamese.properties
- done the few first part of the translation ( I can't continue for now due to the tight schedule, will do it later )
* Update Vietnamese.properties
- I guess I did overlook that [amount] part ( it was not have the ( ] ) in it so my bad ).
- Done more translatation.
* Update Vietnamese.properties
* Update Vietnamese.properties
- I decided to go and check my eyes on the next week...
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update #4 Vietnamese.properties
- I need the translation checked before I continue.
+ I don't know what to do with Chinese city names for now. Most of the names for now are OK, though.
+ Hellenic League and Greek in Vietnamese have the same meaning. The same thing goes to Armory and Arsenal.
+ Founder, Believer and Enhancer: I genuinely have no idea how to translate these. Sorry.
+ Mud Pyramid Mosque: the same as above, but I decided to put it with a generic translation for now.
+ And some other stuffs too
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Vietnamese.properties
* Update Russian.properties (#13647)
* Update Japanese.properties (#13644)
* Update Indonesian.properties (#13642)
Just a few corrections.
---------
Co-authored-by: yairm210 <yairm210@users.noreply.github.com>
Co-authored-by: ace9999 <106280936+4C39999@users.noreply.github.com>
Co-authored-by: perfectoast <duynamdo000@gmail.com>
Co-authored-by: LevPM <98984098+LevPM@users.noreply.github.com>
Co-authored-by: cknight828 <128895471+cknight828@users.noreply.github.com>
Co-authored-by: X2003 <158255876+Xenia2003@users.noreply.github.com>
* Initial improvement of AI road planning
* fix tile caching of road plans
* fix worker not connecting city due to lower priority
* remove unnecessary code
* cleanup RoadBetweenCitiesAutomation.kt and enable harbor connection loging
* fix invalid logic in road construction
* apply reviewed changes
* sort plan list by closer cities
* apply reviewed changes and removed loging
* Fix AI civilian unit not escaping enemy
* Fix for AI civilian unit suicide
* resolve unit test errors
* remove enemy civilian unit counting as threat
* put cheaper logic check back
* fix automated ranged units not heading to enemy city
* fix distance from city typo
* Address points made in PR
* priotirize tiles without retaliation
* remove dangerous tiles logic
* resolve review with alternative approach
* faster exit if no sight
* automated units auto upgrade if enabled
* simplified condition
* fix incorrect building stats
* update stats for policies and buildings
* update wonder stats
* palace cost is 0
* Initial improvement of AI road planning
* fix tile caching of road plans
* fix worker not connecting city due to lower priority
* remove unnecessary code
* cleanup RoadBetweenCitiesAutomation.kt and enable harbor connection loging
* fix invalid logic in road construction
* apply reviewed changes
* sort plan list by closer cities
* apply reviewed changes and removed loging
* Fix AI civilian unit not escaping enemy
* can nuke in range without visibility
* can not nuke unexplored tiles
* remove redundant check
* getTilesInDistance instead of aerialDistanceTo
* revert suggested change
* notification for when religion is founded
* fix typo with space
* notification for pantheon and enhancement
* actions and notifications don't reveal info
* fix typo with space again
* shorten code
* an unknown civilization!
* add city defense column in city overview
* apply reviewed changes
* fix totals row
* totals for garisson
* WLTK shows count of WLTK's
* test and apply reviewed change