UnknownShadow200
f9c825f78e
External code can refresh particular chunks now.
2017-04-22 13:49:15 +10:00
UnknownShadow200
af44329f1e
x
2017-04-21 19:47:48 +10:00
UnknownShadow200
6397940396
Fix changing 'blocks light' of a block not refreshing lighting state, fixes #413 , fixes #139 , fixes #241
2017-04-21 19:40:57 +10:00
UnknownShadow200
5f3bd8336c
make lighting api consistent
2017-04-21 17:59:53 +10:00
UnknownShadow200
cb28f4cb03
x
2017-04-20 11:53:01 +10:00
UnknownShadow200
d1d0493970
Fix double colour code in classic mode
2017-04-20 11:07:10 +10:00
UnknownShadow200
381a460fa3
fix a crash
2017-04-18 17:26:47 +10:00
UnknownShadow200
dccef50a90
Fix SetPermission sent before Handshake crashing client
2017-04-17 12:56:07 +10:00
UnknownShadow200
f96b767314
Fix buttons in others menu being lower. (Thanks fam0r)
2017-04-16 19:23:47 +10:00
UnknownShadow200
f71d88c699
Use sides offset instead. (Thanks goodlyay)
2017-04-16 15:16:34 +10:00
UnknownShadow200
e3582a8dff
fix
2017-04-16 14:21:50 +10:00
UnknownShadow200
2b3b99d03d
Allow changing sides height separately
2017-04-16 14:00:06 +10:00
UnknownShadow200
a7c6dcfb14
Comment, start work on platform behaviour
2017-04-15 13:40:36 +10:00
UnknownShadow200
5fbbdc5987
Update HacksComponent.cs
2017-04-15 08:48:12 +10:00
UnknownShadow200
10a0364a89
oops
2017-04-14 18:14:52 +10:00
UnknownShadow200
19e6f9c003
negative reach distance doesn't make sense
2017-04-14 17:18:28 +10:00
UnknownShadow200
b90090d6b5
Implement extended player positions
2017-04-14 17:17:26 +10:00
UnknownShadow200
913e98926e
name now rotates with rotated entity
2017-04-14 16:33:29 +10:00
UnknownShadow200
96c9222c65
Fix sitting model with two-layer skins (Thanks Daeslender) and fix sitting model not being in /client models list (Thanks Brett)
2017-04-14 08:02:01 +10:00
UnknownShadow200
32d86b2c5f
Remove last of msvc bloat
2017-04-13 17:21:19 +10:00
UnknownShadow200
e2342e3918
fix vcxproj line endings
2017-04-13 08:22:58 +10:00
UnknownShadow200
99733d2ab3
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
2017-04-13 07:55:51 +10:00
UnknownShadow200
100e09b004
Fix UpdateUserType packet not resetting ophax permissions (Thanks Vexyl)
2017-04-13 07:55:25 +10:00
UnknownShadow200
0a904793ee
Port more of NotchyGen
2017-04-12 13:51:32 +10:00
UnknownShadow200
ed18aba80a
use 32 bit floats for slightly faster perf
2017-04-12 09:38:23 +10:00
UnknownShadow200
d6e80fcf37
Declare notchygen as C exported funcs
2017-04-11 19:42:33 +10:00
UnknownShadow200
e4bbe8876f
more stuff
2017-04-11 19:35:51 +10:00
UnknownShadow200
2f533727fa
ignore VS debug stuff
2017-04-11 18:28:31 +10:00
UnknownShadow200
c8a088e3c7
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
2017-04-11 17:52:08 +10:00
UnknownShadow200
3f65b6ccb4
Initial work on C stuff
2017-04-11 17:51:09 +10:00
UnknownShadow200
2647dfa2df
fix scaled sit model (thanks goodlyay)
2017-04-10 20:34:39 +10:00
UnknownShadow200
787a6a2a5a
Initial work on larger player positions
2017-04-10 16:49:07 +10:00
UnknownShadow200
f9d011af6e
Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
2017-04-10 10:46:30 +10:00
UnknownShadow200
3136fc5c12
less foreach usage
2017-04-10 10:45:41 +10:00
UnknownShadow200
9044b14bb5
fix -hax +fly being extremely slow flying (Thanks fam0r)
2017-04-09 22:30:01 +10:00
UnknownShadow200
feed58a2c7
Fix BlockModel (Thanks goodlyay)
2017-04-09 22:21:35 +10:00
UnknownShadow200
c0e90d2a57
tidy up PhysicsComponent
2017-04-09 21:56:43 +10:00
UnknownShadow200
eaab271d08
we need to be more public about things
2017-04-09 17:19:27 +10:00
UnknownShadow200
19e2ff846c
better var names
2017-04-09 12:35:31 +10:00
UnknownShadow200
27c8512100
better model animation, fix sitting model
2017-04-09 10:18:29 +10:00
UnknownShadow200
04cef2f247
Fix last commit
2017-04-09 08:40:06 +10:00
UnknownShadow200
20f638fb67
Make model system more flexible, less hardcoding in sitting model
2017-04-09 08:21:12 +10:00
UnknownShadow200
0f472741ff
Increase map volume limit from 800^3 to int.MaxValue in singleplayer. (Thanks Pear)
2017-04-09 07:31:13 +10:00
UnknownShadow200
6c5f9307b1
Fix stackoverflow when legacy mode and very large map and view distance, fixes #403 . (Thanks lemon)
2017-04-08 22:33:56 +10:00
UnknownShadow200
b6ef3934cb
x
2017-04-08 20:22:41 +10:00
UnknownShadow200
373dfc7da3
Allow non-humanoid models to use humanoid animations
2017-04-08 20:06:52 +10:00
UnknownShadow200
115f1e305c
Fix some things in pull request
...
keybind didn't apply to hotbar + num
don't change keybind enum order because it breaks plugins
2017-04-06 19:27:26 +10:00
Goodlyay
6aba57f185
Merge pull request #404 from videoerror/master
...
Made inventory switching re-bindable and fixed CRTL selecting in inventory screen closing inventory screen.
2017-04-05 21:48:08 -07:00
Unknown
42017ad596
Made inventory switching re-bindable and fixed CRTL selecting in inventory screen closing inventory screen.
...
Inventory switching(I.E. Pressing ALT in-game showing a second inventory) is now re-bindable.
Pressing the CRTL keys should've allowed the user to select a block without the inventory screen closing, but this was not the case. Instead, that functionality was binded to the ALT keys. It has now been re-binded to the CRTL keys.
2017-04-05 18:55:01 -07:00
Goodlyay
e665d60f5a
Revert "Allow IModel Render to be overridden by plugins."
...
This reverts commit 75411303523458344bf2bfdb66b72f60d4725d07.
2017-04-01 14:41:40 -07:00